From 300f4c58a646daa233a370e46f257bf65453aea8 Mon Sep 17 00:00:00 2001 From: Jeff Ames Date: Mon, 22 Feb 2010 13:16:40 +0900 Subject: Separate PhysX classes into separate files. --- .../Region/Physics/PhysXPlugin/PhysXCharacter.cs | 353 +++++++++++++++++++++ 1 file changed, 353 insertions(+) create mode 100644 OpenSim/Region/Physics/PhysXPlugin/PhysXCharacter.cs (limited to 'OpenSim/Region/Physics/PhysXPlugin/PhysXCharacter.cs') diff --git a/OpenSim/Region/Physics/PhysXPlugin/PhysXCharacter.cs b/OpenSim/Region/Physics/PhysXPlugin/PhysXCharacter.cs new file mode 100644 index 0000000..92261cd --- /dev/null +++ b/OpenSim/Region/Physics/PhysXPlugin/PhysXCharacter.cs @@ -0,0 +1,353 @@ +/* + * Copyright (c) Contributors, http://opensimulator.org/ + * See CONTRIBUTORS.TXT for a full list of copyright holders. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions are met: + * * Redistributions of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * * Redistributions in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * * Neither the name of the OpenSimulator Project nor the + * names of its contributors may be used to endorse or promote products + * derived from this software without specific prior written permission. + * + * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY + * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED + * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE + * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY + * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES + * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; + * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND + * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT + * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS + * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + */ + +using System; +using System.Collections.Generic; +using Nini.Config; +using OpenSim.Framework; +using OpenSim.Region.Physics.Manager; +using PhysXWrapper; +using Quaternion=OpenMetaverse.Quaternion; +using System.Reflection; +using log4net; +using OpenMetaverse; + +namespace OpenSim.Region.Physics.PhysXPlugin +{ + public class PhysXCharacter : PhysicsActor + { + private Vector3 _position; + private Vector3 _velocity; + private Vector3 m_rotationalVelocity = Vector3.Zero; + private Vector3 _acceleration; + private NxCharacter _character; + private bool flying; + private bool iscolliding = false; + private float gravityAccel; + + public PhysXCharacter(NxCharacter character) + { + _character = character; + } + + public override int PhysicsActorType + { + get { return (int) ActorTypes.Agent; } + set { return; } + } + + public override bool SetAlwaysRun + { + get { return false; } + set { return; } + } + + public override uint LocalID + { + set { return; } + } + + public override bool Grabbed + { + set { return; } + } + + public override bool Selected + { + set { return; } + } + + public override float Buoyancy + { + get { return 0f; } + set { return; } + } + + public override bool FloatOnWater + { + set { return; } + } + + public override bool IsPhysical + { + get { return false; } + set { return; } + } + + public override bool ThrottleUpdates + { + get { return false; } + set { return; } + } + + public override bool Flying + { + get { return flying; } + set { flying = value; } + } + + public override bool IsColliding + { + get { return iscolliding; } + set { iscolliding = value; } + } + + public override bool CollidingGround + { + get { return false; } + set { return; } + } + + public override bool CollidingObj + { + get { return false; } + set { return; } + } + + public override Vector3 RotationalVelocity + { + get { return m_rotationalVelocity; } + set { m_rotationalVelocity = value; } + } + + public override bool Stopped + { + get { return false; } + } + + public override Vector3 Position + { + get { return _position; } + set + { + _position = value; + Vec3 ps = new Vec3(); + ps.X = value.X; + ps.Y = value.Y; + ps.Z = value.Z; + _character.Position = ps; + } + } + + public override Vector3 Size + { + get { return Vector3.Zero; } + set { } + } + + public override float Mass + { + get { return 0f; } + } + + public override Vector3 Force + { + get { return Vector3.Zero; } + set { return; } + } + + public override int VehicleType + { + get { return 0; } + set { return; } + } + + public override void VehicleFloatParam(int param, float value) + { + } + + public override void VehicleVectorParam(int param, Vector3 value) + { + } + + public override void VehicleRotationParam(int param, Quaternion rotation) + { + } + + public override void VehicleFlags(int param, bool remove) + { + } + + public override void SetVolumeDetect(int param) + { + } + + public override Vector3 CenterOfMass + { + get { return Vector3.Zero; } + } + + public override Vector3 GeometricCenter + { + get { return Vector3.Zero; } + } + + public override Vector3 Velocity + { + get { return _velocity; } + set { _velocity = value; } + } + + public override float CollisionScore + { + get { return 0f; } + set { } + } + + public override bool Kinematic + { + get { return false; } + set { } + } + + public override Quaternion Orientation + { + get { return Quaternion.Identity; } + set { } + } + + public override Vector3 Acceleration + { + get { return _acceleration; } + } + + public void SetAcceleration(Vector3 accel) + { + _acceleration = accel; + } + + public override void AddForce(Vector3 force, bool pushforce) + { + } + + public override Vector3 Torque + { + get { return Vector3.Zero; } + set { return; } + } + + public override void AddAngularForce(Vector3 force, bool pushforce) + { + } + + public override void link(PhysicsActor obj) + { + } + + public override void delink() + { + } + + public override void LockAngularMotion(Vector3 axis) + { + } + + public override void SetMomentum(Vector3 momentum) + { + } + + public void Move(float timeStep) + { + Vec3 vec = new Vec3(); + vec.X = _velocity.X*timeStep; + vec.Y = _velocity.Y*timeStep; + if (flying) + { + vec.Z = (_velocity.Z)*timeStep; + } + else + { + gravityAccel += -9.8f; + vec.Z = (gravityAccel + _velocity.Z)*timeStep; + } + int res = _character.Move(vec); + if (res == 1) + { + gravityAccel = 0; + } + } + + public override PrimitiveBaseShape Shape + { + set { return; } + } + + public void UpdatePosition() + { + Vec3 vec = _character.Position; + _position.X = vec.X; + _position.Y = vec.Y; + _position.Z = vec.Z; + } + + public override void CrossingFailure() + { + } + + public override Vector3 PIDTarget { set { return; } } + public override bool PIDActive { set { return; } } + public override float PIDTau { set { return; } } + + public override float PIDHoverHeight { set { return; } } + public override bool PIDHoverActive { set { return; } } + public override PIDHoverType PIDHoverType { set { return; } } + public override float PIDHoverTau { set { return; } } + + public override Quaternion APIDTarget + { + set { return; } + } + + public override bool APIDActive + { + set { return; } + } + + public override float APIDStrength + { + set { return; } + } + + public override float APIDDamping + { + set { return; } + } + + public override void SubscribeEvents(int ms) + { + + } + public override void UnSubscribeEvents() + { + + } + public override bool SubscribedEvents() + { + return false; + } + } +} -- cgit v1.1