From e3998230cc8e4283b013add367abdf91420b4b1f Mon Sep 17 00:00:00 2001 From: Jeff Ames Date: Fri, 16 Nov 2007 10:25:27 +0000 Subject: added dummy POS physics plugin --- OpenSim/Region/Physics/POSPlugin/AssemblyInfo.cs | 58 +++++ OpenSim/Region/Physics/POSPlugin/POSPlugin.cs | 301 +++++++++++++++++++++++ 2 files changed, 359 insertions(+) create mode 100644 OpenSim/Region/Physics/POSPlugin/AssemblyInfo.cs create mode 100644 OpenSim/Region/Physics/POSPlugin/POSPlugin.cs (limited to 'OpenSim/Region/Physics/POSPlugin') diff --git a/OpenSim/Region/Physics/POSPlugin/AssemblyInfo.cs b/OpenSim/Region/Physics/POSPlugin/AssemblyInfo.cs new file mode 100644 index 0000000..962aad4 --- /dev/null +++ b/OpenSim/Region/Physics/POSPlugin/AssemblyInfo.cs @@ -0,0 +1,58 @@ +/* +* Copyright (c) Contributors, http://opensimulator.org/ +* See CONTRIBUTORS.TXT for a full list of copyright holders. +* +* Redistribution and use in source and binary forms, with or without +* modification, are permitted provided that the following conditions are met: +* * Redistributions of source code must retain the above copyright +* notice, this list of conditions and the following disclaimer. +* * Redistributions in binary form must reproduce the above copyright +* notice, this list of conditions and the following disclaimer in the +* documentation and/or other materials provided with the distribution. +* * Neither the name of the OpenSim Project nor the +* names of its contributors may be used to endorse or promote products +* derived from this software without specific prior written permission. +* +* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY +* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED +* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE +* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY +* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES +* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; +* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND +* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS +* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. +* +*/ +using System.Reflection; +using System.Runtime.InteropServices; + +// Information about this assembly is defined by the following +// attributes. +// +// change them to the information which is associated with the assembly +// you compile. + +[assembly : AssemblyTitle("POSPlugin")] +[assembly : AssemblyDescription("")] +[assembly : AssemblyConfiguration("")] +[assembly : AssemblyCompany("")] +[assembly : AssemblyProduct("POSPlugin")] +[assembly : AssemblyCopyright("")] +[assembly : AssemblyTrademark("")] +[assembly : AssemblyCulture("")] + +// This sets the default COM visibility of types in the assembly to invisible. +// If you need to expose a type to COM, use [ComVisible(true)] on that type. + +[assembly : ComVisible(false)] + +// The assembly version has following format : +// +// Major.Minor.Build.Revision +// +// You can specify all values by your own or you can build default build and revision +// numbers with the '*' character (the default): + +[assembly : AssemblyVersion("1.0.*")] \ No newline at end of file diff --git a/OpenSim/Region/Physics/POSPlugin/POSPlugin.cs b/OpenSim/Region/Physics/POSPlugin/POSPlugin.cs new file mode 100644 index 0000000..ef7b1f0 --- /dev/null +++ b/OpenSim/Region/Physics/POSPlugin/POSPlugin.cs @@ -0,0 +1,301 @@ +/* +* Copyright (c) Contributors, http://opensimulator.org/ +* See CONTRIBUTORS.TXT for a full list of copyright holders. +* +* Redistribution and use in source and binary forms, with or without +* modification, are permitted provided that the following conditions are met: +* * Redistributions of source code must retain the above copyright +* notice, this list of conditions and the following disclaimer. +* * Redistributions in binary form must reproduce the above copyright +* notice, this list of conditions and the following disclaimer in the +* documentation and/or other materials provided with the distribution. +* * Neither the name of the OpenSim Project nor the +* names of its contributors may be used to endorse or promote products +* derived from this software without specific prior written permission. +* +* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY +* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED +* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE +* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY +* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES +* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; +* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND +* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS +* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. +* +*/ +using System.Collections.Generic; +using Axiom.Math; +using OpenSim.Framework; +using OpenSim.Region.Physics.Manager; + +namespace OpenSim.Region.Physics.POSPlugin +{ + /// + /// for now will be a very POS physics engine + /// + public class POSPlugin : IPhysicsPlugin + { + public POSPlugin() + { + } + + public bool Init() + { + return true; + } + + public PhysicsScene GetScene() + { + return new POSScene(); + } + + public string GetName() + { + return ("POS"); + } + + public void Dispose() + { + } + } + + public class POSScene : PhysicsScene + { + private List _actors = new List(); + private float[] _heightMap; + + public POSScene() + { + } + + public override void Initialise(IMesher meshmerizer) + { + // Does nothing right now + } + + public override PhysicsActor AddAvatar(string avName, PhysicsVector position) + { + POSActor act = new POSActor(); + act.Position = position; + _actors.Add(act); + return act; + } + + public override void RemovePrim(PhysicsActor prim) + { + } + + public override void RemoveAvatar(PhysicsActor actor) + { + POSActor act = (POSActor) actor; + if (_actors.Contains(act)) + { + _actors.Remove(act); + } + } + +/* + public override PhysicsActor AddPrim(PhysicsVector position, PhysicsVector size, Quaternion rotation) + { + return null; + } +*/ + + public override PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, PhysicsVector position, + PhysicsVector size, Quaternion rotation) + { + return this.AddPrimShape(primName, pbs, position, size, rotation, false); + } + + public override PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, PhysicsVector position, + PhysicsVector size, Quaternion rotation, bool isPhysical) + { + return null; + } + + public override void Simulate(float timeStep) + { + foreach (POSActor actor in _actors) + { + actor.Position.X = actor.Position.X + (actor.Velocity.X*timeStep); + actor.Position.Y = actor.Position.Y + (actor.Velocity.Y*timeStep); + if (actor.Position.Y < 0) + { + actor.Position.Y = 0.1F; + } + else if (actor.Position.Y >= 256) + { + actor.Position.Y = 255.9F; + } + + if (actor.Position.X < 0) + { + actor.Position.X = 0.1F; + } + else if (actor.Position.X > 256) + { + actor.Position.X = 255.9F; + } + + float height = _heightMap[(int) actor.Position.Y*256 + (int) actor.Position.X] + 1.0f; + if (actor.Flying) + { + if (actor.Position.Z + (actor.Velocity.Z*timeStep) < + _heightMap[(int) actor.Position.Y*256 + (int) actor.Position.X] + 2) + { + actor.Position.Z = height; + actor.Velocity.Z = 0; + } + else + { + actor.Position.Z = actor.Position.Z + (actor.Velocity.Z*timeStep); + } + } + else + { + actor.Position.Z = height; + actor.Velocity.Z = 0; + } + } + } + + public override void GetResults() + { + } + + public override bool IsThreaded + { + get { return (false); // for now we won't be multithreaded + } + } + + public override void SetTerrain(float[] heightMap) + { + _heightMap = heightMap; + } + + public override void DeleteTerrain() + { + } + } + + public class POSActor : PhysicsActor + { + private PhysicsVector _position; + private PhysicsVector _velocity; + private PhysicsVector _acceleration; + private PhysicsVector m_rotationalVelocity = PhysicsVector.Zero; + private bool flying; + private bool iscolliding; + + public POSActor() + { + _velocity = new PhysicsVector(); + _position = new PhysicsVector(); + _acceleration = new PhysicsVector(); + } + public override int PhysicsActorType + { + get { return (int)ActorTypes.Agent; } + set { return; } + } + public override PhysicsVector RotationalVelocity + { + get { return m_rotationalVelocity; } + set { m_rotationalVelocity = value; } + } + public override bool SetAlwaysRun + { + get { return false; } + set { return; } + } + public override bool IsPhysical + { + get { return false; } + set { return; } + } + public override bool ThrottleUpdates + { + get { return false; } + set { return; } + } + public override bool Flying + { + get { return flying; } + set { flying = value; } + } + + public override bool IsColliding + { + get { return iscolliding; } + set { iscolliding = value; } + } + public override bool CollidingGround + { + get { return false; } + set { return; } + } + public override bool CollidingObj + { + get { return false; } + set { return; } + } + public override PhysicsVector Position + { + get { return _position; } + set { _position = value; } + } + + public override PhysicsVector Size + { + get { return new PhysicsVector(0, 0, 0); } + set { } + } + + public override PrimitiveBaseShape Shape + { + set + { + return; + } + } + + public override PhysicsVector Velocity + { + get { return _velocity; } + set { _velocity = value; } + } + + public override Quaternion Orientation + { + get { return Quaternion.Identity; } + set { } + } + + public override PhysicsVector Acceleration + { + get { return _acceleration; } + } + + public override bool Kinematic + { + get { return true; } + set { } + } + + public void SetAcceleration(PhysicsVector accel) + { + _acceleration = accel; + } + + public override void AddForce(PhysicsVector force) + { + } + + public override void SetMomentum(PhysicsVector momentum) + { + } + } +} -- cgit v1.1