From eacc2561d14dbe9cba6966e3b32bfd776e044f8a Mon Sep 17 00:00:00 2001 From: Robert Adams Date: Thu, 10 Jan 2013 17:03:19 -0800 Subject: BulletSim: add osGetPhysicsEngineType() LSL function and update the physics engines to return the name that is specified in the INI file ("physics = XXX") as the type of engine. This os function is a little different than the others in that it does not throw an exception of one is not privilaged to use it. It merely returns an empty string. --- OpenSim/Region/Physics/POSPlugin/POSScene.cs | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) (limited to 'OpenSim/Region/Physics/POSPlugin/POSScene.cs') diff --git a/OpenSim/Region/Physics/POSPlugin/POSScene.cs b/OpenSim/Region/Physics/POSPlugin/POSScene.cs index 2f24a50..d30d482 100644 --- a/OpenSim/Region/Physics/POSPlugin/POSScene.cs +++ b/OpenSim/Region/Physics/POSPlugin/POSScene.cs @@ -43,8 +43,10 @@ namespace OpenSim.Region.Physics.POSPlugin //protected internal string sceneIdentifier; - public POSScene(String _sceneIdentifier) + public POSScene(string engineType, String _sceneIdentifier) { + EngineType = engineType; + Name = EngineType + "/" + _sceneIdentifier; //sceneIdentifier = _sceneIdentifier; } -- cgit v1.1