From 8013c0d2f5cf964bde3bb212b5828f708ad3c816 Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Thu, 15 Dec 2011 22:33:14 +0000 Subject: Stop pointlessly setting the m_colliderarr[] to false in the ODECharacter constructor --- OpenSim/Region/Physics/OdePlugin/ODECharacter.cs | 5 ----- 1 file changed, 5 deletions(-) (limited to 'OpenSim/Region/Physics/OdePlugin') diff --git a/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs b/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs index 9200016..f2bb4bf 100644 --- a/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs +++ b/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs @@ -195,11 +195,6 @@ namespace OpenSim.Region.Physics.OdePlugin // new d.Matrix3(0.5f, 0.7071068f, 0.5f, -0.7071068f, 0f, 0.7071068f, 0.5f, -0.7071068f, // 0.5f); - for (int i = 0; i < 11; i++) - { - m_colliderarr[i] = false; - } - // We can set taint and actual to be the same here, since the entire character will be set up when the // m_tainted_isPhysical is processed. SetTaintedCapsuleLength(size); -- cgit v1.1