From 32438ab1b9a5c270e0a4a2d708f8c7730dc7e617 Mon Sep 17 00:00:00 2001 From: Teravus Ovares Date: Sun, 30 Dec 2007 06:18:17 +0000 Subject: * This update rolls back the packetpool and LibSL changes. Please retest and then patch these changes back in. Currently it's not quite ready for 0.5. The down side to this action, is that we loose some performance to the garbage collector for now. Given that the target date for 0.5 is *Two days* from now, I'm taking the initiative to work towards a real stable version. * This update also fixes scripting and some weird physics reactions --- OpenSim/Region/Physics/OdePlugin/OdePlugin.cs | 16 ++++++++-------- 1 file changed, 8 insertions(+), 8 deletions(-) (limited to 'OpenSim/Region/Physics/OdePlugin/OdePlugin.cs') diff --git a/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs b/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs index 006d829..f8ab8e7 100644 --- a/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs +++ b/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs @@ -300,11 +300,11 @@ namespace OpenSim.Region.Physics.OdePlugin { if (p2.PhysicsActorType == (int) ActorTypes.Agent) { - p2.CollidingObj = true; + //p2.CollidingObj = true; //contacts[i].depth = 0.003f; - p2.Velocity = p2.Velocity + new PhysicsVector(0, 0, 2.5f); - OdeCharacter character = (OdeCharacter) p2; - character.SetPidStatus(true); + //p2.Velocity = p2.Velocity + new PhysicsVector(0, 0, 2.5f); + //OdeCharacter character = (OdeCharacter) p2; + //character.SetPidStatus(true); //contacts[i].pos = new d.Vector3(contacts[i].pos.X + (p1.Size.X / 2), contacts[i].pos.Y + (p1.Size.Y / 2), contacts[i].pos.Z + (p1.Size.Z / 2)); } @@ -316,12 +316,12 @@ namespace OpenSim.Region.Physics.OdePlugin if (p1.PhysicsActorType == (int) ActorTypes.Agent) { - p1.CollidingObj = true; + //p1.CollidingObj = true; //contacts[i].depth = 0.003f; - p1.Velocity = p1.Velocity + new PhysicsVector(0, 0, 2.5f); + //p1.Velocity = p1.Velocity + new PhysicsVector(0, 0, 2.5f); //contacts[i].pos = new d.Vector3(contacts[i].pos.X + (p2.Size.X / 2), contacts[i].pos.Y + (p2.Size.Y / 2), contacts[i].pos.Z + (p2.Size.Z / 2)); - OdeCharacter character = (OdeCharacter)p1; - character.SetPidStatus(true); + //OdeCharacter character = (OdeCharacter)p1; + //character.SetPidStatus(true); } else { -- cgit v1.1