From cccf6953276eda0af34fb7b8e95c2c4351db5546 Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Tue, 30 Oct 2012 01:14:48 +0000 Subject: Add asset != null check to ODEPrim.MeshAssetReceived instead of throwing exception. In some cases (such as failure to receive response from asset service), it is possible for a null to be returned from IAssetService.Get(string, object, AssetRetrieved). --- OpenSim/Region/Physics/OdePlugin/ODEPrim.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'OpenSim/Region/Physics/OdePlugin/ODEPrim.cs') diff --git a/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs b/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs index 5b49e3b..2637295 100644 --- a/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs +++ b/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs @@ -3351,7 +3351,7 @@ Console.WriteLine(" JointCreateFixed"); private void MeshAssetReceived(AssetBase asset) { - if (asset.Data != null && asset.Data.Length > 0) + if (asset != null && asset.Data != null && asset.Data.Length > 0) { if (!_pbs.SculptEntry) return; -- cgit v1.1 From ff6c69000e3f192f81e7408a522b78d91521a5ff Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Tue, 30 Oct 2012 01:40:59 +0000 Subject: Log warning if mesh/sculpt asset couldn't be found by ODEPrim.MeshAssetReceived() callback. Presumably this is now more useful if the false positive from the old method of loading mesh assets have been eliminated. --- OpenSim/Region/Physics/OdePlugin/ODEPrim.cs | 6 ++++++ 1 file changed, 6 insertions(+) (limited to 'OpenSim/Region/Physics/OdePlugin/ODEPrim.cs') diff --git a/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs b/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs index 2637295..5a0b8d1 100644 --- a/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs +++ b/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs @@ -3364,6 +3364,12 @@ Console.WriteLine(" JointCreateFixed"); m_taintshape = true; _parent_scene.AddPhysicsActorTaint(this); } + else + { + m_log.WarnFormat( + "[ODE PRIM]: Could not get mesh/sculpt asset {0} for {1} at {2} in {3}", + _pbs.SculptTexture, Name, _position, _parent_scene.Name); + } } } } \ No newline at end of file -- cgit v1.1