From b63ec987b0a1692da4c5e84facf0ea149d4cfe90 Mon Sep 17 00:00:00 2001
From: Justin Clark-Casey (justincc)
Date: Thu, 20 Oct 2011 17:54:32 +0100
Subject: For now, stop passing timeStep into methods where it's not actually
used.
---
OpenSim/Region/Physics/OdePlugin/ODECharacter.cs | 5 ++---
1 file changed, 2 insertions(+), 3 deletions(-)
(limited to 'OpenSim/Region/Physics/OdePlugin/ODECharacter.cs')
diff --git a/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs b/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs
index 0462866..e9bab66 100644
--- a/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs
+++ b/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs
@@ -883,15 +883,14 @@ namespace OpenSim.Region.Physics.OdePlugin
/// Called from Simulate
/// This is the avatar's movement control + PID Controller
///
- ///
///
/// If there is something wrong with the character (e.g. its position is non-finite)
/// then it is added to this list. The ODE structures associated with it are also destroyed.
///
- public void Move(float timeStep, List defects)
+ internal void Move(List defects)
{
// no lock; for now it's only called from within Simulate()
-
+
// If the PID Controller isn't active then we set our force
// calculating base velocity to the current position
--
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