From b63ec987b0a1692da4c5e84facf0ea149d4cfe90 Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Thu, 20 Oct 2011 17:54:32 +0100 Subject: For now, stop passing timeStep into methods where it's not actually used. --- OpenSim/Region/Physics/OdePlugin/ODECharacter.cs | 5 ++--- 1 file changed, 2 insertions(+), 3 deletions(-) (limited to 'OpenSim/Region/Physics/OdePlugin/ODECharacter.cs') diff --git a/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs b/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs index 0462866..e9bab66 100644 --- a/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs +++ b/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs @@ -883,15 +883,14 @@ namespace OpenSim.Region.Physics.OdePlugin /// Called from Simulate /// This is the avatar's movement control + PID Controller /// - /// /// /// If there is something wrong with the character (e.g. its position is non-finite) /// then it is added to this list. The ODE structures associated with it are also destroyed. /// - public void Move(float timeStep, List defects) + internal void Move(List defects) { // no lock; for now it's only called from within Simulate() - + // If the PID Controller isn't active then we set our force // calculating base velocity to the current position -- cgit v1.1