From d199767e6991d6f368661fce9c5a072e564b8a4b Mon Sep 17 00:00:00 2001 From: John Hurliman Date: Sun, 25 Oct 2009 23:16:12 -0700 Subject: Experimental change of PhysicsVector to Vector3. Untested --- OpenSim/Region/Physics/OdePlugin/ODECharacter.cs | 113 +++++++++++------------ 1 file changed, 52 insertions(+), 61 deletions(-) (limited to 'OpenSim/Region/Physics/OdePlugin/ODECharacter.cs') diff --git a/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs b/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs index 71ace16..c86bc62 100644 --- a/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs +++ b/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs @@ -68,15 +68,15 @@ namespace OpenSim.Region.Physics.OdePlugin { private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); - private PhysicsVector _position; + private Vector3 _position; private d.Vector3 _zeroPosition; // private d.Matrix3 m_StandUpRotation; private bool _zeroFlag = false; private bool m_lastUpdateSent = false; - private PhysicsVector _velocity; - private PhysicsVector _target_velocity; - private PhysicsVector _acceleration; - private PhysicsVector m_rotationalVelocity; + private Vector3 _velocity; + private Vector3 _target_velocity; + private Vector3 _acceleration; + private Vector3 m_rotationalVelocity; private float m_mass = 80f; public float m_density = 60f; private bool m_pidControllerActive = true; @@ -99,7 +99,7 @@ namespace OpenSim.Region.Physics.OdePlugin private bool m_hackSentFall = false; private bool m_hackSentFly = false; private int m_requestedUpdateFrequency = 0; - private PhysicsVector m_taintPosition = new PhysicsVector(0, 0, 0); + private Vector3 m_taintPosition = Vector3.Zero; public uint m_localID = 0; public bool m_returnCollisions = false; // taints and their non-tainted counterparts @@ -143,22 +143,17 @@ namespace OpenSim.Region.Physics.OdePlugin public UUID m_uuid; public bool bad = false; - public OdeCharacter(String avName, OdeScene parent_scene, PhysicsVector pos, CollisionLocker dode, PhysicsVector size, float pid_d, float pid_p, float capsule_radius, float tensor, float density, float height_fudge_factor, float walk_divisor, float rundivisor) + public OdeCharacter(String avName, OdeScene parent_scene, Vector3 pos, CollisionLocker dode, Vector3 size, float pid_d, float pid_p, float capsule_radius, float tensor, float density, float height_fudge_factor, float walk_divisor, float rundivisor) { m_uuid = UUID.Random(); - // ode = dode; - _velocity = new PhysicsVector(); - _target_velocity = new PhysicsVector(); - - - if (PhysicsVector.isFinite(pos)) + if (pos.IsFinite()) { - if (pos.Z > 9999999) + if (pos.Z > 9999999f) { pos.Z = parent_scene.GetTerrainHeightAtXY(127, 127) + 5; } - if (pos.Z < -90000) + if (pos.Z < -90000f) { pos.Z = parent_scene.GetTerrainHeightAtXY(127, 127) + 5; } @@ -169,15 +164,13 @@ namespace OpenSim.Region.Physics.OdePlugin } else { - _position = new PhysicsVector(((int)_parent_scene.WorldExtents.X * 0.5f), ((int)_parent_scene.WorldExtents.Y * 0.5f), parent_scene.GetTerrainHeightAtXY(128, 128) + 10); + _position = new Vector3(((float)_parent_scene.WorldExtents.X * 0.5f), ((float)_parent_scene.WorldExtents.Y * 0.5f), parent_scene.GetTerrainHeightAtXY(128f, 128f) + 10f); m_taintPosition.X = _position.X; m_taintPosition.Y = _position.Y; m_taintPosition.Z = _position.Z; m_log.Warn("[PHYSICS]: Got NaN Position on Character Create"); } - - _acceleration = new PhysicsVector(); _parent_scene = parent_scene; PID_D = pid_d; @@ -189,7 +182,6 @@ namespace OpenSim.Region.Physics.OdePlugin walkDivisor = walk_divisor; runDivisor = rundivisor; - // m_StandUpRotation = // new d.Matrix3(0.5f, 0.7071068f, 0.5f, -0.7071068f, 0f, 0.7071068f, 0.5f, -0.7071068f, // 0.5f); @@ -205,7 +197,6 @@ namespace OpenSim.Region.Physics.OdePlugin m_isPhysical = false; // current status: no ODE information exists m_tainted_isPhysical = true; // new tainted status: need to create ODE information - _parent_scene.AddPhysicsActorTaint(this); m_name = avName; @@ -412,20 +403,20 @@ namespace OpenSim.Region.Physics.OdePlugin /// Not really a good choice unless you 'know' it's a good /// spot otherwise you're likely to orbit the avatar. /// - public override PhysicsVector Position + public override Vector3 Position { get { return _position; } set { if (Body == IntPtr.Zero || Shell == IntPtr.Zero) { - if (PhysicsVector.isFinite(value)) + if (value.IsFinite()) { - if (value.Z > 9999999) + if (value.Z > 9999999f) { value.Z = _parent_scene.GetTerrainHeightAtXY(127, 127) + 5; } - if (value.Z < -90000) + if (value.Z < -90000f) { value.Z = _parent_scene.GetTerrainHeightAtXY(127, 127) + 5; } @@ -447,7 +438,7 @@ namespace OpenSim.Region.Physics.OdePlugin } } - public override PhysicsVector RotationalVelocity + public override Vector3 RotationalVelocity { get { return m_rotationalVelocity; } set { m_rotationalVelocity = value; } @@ -457,20 +448,20 @@ namespace OpenSim.Region.Physics.OdePlugin /// This property sets the height of the avatar only. We use the height to make sure the avatar stands up straight /// and use it to offset landings properly /// - public override PhysicsVector Size + public override Vector3 Size { - get { return new PhysicsVector(CAPSULE_RADIUS*2, CAPSULE_RADIUS*2, CAPSULE_LENGTH); } + get { return new Vector3(CAPSULE_RADIUS * 2, CAPSULE_RADIUS * 2, CAPSULE_LENGTH); } set { - if (PhysicsVector.isFinite(value)) + if (value.IsFinite()) { m_pidControllerActive = true; - PhysicsVector SetSize = value; + Vector3 SetSize = value; m_tainted_CAPSULE_LENGTH = (SetSize.Z*1.15f) - CAPSULE_RADIUS*2.0f; //m_log.Info("[SIZE]: " + CAPSULE_LENGTH.ToString()); - Velocity = new PhysicsVector(0f, 0f, 0f); + Velocity = Vector3.Zero; _parent_scene.AddPhysicsActorTaint(this); } @@ -481,7 +472,7 @@ namespace OpenSim.Region.Physics.OdePlugin } } - private void AlignAvatarTiltWithCurrentDirectionOfMovement(PhysicsVector movementVector) + private void AlignAvatarTiltWithCurrentDirectionOfMovement(Vector3 movementVector) { movementVector.Z = 0f; float magnitude = (float)Math.Sqrt((double)(movementVector.X * movementVector.X + movementVector.Y * movementVector.Y)); @@ -643,7 +634,7 @@ namespace OpenSim.Region.Physics.OdePlugin // (with -0..0 motor stops) falls into the terrain for reasons yet // to be comprehended in their entirety. #endregion - AlignAvatarTiltWithCurrentDirectionOfMovement(new PhysicsVector(0,0,0)); + AlignAvatarTiltWithCurrentDirectionOfMovement(Vector3.Zero); d.JointSetAMotorParam(Amotor, (int)dParam.LowStop, 0.08f); d.JointSetAMotorParam(Amotor, (int)dParam.LoStop3, -0f); d.JointSetAMotorParam(Amotor, (int)dParam.LoStop2, 0.08f); @@ -688,7 +679,7 @@ namespace OpenSim.Region.Physics.OdePlugin } - public override void LockAngularMotion(PhysicsVector axis) + public override void LockAngularMotion(Vector3 axis) { } @@ -716,9 +707,9 @@ namespace OpenSim.Region.Physics.OdePlugin // //m_log.Info("[PHYSICSAV]: Rotation: " + bodyrotation.M00 + " : " + bodyrotation.M01 + " : " + bodyrotation.M02 + " : " + bodyrotation.M10 + " : " + bodyrotation.M11 + " : " + bodyrotation.M12 + " : " + bodyrotation.M20 + " : " + bodyrotation.M21 + " : " + bodyrotation.M22); // } - public override PhysicsVector Force + public override Vector3 Force { - get { return new PhysicsVector(_target_velocity.X, _target_velocity.Y, _target_velocity.Z); } + get { return _target_velocity; } set { return; } } @@ -733,7 +724,7 @@ namespace OpenSim.Region.Physics.OdePlugin } - public override void VehicleVectorParam(int param, PhysicsVector value) + public override void VehicleVectorParam(int param, Vector3 value) { } @@ -748,14 +739,14 @@ namespace OpenSim.Region.Physics.OdePlugin } - public override PhysicsVector CenterOfMass + public override Vector3 CenterOfMass { - get { return PhysicsVector.Zero; } + get { return Vector3.Zero; } } - public override PhysicsVector GeometricCenter + public override Vector3 GeometricCenter { - get { return PhysicsVector.Zero; } + get { return Vector3.Zero; } } public override PrimitiveBaseShape Shape @@ -763,18 +754,18 @@ namespace OpenSim.Region.Physics.OdePlugin set { return; } } - public override PhysicsVector Velocity + public override Vector3 Velocity { get { - // There's a problem with PhysicsVector.Zero! Don't Use it Here! + // There's a problem with Vector3.Zero! Don't Use it Here! if (_zeroFlag) - return new PhysicsVector(0f, 0f, 0f); + return Vector3.Zero; m_lastUpdateSent = false; return _velocity; } set { - if (PhysicsVector.isFinite(value)) + if (value.IsFinite()) { m_pidControllerActive = true; _target_velocity = value; @@ -786,9 +777,9 @@ namespace OpenSim.Region.Physics.OdePlugin } } - public override PhysicsVector Torque + public override Vector3 Torque { - get { return PhysicsVector.Zero; } + get { return Vector3.Zero; } set { return; } } @@ -814,12 +805,12 @@ namespace OpenSim.Region.Physics.OdePlugin } } - public override PhysicsVector Acceleration + public override Vector3 Acceleration { get { return _acceleration; } } - public void SetAcceleration(PhysicsVector accel) + public void SetAcceleration(Vector3 accel) { m_pidControllerActive = true; _acceleration = accel; @@ -830,9 +821,9 @@ namespace OpenSim.Region.Physics.OdePlugin /// The PID controller takes this target velocity and tries to make it a reality /// /// - public override void AddForce(PhysicsVector force, bool pushforce) + public override void AddForce(Vector3 force, bool pushforce) { - if (PhysicsVector.isFinite(force)) + if (force.IsFinite()) { if (pushforce) { @@ -861,7 +852,7 @@ namespace OpenSim.Region.Physics.OdePlugin //m_lastUpdateSent = false; } - public override void AddAngularForce(PhysicsVector force, bool pushforce) + public override void AddAngularForce(Vector3 force, bool pushforce) { } @@ -870,7 +861,7 @@ namespace OpenSim.Region.Physics.OdePlugin /// After all of the forces add up with 'add force' we apply them with doForce /// /// - public void doForce(PhysicsVector force) + public void doForce(Vector3 force) { if (!collidelock) { @@ -881,7 +872,7 @@ namespace OpenSim.Region.Physics.OdePlugin } } - public override void SetMomentum(PhysicsVector momentum) + public override void SetMomentum(Vector3 momentum) { } @@ -908,9 +899,9 @@ namespace OpenSim.Region.Physics.OdePlugin //PidStatus = true; d.Vector3 localpos = d.BodyGetPosition(Body); - PhysicsVector localPos = new PhysicsVector(localpos.X, localpos.Y, localpos.Z); + Vector3 localPos = new Vector3(localpos.X, localpos.Y, localpos.Z); - if (!PhysicsVector.isFinite(localPos)) + if (!localPos.IsFinite()) { m_log.Warn("[PHYSICS]: Avatar Position is non-finite!"); @@ -946,7 +937,7 @@ namespace OpenSim.Region.Physics.OdePlugin return; } - PhysicsVector vec = new PhysicsVector(); + Vector3 vec = Vector3.Zero; d.Vector3 vel = d.BodyGetLinearVel(Body); float movementdivisor = 1f; @@ -1059,12 +1050,12 @@ namespace OpenSim.Region.Physics.OdePlugin } // end add Kitto Flora } - if (PhysicsVector.isFinite(vec)) + if (vec.IsFinite()) { doForce(vec); if (!_zeroFlag) { - AlignAvatarTiltWithCurrentDirectionOfMovement(new PhysicsVector(vec.X, vec.Y, vec.Z)); + AlignAvatarTiltWithCurrentDirectionOfMovement(vec); } } else @@ -1197,7 +1188,7 @@ namespace OpenSim.Region.Physics.OdePlugin { } - public override PhysicsVector PIDTarget { set { return; } } + public override Vector3 PIDTarget { set { return; } } public override bool PIDActive { set { return; } } public override float PIDTau { set { return; } } @@ -1311,7 +1302,7 @@ namespace OpenSim.Region.Physics.OdePlugin d.GeomDestroy(Shell); AvatarGeomAndBodyCreation(_position.X, _position.Y, _position.Z + (Math.Abs(CAPSULE_LENGTH - prevCapsule) * 2), m_tensor); - Velocity = new PhysicsVector(0f, 0f, 0f); + Velocity = Vector3.Zero; _parent_scene.geom_name_map[Shell] = m_name; _parent_scene.actor_name_map[Shell] = (PhysicsActor)this; @@ -1325,7 +1316,7 @@ namespace OpenSim.Region.Physics.OdePlugin } } - if (!m_taintPosition.IsIdentical(_position, 0.05f)) + if (!m_taintPosition.ApproxEquals(_position, 0.05f)) { if (Body != IntPtr.Zero) { -- cgit v1.1