From 6ef9d4da901a346c232458317cca6268da888e2e Mon Sep 17 00:00:00 2001 From: Jeff Ames Date: Mon, 18 Aug 2008 00:39:10 +0000 Subject: Formatting cleanup. --- OpenSim/Region/Physics/Meshing/Meshmerizer.cs | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) (limited to 'OpenSim/Region/Physics/Meshing/Meshmerizer.cs') diff --git a/OpenSim/Region/Physics/Meshing/Meshmerizer.cs b/OpenSim/Region/Physics/Meshing/Meshmerizer.cs index f041aec..a038dc2 100644 --- a/OpenSim/Region/Physics/Meshing/Meshmerizer.cs +++ b/OpenSim/Region/Physics/Meshing/Meshmerizer.cs @@ -941,7 +941,7 @@ namespace OpenSim.Region.Physics.Meshing extr.twistBot = (float)primShape.PathTwistBegin * (float)Math.PI * 0.01f; extr.pathBegin = primShape.PathBegin; extr.pathEnd = primShape.PathEnd; - + //System.Console.WriteLine("[MESH]: twistTop = " + twistTop.ToString() + "|" + extr.twistTop.ToString() + ", twistMid = " + twistMid.ToString() + "|" + extr.twistMid.ToString() + ", twistbot = " + twistBot.ToString() + "|" + extr.twistBot.ToString()); //Mesh result = extr.Extrude(m); Mesh result = extr.ExtrudeLinearPath(m); @@ -1340,7 +1340,7 @@ namespace OpenSim.Region.Physics.Meshing } /// - /// Creates a mesh for prim types torus, ring, tube, and sphere + /// Creates a mesh for prim types torus, ring, tube, and sphere /// /// /// @@ -1655,7 +1655,7 @@ namespace OpenSim.Region.Physics.Meshing // Vertex vTemp = new Vertex(0.0f, 0.0f, 0.0f); - + float skew = primShape.PathSkew * 0.01f; float pathScaleX = (float)(200 - primShape.PathScaleX) * 0.01f; float pathScaleY = (float)(200 - primShape.PathScaleY) * 0.01f; @@ -1700,7 +1700,7 @@ namespace OpenSim.Region.Physics.Meshing //System.Console.WriteLine("primShape.PathTaperX: " + primShape.PathTaperX.ToString()); //System.Console.WriteLine("primShape.PathTaperY: " + primShape.PathTaperY.ToString()); - + //System.Console.WriteLine("primShape.PathRadiusOffset: " + primShape.PathRadiusOffset.ToString()); #endif @@ -1875,7 +1875,7 @@ namespace OpenSim.Region.Physics.Meshing if (primShape.SculptEntry && primShape.SculptType != (byte)0 && primShape.SculptData.Length > 0) { - + SculptMesh smesh = CreateSculptMesh(primName, primShape, size, lod); mesh = (Mesh)smesh; CalcNormals(mesh); @@ -1967,7 +1967,7 @@ namespace OpenSim.Region.Physics.Meshing float pathShearY = primShape.PathShearY < 128 ? (float)primShape.PathShearY * 0.01f : (float)(primShape.PathShearY - 256) * 0.01f; float pathBegin = (float)primShape.PathBegin * 2.0e-5f; float pathEnd = 1.0f - (float)primShape.PathEnd * 2.0e-5f; - + float profileBegin = (float)primShape.ProfileBegin * 2.0e-5f; float profileEnd = 1.0f - (float)primShape.ProfileEnd * 2.0e-5f; -- cgit v1.1