From 6ef9d4da901a346c232458317cca6268da888e2e Mon Sep 17 00:00:00 2001
From: Jeff Ames
Date: Mon, 18 Aug 2008 00:39:10 +0000
Subject: Formatting cleanup.
---
OpenSim/Region/Physics/Meshing/Meshmerizer.cs | 12 ++++++------
1 file changed, 6 insertions(+), 6 deletions(-)
(limited to 'OpenSim/Region/Physics/Meshing/Meshmerizer.cs')
diff --git a/OpenSim/Region/Physics/Meshing/Meshmerizer.cs b/OpenSim/Region/Physics/Meshing/Meshmerizer.cs
index f041aec..a038dc2 100644
--- a/OpenSim/Region/Physics/Meshing/Meshmerizer.cs
+++ b/OpenSim/Region/Physics/Meshing/Meshmerizer.cs
@@ -941,7 +941,7 @@ namespace OpenSim.Region.Physics.Meshing
extr.twistBot = (float)primShape.PathTwistBegin * (float)Math.PI * 0.01f;
extr.pathBegin = primShape.PathBegin;
extr.pathEnd = primShape.PathEnd;
-
+
//System.Console.WriteLine("[MESH]: twistTop = " + twistTop.ToString() + "|" + extr.twistTop.ToString() + ", twistMid = " + twistMid.ToString() + "|" + extr.twistMid.ToString() + ", twistbot = " + twistBot.ToString() + "|" + extr.twistBot.ToString());
//Mesh result = extr.Extrude(m);
Mesh result = extr.ExtrudeLinearPath(m);
@@ -1340,7 +1340,7 @@ namespace OpenSim.Region.Physics.Meshing
}
///
- /// Creates a mesh for prim types torus, ring, tube, and sphere
+ /// Creates a mesh for prim types torus, ring, tube, and sphere
///
///
///
@@ -1655,7 +1655,7 @@ namespace OpenSim.Region.Physics.Meshing
// Vertex vTemp = new Vertex(0.0f, 0.0f, 0.0f);
-
+
float skew = primShape.PathSkew * 0.01f;
float pathScaleX = (float)(200 - primShape.PathScaleX) * 0.01f;
float pathScaleY = (float)(200 - primShape.PathScaleY) * 0.01f;
@@ -1700,7 +1700,7 @@ namespace OpenSim.Region.Physics.Meshing
//System.Console.WriteLine("primShape.PathTaperX: " + primShape.PathTaperX.ToString());
//System.Console.WriteLine("primShape.PathTaperY: " + primShape.PathTaperY.ToString());
-
+
//System.Console.WriteLine("primShape.PathRadiusOffset: " + primShape.PathRadiusOffset.ToString());
#endif
@@ -1875,7 +1875,7 @@ namespace OpenSim.Region.Physics.Meshing
if (primShape.SculptEntry && primShape.SculptType != (byte)0 && primShape.SculptData.Length > 0)
{
-
+
SculptMesh smesh = CreateSculptMesh(primName, primShape, size, lod);
mesh = (Mesh)smesh;
CalcNormals(mesh);
@@ -1967,7 +1967,7 @@ namespace OpenSim.Region.Physics.Meshing
float pathShearY = primShape.PathShearY < 128 ? (float)primShape.PathShearY * 0.01f : (float)(primShape.PathShearY - 256) * 0.01f;
float pathBegin = (float)primShape.PathBegin * 2.0e-5f;
float pathEnd = 1.0f - (float)primShape.PathEnd * 2.0e-5f;
-
+
float profileBegin = (float)primShape.ProfileBegin * 2.0e-5f;
float profileEnd = 1.0f - (float)primShape.ProfileEnd * 2.0e-5f;
--
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