From cead87005bbcb7a4f19440a3bb7876252a7b77ac Mon Sep 17 00:00:00 2001
From: Justin Clark-Casey (justincc)
Date: Mon, 21 Nov 2011 18:06:04 +0000
Subject: Have ODECharacter and ODEPrim both use PhysicsActor.Name instead of
maintaining their own properties
---
OpenSim/Region/Physics/Manager/PhysicsActor.cs | 9 +++++++++
1 file changed, 9 insertions(+)
(limited to 'OpenSim/Region/Physics/Manager')
diff --git a/OpenSim/Region/Physics/Manager/PhysicsActor.cs b/OpenSim/Region/Physics/Manager/PhysicsActor.cs
index c213e6a..c2acf97 100644
--- a/OpenSim/Region/Physics/Manager/PhysicsActor.cs
+++ b/OpenSim/Region/Physics/Manager/PhysicsActor.cs
@@ -161,6 +161,15 @@ namespace OpenSim.Region.Physics.Manager
public abstract bool Selected { set; }
///
+ /// Name of this actor.
+ ///
+ ///
+ /// XXX: Bizarrely, this cannot be "Terrain" or "Water" right now unless it really is simulating terrain or
+ /// water. This is not a problem due to the formatting of names given by prims and avatars.
+ ///
+ public string Name { get; protected set; }
+
+ ///
/// This is being used by ODE joint code.
///
public string SOPName;
--
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