From c1795ed399c187ba739bc271c6837e26b9bfdf3d Mon Sep 17 00:00:00 2001 From: Melanie Date: Wed, 23 Jan 2013 21:03:24 +0000 Subject: Add the Avination physics raycast glue so Core Physics can implement raycast --- OpenSim/Region/Physics/Manager/PhysicsScene.cs | 39 ++++++++++++++++++++++++++ 1 file changed, 39 insertions(+) (limited to 'OpenSim/Region/Physics/Manager') diff --git a/OpenSim/Region/Physics/Manager/PhysicsScene.cs b/OpenSim/Region/Physics/Manager/PhysicsScene.cs index 201007b..96a9ff7 100644 --- a/OpenSim/Region/Physics/Manager/PhysicsScene.cs +++ b/OpenSim/Region/Physics/Manager/PhysicsScene.cs @@ -43,6 +43,35 @@ namespace OpenSim.Region.Physics.Manager public delegate void JointDeactivated(PhysicsJoint joint); public delegate void JointErrorMessage(PhysicsJoint joint, string message); // this refers to an "error message due to a problem", not "amount of joint constraint violation" + public enum RayFilterFlags:ushort + { + // the flags + water = 0x01, + land = 0x02, + agent = 0x04, + nonphysical = 0x08, + physical = 0x10, + phantom = 0x20, + volumedtc = 0x40, + + // ray cast colision control (may only work for meshs) + ContactsUnImportant = 0x2000, + BackFaceCull = 0x4000, + ClosestHit = 0x8000, + + // some combinations + LSLPhanton = phantom | volumedtc, + PrimsNonPhantom = nonphysical | physical, + PrimsNonPhantomAgents = nonphysical | physical | agent, + + AllPrims = nonphysical | phantom | volumedtc | physical, + AllButLand = agent | nonphysical | physical | phantom | volumedtc, + + ClosestAndBackCull = ClosestHit | BackFaceCull, + + All = 0x3f + } + public delegate void RequestAssetDelegate(UUID assetID, AssetReceivedDelegate callback); public delegate void AssetReceivedDelegate(AssetBase asset); @@ -286,5 +315,15 @@ namespace OpenSim.Region.Physics.Manager { return new List(); } + + public virtual object RaycastWorld(Vector3 position, Vector3 direction, float length, int Count, RayFilterFlags filter) + { + return null; + } + + public virtual bool SupportsRaycastWorldFiltered() + { + return false; + } } } -- cgit v1.1