From 227db07f2ff8a1ba840a0d3018bb242a34d6038f Mon Sep 17 00:00:00 2001
From: Justin Clark-Casey (justincc)
Date: Thu, 13 Oct 2011 18:19:13 +0100
Subject: refactor: move 3x copy/pasted ode structure removal code in
ODECharacter into a DestroyOdeStructures() method
also adds some method doc
---
OpenSim/Region/Physics/Manager/PhysicsScene.cs | 23 ++++++++++++++++++++++-
1 file changed, 22 insertions(+), 1 deletion(-)
(limited to 'OpenSim/Region/Physics/Manager')
diff --git a/OpenSim/Region/Physics/Manager/PhysicsScene.cs b/OpenSim/Region/Physics/Manager/PhysicsScene.cs
index 04efc1d..052ee9e 100644
--- a/OpenSim/Region/Physics/Manager/PhysicsScene.cs
+++ b/OpenSim/Region/Physics/Manager/PhysicsScene.cs
@@ -75,8 +75,25 @@ namespace OpenSim.Region.Physics.Manager
public abstract void Initialise(IMesher meshmerizer, IConfigSource config);
+ ///
+ /// Add an avatar
+ ///
+ ///
+ ///
+ ///
+ ///
+ ///
public abstract PhysicsActor AddAvatar(string avName, Vector3 position, Vector3 size, bool isFlying);
+ ///
+ /// Add an avatar
+ ///
+ ///
+ ///
+ ///
+ ///
+ ///
+ ///
public virtual PhysicsActor AddAvatar(uint localID, string avName, Vector3 position, Vector3 size, bool isFlying)
{
PhysicsActor ret = AddAvatar(avName, position, size, isFlying);
@@ -84,10 +101,14 @@ namespace OpenSim.Region.Physics.Manager
return ret;
}
+ ///
+ /// Remove an avatar.
+ ///
+ ///
public abstract void RemoveAvatar(PhysicsActor actor);
///
- /// Remove a prim from the physics scene.
+ /// Remove a prim.
///
///
public abstract void RemovePrim(PhysicsActor prim);
--
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