From a9f2bc150f8177e9e6340b7591b2f846f0678329 Mon Sep 17 00:00:00 2001 From: UbitUmarov Date: Wed, 3 Oct 2012 23:18:35 +0100 Subject: missing changed file --- OpenSim/Region/Physics/Manager/PhysicsScene.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'OpenSim/Region/Physics/Manager/PhysicsScene.cs') diff --git a/OpenSim/Region/Physics/Manager/PhysicsScene.cs b/OpenSim/Region/Physics/Manager/PhysicsScene.cs index 5274f3b..46bfa59 100644 --- a/OpenSim/Region/Physics/Manager/PhysicsScene.cs +++ b/OpenSim/Region/Physics/Manager/PhysicsScene.cs @@ -106,7 +106,7 @@ namespace OpenSim.Region.Physics.Manager get { return new NullPhysicsScene(); } } - public RequestAssetDelegate RequestAssetMethod { private get; set; } + public RequestAssetDelegate RequestAssetMethod { get; set; } public virtual void TriggerPhysicsBasedRestart() { -- cgit v1.1 From 3bf7201fd4d3e2b240f8139c20f88c916d338c31 Mon Sep 17 00:00:00 2001 From: UbitUmarov Date: Tue, 9 Oct 2012 00:18:39 +0100 Subject: move terrain geom to own ode space. Limit range on raycast if includes terrain until ode doesn't eat all stack. Add a pre-simulation method to do pending actors changes (except mesh assets still not ready to use), to be optionaly called before firing heartbeat. [UNTESTED] --- OpenSim/Region/Physics/Manager/PhysicsScene.cs | 3 +++ 1 file changed, 3 insertions(+) (limited to 'OpenSim/Region/Physics/Manager/PhysicsScene.cs') diff --git a/OpenSim/Region/Physics/Manager/PhysicsScene.cs b/OpenSim/Region/Physics/Manager/PhysicsScene.cs index 46bfa59..ce269fa 100644 --- a/OpenSim/Region/Physics/Manager/PhysicsScene.cs +++ b/OpenSim/Region/Physics/Manager/PhysicsScene.cs @@ -246,6 +246,9 @@ namespace OpenSim.Region.Physics.Manager public abstract void AddPhysicsActorTaint(PhysicsActor prim); + + public virtual void PrepareSimulation() { } + /// /// Perform a simulation of the current physics scene over the given timestep. /// -- cgit v1.1