From 469c6c000a85dafc3704b2ff053949e8588506f8 Mon Sep 17 00:00:00 2001 From: Robert Adams Date: Thu, 13 Dec 2012 16:31:28 -0800 Subject: Return the last set targetVelocity rather than the current velocity as the default action made available in PhysicsActor.TargetVelocity. Doesn't change any physics operation but makes DSG work better as the targetVelocity value does not keep moving around. --- OpenSim/Region/Physics/Manager/PhysicsActor.cs | 13 ++++++++----- 1 file changed, 8 insertions(+), 5 deletions(-) (limited to 'OpenSim/Region/Physics/Manager/PhysicsActor.cs') diff --git a/OpenSim/Region/Physics/Manager/PhysicsActor.cs b/OpenSim/Region/Physics/Manager/PhysicsActor.cs index 34413e5..d119791 100644 --- a/OpenSim/Region/Physics/Manager/PhysicsActor.cs +++ b/OpenSim/Region/Physics/Manager/PhysicsActor.cs @@ -250,17 +250,20 @@ namespace OpenSim.Region.Physics.Manager public abstract Vector3 CenterOfMass { get; } /// - /// Velocity of this actor. + /// The desired velocity of this actor. /// /// /// Setting this provides a target velocity for physics scene updates. - /// Getting this returns the velocity calculated by physics scene updates, using factors such as target velocity, - /// time to accelerate and collisions. + /// Getting this returns the last set target. Fetch Velocity to get the current velocity. /// + protected Vector3 m_targetVelocity; public virtual Vector3 TargetVelocity { - get { return Velocity; } - set { Velocity = value; } + get { return m_targetVelocity; } + set { + m_targetVelocity = value; + Velocity = m_targetVelocity; + } } public abstract Vector3 Velocity { get; set; } -- cgit v1.1