From e3cea888fba0afbb97e55b1a2aa8335f78a4ac26 Mon Sep 17 00:00:00 2001 From: Tom Date: Tue, 3 Aug 2010 16:07:18 -0700 Subject: Fix some more issues causing regions with corrupt sculpts to freeze. --- OpenSim/Region/Physics/ChOdePlugin/ODEPrim.cs | 27 ++++++++++++++++++++------- 1 file changed, 20 insertions(+), 7 deletions(-) (limited to 'OpenSim/Region/Physics/ChOdePlugin/ODEPrim.cs') diff --git a/OpenSim/Region/Physics/ChOdePlugin/ODEPrim.cs b/OpenSim/Region/Physics/ChOdePlugin/ODEPrim.cs index 60eda41..1604c4b 100644 --- a/OpenSim/Region/Physics/ChOdePlugin/ODEPrim.cs +++ b/OpenSim/Region/Physics/ChOdePlugin/ODEPrim.cs @@ -2136,7 +2136,7 @@ Console.WriteLine(" JointCreateFixed"); // we don't need to do space calculation because the client sends a position update also. // Construction of new prim - if (_parent_scene.needsMeshing(_pbs)) + if (_parent_scene.needsMeshing(_pbs) && m_meshfailed == false) { float meshlod = _parent_scene.meshSculptLOD; @@ -2146,8 +2146,15 @@ Console.WriteLine(" JointCreateFixed"); IMesh mesh = null; - if (_parent_scene.needsMeshing(_pbs)) - mesh = _parent_scene.mesher.CreateMesh(oldname, _pbs, _size, meshlod, IsPhysical); + try + { + if (_parent_scene.needsMeshing(_pbs)) + mesh = _parent_scene.mesher.CreateMesh(oldname, _pbs, _size, meshlod, IsPhysical); + } + catch + { + m_meshfailed = true; + } //IMesh mesh = _parent_scene.mesher.CreateMesh(oldname, _pbs, _size, meshlod, IsPhysical); //Console.WriteLine("changesize 1"); @@ -2242,17 +2249,23 @@ Console.WriteLine(" JointCreateFixed"); if (_size.Z <= 0) _size.Z = 0.01f; // Construction of new prim - if (_parent_scene.needsMeshing(_pbs)) + if (_parent_scene.needsMeshing(_pbs) && m_meshfailed == false) { // Don't need to re-enable body.. it's done in SetMesh float meshlod = _parent_scene.meshSculptLOD; if (IsPhysical) meshlod = _parent_scene.MeshSculptphysicalLOD; - - IMesh mesh = _parent_scene.mesher.CreateMesh(oldname, _pbs, _size, meshlod, IsPhysical); + try + { + IMesh mesh = _parent_scene.mesher.CreateMesh(oldname, _pbs, _size, meshlod, IsPhysical); + CreateGeom(m_targetSpace, mesh); + } + catch + { + m_meshfailed = true; + } // createmesh returns null when it doesn't mesh. - CreateGeom(m_targetSpace, mesh); } else { -- cgit v1.1