From 7b84bcfbb8817feca25f33db85bee6c1fc7f0b98 Mon Sep 17 00:00:00 2001 From: Robert Adams Date: Tue, 18 Dec 2012 22:59:59 -0800 Subject: BulletSim: initial implementation of a PID motor. Not hooked up yet. --- OpenSim/Region/Physics/BulletSPlugin/BSMotors.cs | 44 ++++++++++++++++++++---- 1 file changed, 38 insertions(+), 6 deletions(-) (limited to 'OpenSim/Region/Physics/BulletSPlugin') diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSMotors.cs b/OpenSim/Region/Physics/BulletSPlugin/BSMotors.cs index e0faf4e..c718228 100755 --- a/OpenSim/Region/Physics/BulletSPlugin/BSMotors.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BSMotors.cs @@ -117,12 +117,12 @@ public class BSVMotor : BSMotor // A form of stepping that does not take the time quantum into account. // The caller must do the right thing later. - public Vector3 Step() + public virtual Vector3 Step() { return Step(1f); } - public Vector3 Step(float timeStep) + public virtual Vector3 Step(float timeStep) { Vector3 returnCurrent = Vector3.Zero; if (!CurrentValue.ApproxEquals(TargetValue, 0.01f)) @@ -204,17 +204,49 @@ public class BSFMotor : BSMotor public void SetTarget(float target) { } - public float Step(float timeStep) + public virtual float Step(float timeStep) { return 0f; } } -public class BSPIDMotor : BSMotor + +// Proportional, Integral, Derivitive Motor +// Good description at http://www.answers.com/topic/pid-controller . Includes processes for choosing p, i and d factors. +public class BSPIDVMotor : BSVMotor { - // TODO: write and use this one - public BSPIDMotor(string useName) + public Vector3 pFactor { get; set; } // Amount of direct correction of an error (sometimes called 'proportional gain') + public Vector3 iFactor { get; set; } // + public Vector3 dFactor { get; set; } + + Vector3 IntegralFactor { get; set; } + Vector3 LastError { get; set; } + + public BSPIDVMotor(string useName) : base(useName) { + // larger makes more overshoot, smaller means converge quicker. Range of 0.1 to 10. + pFactor = new Vector3(1.00f, 1.00f, 1.00f); + iFactor = new Vector3(1.00f, 1.00f, 1.00f); + dFactor = new Vector3(1.00f, 1.00f, 1.00f); + } + + public override Vector3 Step(float timeStep) + { + // How far are we from where we should be + Vector3 error = TargetValue - CurrentValue; + + // Add up the error so we can integrate over the accumulated errors + IntegralFactor += error * timeStep; + + // A simple derivitive is the rate of change from the last error. + Vector3 derivFactor = (error - LastError) * timeStep; + LastError = error; + + // Proportion Integral Derivitive + // Correction = proportionOfPresentError + accumulationOfPastError + rateOfChangeOfError + Vector3 ret = error * pFactor + IntegralFactor * iFactor + derivFactor * dFactor; + + return ret; } } } -- cgit v1.1