From 13233da66c96e9fb8b4f8c5c98aa34c8b6ccf1b7 Mon Sep 17 00:00:00 2001 From: Robert Adams Date: Sun, 3 Feb 2013 21:48:11 -0800 Subject: BulletSim: add debugging looking for doorway sculpty problems --- OpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt | 3 +++ 1 file changed, 3 insertions(+) (limited to 'OpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt') diff --git a/OpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt b/OpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt index a3b3556..1eaa523 100755 --- a/OpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt +++ b/OpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt @@ -128,6 +128,9 @@ Physical and phantom will drop through the terrain LINKSETS ====================================================== Child prims do not report collisions +Allow children of a linkset to be phantom: + http://opensim-dev.2196679.n2.nabble.com/Setting-a-single-child-prim-to-Phantom-tp7578513.html + Add OS_STATUS_PHANTOM_PRIM to llSetLinkPrimitaveParamsFast. Editing a child of a linkset causes the child to go phantom Move a child prim once when it is physical and can never move it again without it going phantom Offset the center of the linkset to be the geometric center of all the prims -- cgit v1.1 From dce9e323f4f0fdccd2f34266e870de9cbcebd2f0 Mon Sep 17 00:00:00 2001 From: Robert Adams Date: Tue, 5 Feb 2013 16:51:02 -0800 Subject: BulletSim: remove degenerate triangles from meshes. This fixes the invisible barriers in sculptie doorways (Mantis 6529). Bump up level-of-detail for physical meshes to 32 (the max). This fixes the invisible barriers that showed up in prim cut arches. NOTE: the default LOD values are removed from OpenSimDefaults.ini. If you don't change your OpenSimDefaults.ini, you will continue to see the arch problem. --- OpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt | 2 ++ 1 file changed, 2 insertions(+) (limited to 'OpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt') diff --git a/OpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt b/OpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt index 1eaa523..bda7c47 100755 --- a/OpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt +++ b/OpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt @@ -65,6 +65,8 @@ Vehicle attributes are not restored when a vehicle is rezzed on region creation GENERAL TODO LIST: ================================================= +Level-of-detail for mesh creation. Prims with circular interiors require lod of 32. + Is much saved with lower LODs? At the moment, all set to 32. Collisions are inconsistant: arrows are supposed to hit and report collision. Often don't. If arrow show at prim, collision reported about 1/3 of time. If collision reported, both arrow and prim report it. The arrow bounces off the prim 9 out of 10 times. -- cgit v1.1