From 71b9640dfa67e830769aad64ef208d767e102c92 Mon Sep 17 00:00:00 2001 From: Robert Adams Date: Tue, 20 Nov 2012 14:51:50 -0800 Subject: BulletSim: pull heightmap implementation out of the terrain manager so a mesh terrain can be implemented. --- OpenSim/Region/Physics/BulletSPlugin/BulletSimAPI.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'OpenSim/Region/Physics/BulletSPlugin/BulletSimAPI.cs') diff --git a/OpenSim/Region/Physics/BulletSPlugin/BulletSimAPI.cs b/OpenSim/Region/Physics/BulletSPlugin/BulletSimAPI.cs index 407d6d7..bab3b3d 100644 --- a/OpenSim/Region/Physics/BulletSPlugin/BulletSimAPI.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BulletSimAPI.cs @@ -152,7 +152,7 @@ public class BulletHeightMapInfo ID = id; Ptr = xx; heightMap = hm; - terrainRegionBase = new Vector2(0f, 0f); + terrainRegionBase = Vector3.Zero; minCoords = new Vector3(100f, 100f, 25f); maxCoords = new Vector3(101f, 101f, 26f); minZ = maxZ = 0f; @@ -161,7 +161,7 @@ public class BulletHeightMapInfo public uint ID; public IntPtr Ptr; public float[] heightMap; - public Vector2 terrainRegionBase; + public Vector3 terrainRegionBase; public Vector3 minCoords; public Vector3 maxCoords; public float sizeX, sizeY; -- cgit v1.1