From db6c0363f05db8b2a180eff04db9138a378d227f Mon Sep 17 00:00:00 2001 From: Robert Adams Date: Sat, 29 Dec 2012 08:03:57 -0800 Subject: BulletSim: tweeking avatar capsule code in an attempt to have asymmetrical avatar capsule work now that rotation is being passed from the simulator. Turns out the Bullet capsule is just not very functional: it doesn't scale properly, the implementation only half does asymmetry and, in general, is hard to work with. Avatar shape is about what it was before these changes. Added initial data structures for avatar shape mesh. --- OpenSim/Region/Physics/BulletSPlugin/BSShapes.cs | 13 +++++++++++++ 1 file changed, 13 insertions(+) (limited to 'OpenSim/Region/Physics/BulletSPlugin/BSShapes.cs') diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSShapes.cs b/OpenSim/Region/Physics/BulletSPlugin/BSShapes.cs index 96cd55e..c7885c6 100755 --- a/OpenSim/Region/Physics/BulletSPlugin/BSShapes.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BSShapes.cs @@ -205,4 +205,17 @@ public class BSShapeCompound : BSShape } public override void Dereference(BSScene physicsScene) { } } + +public class BSShapeAvatar : BSShape +{ + private static string LogHeader = "[BULLETSIM SHAPE AVATAR]"; + public BSShapeAvatar() : base() + { + } + public static BSShape GetReference(BSPhysObject prim) + { + return new BSShapeNull(); + } + public override void Dereference(BSScene physicsScene) { } +} } -- cgit v1.1 From 48f718f39fcd61501262878a8bcfbd98efed29d2 Mon Sep 17 00:00:00 2001 From: Robert Adams Date: Sat, 29 Dec 2012 21:43:43 -0800 Subject: BulletSim: first round of conversion from direct BulletSimAPI interfacing by BulletSim core to using the BulletSimAPITemplate. Physical object creation and destruction first. --- OpenSim/Region/Physics/BulletSPlugin/BSShapes.cs | 7 ++++++- 1 file changed, 6 insertions(+), 1 deletion(-) (limited to 'OpenSim/Region/Physics/BulletSPlugin/BSShapes.cs') diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSShapes.cs b/OpenSim/Region/Physics/BulletSPlugin/BSShapes.cs index c7885c6..cdaa869 100755 --- a/OpenSim/Region/Physics/BulletSPlugin/BSShapes.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BSShapes.cs @@ -126,7 +126,8 @@ public class BSShapeNative : BSShape BSPhysicsShapeType shapeType, FixedShapeKey shapeKey) { // Native shapes are not shared and are always built anew. - return new BSShapeNative(physicsScene, prim, shapeType, shapeKey); + //return new BSShapeNative(physicsScene, prim, shapeType, shapeKey); + return null; } private BSShapeNative(BSScene physicsScene, BSPhysObject prim, @@ -141,6 +142,7 @@ public class BSShapeNative : BSShape nativeShapeData.HullKey = (ulong)shapeKey; + /* if (shapeType == BSPhysicsShapeType.SHAPE_CAPSULE) { ptr = BulletSimAPI.BuildCapsuleShape2(physicsScene.World.ptr, 1f, 1f, prim.Scale); @@ -157,15 +159,18 @@ public class BSShapeNative : BSShape } type = shapeType; key = (UInt64)shapeKey; + */ } // Make this reference to the physical shape go away since native shapes are not shared. public override void Dereference(BSScene physicsScene) { + /* // Native shapes are not tracked and are released immediately physicsScene.DetailLog("{0},BSShapeCollection.DereferenceShape,deleteNativeShape,shape={1}", BSScene.DetailLogZero, this); BulletSimAPI.DeleteCollisionShape2(physicsScene.World.ptr, ptr); ptr = IntPtr.Zero; // Garbage collection will free up this instance. + */ } } -- cgit v1.1 From 5379d6d112a8027c8f0f62ba77303e8b69e24332 Mon Sep 17 00:00:00 2001 From: Robert Adams Date: Sun, 30 Dec 2012 10:37:37 -0800 Subject: BulletSim: remove all the debug printing of pointer formatting (.ToString(X)) and replace it with a method on BulletBody, BulletShape, ... --- OpenSim/Region/Physics/BulletSPlugin/BSShapes.cs | 8 +++++++- 1 file changed, 7 insertions(+), 1 deletion(-) (limited to 'OpenSim/Region/Physics/BulletSPlugin/BSShapes.cs') diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSShapes.cs b/OpenSim/Region/Physics/BulletSPlugin/BSShapes.cs index cdaa869..423e700 100755 --- a/OpenSim/Region/Physics/BulletSPlugin/BSShapes.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BSShapes.cs @@ -91,11 +91,17 @@ public abstract class BSShape // All shapes have a static call to get a reference to the physical shape // protected abstract static BSShape GetReference(); + // Returns a string for debugging that uniquily identifies the memory used by this instance + public string AddrString + { + get { return ptr.ToString("X"); } + } + public override string ToString() { StringBuilder buff = new StringBuilder(); buff.Append("
"); -- cgit v1.1