From 24df15dab7befd50f7a45eb54f001e6e481f0ec4 Mon Sep 17 00:00:00 2001 From: Robert Adams Date: Thu, 1 Aug 2013 17:43:06 -0700 Subject: BulletSim: add implementation of 'physSetLinksetType' and 'physGetLinksetType' and processing routines in BulletSim. Add linkset rebuild/conversion routine in BSLinkset. --- OpenSim/Region/Physics/BulletSPlugin/BSScene.cs | 17 +++++++++++++++++ 1 file changed, 17 insertions(+) (limited to 'OpenSim/Region/Physics/BulletSPlugin/BSScene.cs') diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSScene.cs b/OpenSim/Region/Physics/BulletSPlugin/BSScene.cs index 41aca3b..79ac5a5 100644 --- a/OpenSim/Region/Physics/BulletSPlugin/BSScene.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BSScene.cs @@ -862,6 +862,23 @@ public sealed class BSScene : PhysicsScene, IPhysicsParameters public override bool IsThreaded { get { return false; } } + #region Extensions + // ============================================================= + // Per scene functions. See below. + + // Per avatar functions. See BSCharacter. + + // Per prim functions. See BSPrim. + public const string PhysFunctGetLinksetType = "BulletSim.GetLinksetType"; + public const string PhysFunctSetLinksetType = "BulletSim.SetLinksetType"; + // ============================================================= + + public override object Extension(string pFunct, params object[] pParams) + { + return base.Extension(pFunct, pParams); + } + #endregion // Extensions + #region Taints // The simulation execution order is: // Simulate() -- cgit v1.1