From d9c3947824feccd3522c70a72b75c72a84bab3e0 Mon Sep 17 00:00:00 2001 From: Robert Adams Date: Thu, 2 May 2013 10:06:12 -0700 Subject: BulletSim: Rebuild physical body if physical shape changes for mesh and hull. Properly rebuilds collision caches. Release asset data fetched when building mesh or hulls. --- OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs') diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs b/OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs index 7e2af78..3d68d7f 100644 --- a/OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs @@ -767,7 +767,7 @@ public class BSPrim : BSPhysObject if (!PhysBody.HasPhysicalBody) { // This would only happen if updates are called for during initialization when the body is not set up yet. - DetailLog("{0},BSPrim.UpdatePhysicalParameters,taint,calledWithNoPhysBody", LocalID); + // DetailLog("{0},BSPrim.UpdatePhysicalParameters,taint,calledWithNoPhysBody", LocalID); return; } -- cgit v1.1