From eacc2561d14dbe9cba6966e3b32bfd776e044f8a Mon Sep 17 00:00:00 2001 From: Robert Adams Date: Thu, 10 Jan 2013 17:03:19 -0800 Subject: BulletSim: add osGetPhysicsEngineType() LSL function and update the physics engines to return the name that is specified in the INI file ("physics = XXX") as the type of engine. This os function is a little different than the others in that it does not throw an exception of one is not privilaged to use it. It merely returns an empty string. --- OpenSim/Region/Physics/BulletSPlugin/BSPlugin.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'OpenSim/Region/Physics/BulletSPlugin/BSPlugin.cs') diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSPlugin.cs b/OpenSim/Region/Physics/BulletSPlugin/BSPlugin.cs index 65be52a..9442854 100644 --- a/OpenSim/Region/Physics/BulletSPlugin/BSPlugin.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BSPlugin.cs @@ -59,7 +59,7 @@ public class BSPlugin : IPhysicsPlugin { if (_mScene == null) { - _mScene = new BSScene(sceneIdentifier); + _mScene = new BSScene(GetName(), sceneIdentifier); } return (_mScene); } -- cgit v1.1