From 795acaa6aa8e32ad0281226208a6b1bbc2292bf5 Mon Sep 17 00:00:00 2001 From: Robert Adams Date: Mon, 10 Jun 2013 14:12:45 -0700 Subject: BulletSim: add failure flag for meshing failure vs asset fetch failure so error messages make more sense. Change some BulletSim status log messages from WARN to INFO. Update TODO list. --- OpenSim/Region/Physics/BulletSPlugin/BSPhysObject.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'OpenSim/Region/Physics/BulletSPlugin/BSPhysObject.cs') diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSPhysObject.cs b/OpenSim/Region/Physics/BulletSPlugin/BSPhysObject.cs index cca887a..a4c5e08 100755 --- a/OpenSim/Region/Physics/BulletSPlugin/BSPhysObject.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BSPhysObject.cs @@ -148,7 +148,7 @@ public abstract class BSPhysObject : PhysicsActor // The asset state is first 'Unknown' then 'Waiting' then either 'Failed' or 'Fetched'. public enum PrimAssetCondition { - Unknown, Waiting, Failed, Fetched + Unknown, Waiting, FailedAssetFetch, FailedMeshing, Fetched } public PrimAssetCondition PrimAssetState { get; set; } -- cgit v1.1