From 63099184dbd2c1c5bcee2c3c87802f78444e7008 Mon Sep 17 00:00:00 2001 From: Robert Adams Date: Tue, 11 Dec 2012 13:42:23 -0800 Subject: BulletSim: protect prim property setting to remove crash from taints setting properties after the destroy object taint has happened. --- OpenSim/Region/Physics/BulletSPlugin/BSMotors.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'OpenSim/Region/Physics/BulletSPlugin/BSMotors.cs') diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSMotors.cs b/OpenSim/Region/Physics/BulletSPlugin/BSMotors.cs index 851d508..cf0a9dc 100755 --- a/OpenSim/Region/Physics/BulletSPlugin/BSMotors.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BSMotors.cs @@ -65,7 +65,7 @@ public abstract class BSMotor // Can all the incremental stepping be replaced with motor classes? // Motor which moves CurrentValue to TargetValue over TimeScale seconds. -// The TargetValue is decays in TargetValueDecayTimeScale and +// The TargetValue decays in TargetValueDecayTimeScale and // the CurrentValue will be held back by FrictionTimeScale. // TimeScale and TargetDelayTimeScale may be 'infinite' which means go decay. -- cgit v1.1