From 65c131c4a362bed347a6240184ce40b9ddeaaae1 Mon Sep 17 00:00:00 2001 From: Robert Adams Date: Mon, 22 Oct 2012 08:23:21 -0700 Subject: BulletSim: remove trailing spaces to make git happy. --- OpenSim/Region/Physics/BulletSPlugin/BSLinksetConstraints.cs | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) (limited to 'OpenSim/Region/Physics/BulletSPlugin/BSLinksetConstraints.cs') diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSLinksetConstraints.cs b/OpenSim/Region/Physics/BulletSPlugin/BSLinksetConstraints.cs index ee53d92..8eeeb73 100755 --- a/OpenSim/Region/Physics/BulletSPlugin/BSLinksetConstraints.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BSLinksetConstraints.cs @@ -54,7 +54,7 @@ public class BSLinksetConstraints : BSLinkset BSScene.TaintCallback refreshOperation = delegate() { RecomputeLinksetConstraintVariables(); - DetailLog("{0},BSLinkset.Refresh,complete,rBody={1}", + DetailLog("{0},BSLinkset.Refresh,complete,rBody={1}", LinksetRoot.LocalID, LinksetRoot.BSBody.ptr.ToString("X")); }; if (inTaintTime) @@ -179,7 +179,7 @@ public class BSLinksetConstraints : BSLinkset PhysicsScene.TaintedObject("AddChildToLinkset", delegate() { - DetailLog("{0},AddChildToLinkset,taint,rID={1},rBody={2},cID={3},cBody={4}", + DetailLog("{0},AddChildToLinkset,taint,rID={1},rBody={2},cID={3},cBody={4}", rootx.LocalID, rootx.LocalID, rootx.BSBody.ptr.ToString("X"), childx.LocalID, childx.BSBody.ptr.ToString("X")); @@ -213,7 +213,7 @@ public class BSLinksetConstraints : BSLinkset BSPhysObject rootx = LinksetRoot; // capture the root and body as of now BSPhysObject childx = child; - DetailLog("{0},RemoveChildFromLinkset,call,rID={1},rBody={2},cID={3},cBody={4}", + DetailLog("{0},RemoveChildFromLinkset,call,rID={1},rBody={2},cID={3},cBody={4}", childx.LocalID, rootx.LocalID, rootx.BSBody.ptr.ToString("X"), childx.LocalID, childx.BSBody.ptr.ToString("X")); @@ -378,13 +378,13 @@ public class BSLinksetConstraints : BSLinkset { // If this is a multiple object linkset, set everybody's center of mass to the set's center of mass OMV.Vector3 centerOfMass = ComputeLinksetCenterOfMass(); - BulletSimAPI.SetCenterOfMassByPosRot2(LinksetRoot.BSBody.ptr, + BulletSimAPI.SetCenterOfMassByPosRot2(LinksetRoot.BSBody.ptr, centerOfMass, OMV.Quaternion.Identity); DetailLog("{0},BSLinkset.RecomputeLinksetConstraintVariables,setCenterOfMass,COM={1},rBody={2}", LinksetRoot.LocalID, centerOfMass, LinksetRoot.BSBody.ptr.ToString("X")); foreach (BSPhysObject child in m_taintChildren) { - BulletSimAPI.SetCenterOfMassByPosRot2(child.BSBody.ptr, + BulletSimAPI.SetCenterOfMassByPosRot2(child.BSBody.ptr, centerOfMass, OMV.Quaternion.Identity); } -- cgit v1.1