From 1d6b33bc2da3b312cff1d1802a73aacdf72b0385 Mon Sep 17 00:00:00 2001 From: Diva Canto Date: Sun, 30 Aug 2015 20:06:53 -0700 Subject: Major renaming of Physics dlls / folders. No functional changes, just renames. --- .../Physics/BulletSPlugin/BSConstraintSpring.cs | 103 --------------------- 1 file changed, 103 deletions(-) delete mode 100755 OpenSim/Region/Physics/BulletSPlugin/BSConstraintSpring.cs (limited to 'OpenSim/Region/Physics/BulletSPlugin/BSConstraintSpring.cs') diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSConstraintSpring.cs b/OpenSim/Region/Physics/BulletSPlugin/BSConstraintSpring.cs deleted file mode 100755 index 8e7ddff..0000000 --- a/OpenSim/Region/Physics/BulletSPlugin/BSConstraintSpring.cs +++ /dev/null @@ -1,103 +0,0 @@ -/* - * Copyright (c) Contributors, http://opensimulator.org/ - * See CONTRIBUTORS.TXT for a full list of copyright holders. - * - * Redistribution and use in source and binary forms, with or without - * modification, are permitted provided that the following conditions are met: - * * Redistributions of source code must retain the above copyright - * notice, this list of conditions and the following disclaimer. - * * Redistributions in binary form must reproduce the above copyrightD - * notice, this list of conditions and the following disclaimer in the - * documentation and/or other materials provided with the distribution. - * * Neither the name of the OpenSimulator Project nor the - * names of its contributors may be used to endorse or promote products - * derived from this software without specific prior written permission. - * - * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY - * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED - * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE - * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY - * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES - * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; - * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND - * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT - * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS - * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. - */ -using System; -using System.Collections.Generic; -using System.Text; -using OpenMetaverse; - -namespace OpenSim.Region.Physics.BulletSPlugin -{ - -public sealed class BSConstraintSpring : BSConstraint6Dof -{ - public override ConstraintType Type { get { return ConstraintType.D6_SPRING_CONSTRAINT_TYPE; } } - - public BSConstraintSpring(BulletWorld world, BulletBody obj1, BulletBody obj2, - Vector3 frame1Loc, Quaternion frame1Rot, - Vector3 frame2Loc, Quaternion frame2Rot, - bool useLinearReferenceFrameA, bool disableCollisionsBetweenLinkedBodies) - :base(world, obj1, obj2) - { - m_constraint = PhysicsScene.PE.Create6DofSpringConstraint(world, obj1, obj2, - frame1Loc, frame1Rot, frame2Loc, frame2Rot, - useLinearReferenceFrameA, disableCollisionsBetweenLinkedBodies); - m_enabled = true; - - PhysicsScene.DetailLog("{0},BSConstraintSpring,create,wID={1}, rID={2}, rBody={3}, cID={4}, cBody={5}", - obj1.ID, world.worldID, obj1.ID, obj1.AddrString, obj2.ID, obj2.AddrString); - PhysicsScene.DetailLog("{0},BSConstraintSpring,create, f1Loc={1},f1Rot={2},f2Loc={3},f2Rot={4},usefA={5},disCol={6}", - m_body1.ID, frame1Loc, frame1Rot, frame2Loc, frame2Rot, useLinearReferenceFrameA, disableCollisionsBetweenLinkedBodies); - } - - public bool SetAxisEnable(int pIndex, bool pAxisEnable) - { - PhysicsScene.DetailLog("{0},BSConstraintSpring.SetEnable,obj1ID={1},obj2ID={2},indx={3},enable={4}", - m_body1.ID, m_body1.ID, m_body2.ID, pIndex, pAxisEnable); - PhysicsScene.PE.SpringEnable(m_constraint, pIndex, BSParam.NumericBool(pAxisEnable)); - return true; - } - - public bool SetStiffness(int pIndex, float pStiffness) - { - PhysicsScene.DetailLog("{0},BSConstraintSpring.SetStiffness,obj1ID={1},obj2ID={2},indx={3},stiff={4}", - m_body1.ID, m_body1.ID, m_body2.ID, pIndex, pStiffness); - PhysicsScene.PE.SpringSetStiffness(m_constraint, pIndex, pStiffness); - return true; - } - - public bool SetDamping(int pIndex, float pDamping) - { - PhysicsScene.DetailLog("{0},BSConstraintSpring.SetDamping,obj1ID={1},obj2ID={2},indx={3},damp={4}", - m_body1.ID, m_body1.ID, m_body2.ID, pIndex, pDamping); - PhysicsScene.PE.SpringSetDamping(m_constraint, pIndex, pDamping); - return true; - } - - public bool SetEquilibriumPoint(int pIndex, float pEqPoint) - { - PhysicsScene.DetailLog("{0},BSConstraintSpring.SetEquilibriumPoint,obj1ID={1},obj2ID={2},indx={3},eqPoint={4}", - m_body1.ID, m_body1.ID, m_body2.ID, pIndex, pEqPoint); - PhysicsScene.PE.SpringSetEquilibriumPoint(m_constraint, pIndex, pEqPoint); - return true; - } - - public bool SetEquilibriumPoint(Vector3 linearEq, Vector3 angularEq) - { - PhysicsScene.DetailLog("{0},BSConstraintSpring.SetEquilibriumPoint,obj1ID={1},obj2ID={2},linearEq={3},angularEq={4}", - m_body1.ID, m_body1.ID, m_body2.ID, linearEq, angularEq); - PhysicsScene.PE.SpringSetEquilibriumPoint(m_constraint, 0, linearEq.X); - PhysicsScene.PE.SpringSetEquilibriumPoint(m_constraint, 1, linearEq.Y); - PhysicsScene.PE.SpringSetEquilibriumPoint(m_constraint, 2, linearEq.Z); - PhysicsScene.PE.SpringSetEquilibriumPoint(m_constraint, 3, angularEq.X); - PhysicsScene.PE.SpringSetEquilibriumPoint(m_constraint, 4, angularEq.Y); - PhysicsScene.PE.SpringSetEquilibriumPoint(m_constraint, 5, angularEq.Z); - return true; - } - -} - -} \ No newline at end of file -- cgit v1.1