From 804b332d45c3989958f5ec08e1509ba373fb84b1 Mon Sep 17 00:00:00 2001 From: Robert Adams Date: Thu, 25 Oct 2012 08:04:20 -0700 Subject: BulletSim: Add banking and other new code to vechile dynamics. Add third party license and contributor in for for Aurora-Sim project for physics code. --- OpenSim/Region/Physics/BulletSPlugin/BSConstraintCollection.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'OpenSim/Region/Physics/BulletSPlugin/BSConstraintCollection.cs') diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSConstraintCollection.cs b/OpenSim/Region/Physics/BulletSPlugin/BSConstraintCollection.cs index 22ea367..b9add06 100755 --- a/OpenSim/Region/Physics/BulletSPlugin/BSConstraintCollection.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BSConstraintCollection.cs @@ -33,7 +33,7 @@ using OpenMetaverse; namespace OpenSim.Region.Physics.BulletSPlugin { -public class BSConstraintCollection : IDisposable +public sealed class BSConstraintCollection : IDisposable { // private static readonly ILog m_log = LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType); // private static readonly string LogHeader = "[CONSTRAINT COLLECTION]"; -- cgit v1.1 From bc43c7007d3d8ffc2f497a6d37004eb3d3544e00 Mon Sep 17 00:00:00 2001 From: Robert Adams Date: Mon, 29 Oct 2012 14:27:48 -0700 Subject: BulletSim: code rearrangement --- OpenSim/Region/Physics/BulletSPlugin/BSConstraintCollection.cs | 2 -- 1 file changed, 2 deletions(-) (limited to 'OpenSim/Region/Physics/BulletSPlugin/BSConstraintCollection.cs') diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSConstraintCollection.cs b/OpenSim/Region/Physics/BulletSPlugin/BSConstraintCollection.cs index b9add06..a9fd826 100755 --- a/OpenSim/Region/Physics/BulletSPlugin/BSConstraintCollection.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BSConstraintCollection.cs @@ -143,8 +143,6 @@ public sealed class BSConstraintCollection : IDisposable // Return 'true' if any constraints were destroyed. public bool RemoveAndDestroyConstraint(BulletBody body1) { - // return BulletSimAPI.RemoveConstraintByID(m_world.ID, obj.ID); - List toRemove = new List(); uint lookingID = body1.ID; lock (m_constraints) -- cgit v1.1