From 6a75949323dedce1e141190cc90175f04afdad0a Mon Sep 17 00:00:00 2001 From: teravus Date: Sun, 20 Jan 2013 08:07:49 -0500 Subject: * Dumping BulletSimNPlugin in favor of combining the API --- .../BulletSNPlugin/BSConstraintCollection.cs | 180 --------------------- 1 file changed, 180 deletions(-) delete mode 100644 OpenSim/Region/Physics/BulletSNPlugin/BSConstraintCollection.cs (limited to 'OpenSim/Region/Physics/BulletSNPlugin/BSConstraintCollection.cs') diff --git a/OpenSim/Region/Physics/BulletSNPlugin/BSConstraintCollection.cs b/OpenSim/Region/Physics/BulletSNPlugin/BSConstraintCollection.cs deleted file mode 100644 index 87d1e44..0000000 --- a/OpenSim/Region/Physics/BulletSNPlugin/BSConstraintCollection.cs +++ /dev/null @@ -1,180 +0,0 @@ -/* - * Copyright (c) Contributors, http://opensimulator.org/ - * See CONTRIBUTORS.TXT for a full list of copyright holders. - * - * Redistribution and use in source and binary forms, with or without - * modification, are permitted provided that the following conditions are met: - * * Redistributions of source code must retain the above copyright - * notice, this list of conditions and the following disclaimer. - * * Redistributions in binary form must reproduce the above copyrightD - * notice, this list of conditions and the following disclaimer in the - * documentation and/or other materials provided with the distribution. - * * Neither the name of the OpenSimulator Project nor the - * names of its contributors may be used to endorse or promote products - * derived from this software without specific prior written permission. - * - * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY - * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED - * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE - * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY - * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES - * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; - * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND - * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT - * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS - * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. - */ -using System; -using System.Collections.Generic; -using System.Text; -using log4net; -using OpenMetaverse; - -namespace OpenSim.Region.Physics.BulletSNPlugin -{ - -public sealed class BSConstraintCollection : IDisposable -{ - // private static readonly ILog m_log = LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType); - // private static readonly string LogHeader = "[CONSTRAINT COLLECTION]"; - - delegate bool ConstraintAction(BSConstraint constrain); - - private List m_constraints; - private BulletWorld m_world; - - public BSConstraintCollection(BulletWorld world) - { - m_world = world; - m_constraints = new List(); - } - - public void Dispose() - { - this.Clear(); - } - - public void Clear() - { - lock (m_constraints) - { - foreach (BSConstraint cons in m_constraints) - { - cons.Dispose(); - } - m_constraints.Clear(); - } - } - - public bool AddConstraint(BSConstraint cons) - { - lock (m_constraints) - { - // There is only one constraint between any bodies. Remove any old just to make sure. - RemoveAndDestroyConstraint(cons.Body1, cons.Body2); - - m_constraints.Add(cons); - } - - return true; - } - - // Get the constraint between two bodies. There can be only one. - // Return 'true' if a constraint was found. - public bool TryGetConstraint(BulletBody body1, BulletBody body2, out BSConstraint returnConstraint) - { - bool found = false; - BSConstraint foundConstraint = null; - - uint lookingID1 = body1.ID; - uint lookingID2 = body2.ID; - lock (m_constraints) - { - foreach (BSConstraint constrain in m_constraints) - { - if ((constrain.Body1.ID == lookingID1 && constrain.Body2.ID == lookingID2) - || (constrain.Body1.ID == lookingID2 && constrain.Body2.ID == lookingID1)) - { - foundConstraint = constrain; - found = true; - break; - } - } - } - returnConstraint = foundConstraint; - return found; - } - - // Remove any constraint between the passed bodies. - // Presumed there is only one such constraint possible. - // Return 'true' if a constraint was found and destroyed. - public bool RemoveAndDestroyConstraint(BulletBody body1, BulletBody body2) - { - bool ret = false; - lock (m_constraints) - { - BSConstraint constrain; - if (this.TryGetConstraint(body1, body2, out constrain)) - { - // remove the constraint from our collection - RemoveAndDestroyConstraint(constrain); - ret = true; - } - } - - return ret; - } - - // The constraint MUST exist in the collection - public bool RemoveAndDestroyConstraint(BSConstraint constrain) - { - lock (m_constraints) - { - // remove the constraint from our collection - m_constraints.Remove(constrain); - } - // tell the engine that all its structures need to be freed - constrain.Dispose(); - // we destroyed something - return true; - } - - // Remove all constraints that reference the passed body. - // Return 'true' if any constraints were destroyed. - public bool RemoveAndDestroyConstraint(BulletBody body1) - { - List toRemove = new List(); - uint lookingID = body1.ID; - lock (m_constraints) - { - foreach (BSConstraint constrain in m_constraints) - { - if (constrain.Body1.ID == lookingID || constrain.Body2.ID == lookingID) - { - toRemove.Add(constrain); - } - } - foreach (BSConstraint constrain in toRemove) - { - m_constraints.Remove(constrain); - constrain.Dispose(); - } - } - return (toRemove.Count > 0); - } - - public bool RecalculateAllConstraints() - { - bool ret = false; - lock (m_constraints) - { - foreach (BSConstraint constrain in m_constraints) - { - constrain.CalculateTransforms(); - ret = true; - } - } - return ret; - } -} -} -- cgit v1.1