From ee205e7e812e170f670e690a4e0fa9caa652f226 Mon Sep 17 00:00:00 2001 From: Jeff Ames Date: Thu, 1 Oct 2009 01:00:09 +0900 Subject: Formatting cleanup. --- OpenSim/Region/Physics/BulletDotNETPlugin/BulletDotNETScene.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'OpenSim/Region/Physics/BulletDotNETPlugin') diff --git a/OpenSim/Region/Physics/BulletDotNETPlugin/BulletDotNETScene.cs b/OpenSim/Region/Physics/BulletDotNETPlugin/BulletDotNETScene.cs index e0f856a..18d4bab 100644 --- a/OpenSim/Region/Physics/BulletDotNETPlugin/BulletDotNETScene.cs +++ b/OpenSim/Region/Physics/BulletDotNETPlugin/BulletDotNETScene.cs @@ -528,7 +528,7 @@ namespace OpenSim.Region.Physics.BulletDotNETPlugin { // Teravus: Kitto, this code causes recurring errors that stall physics permenantly unless // the values are checked, so checking below. - // Is there any reason that we don't do this in ScenePresence? + // Is there any reason that we don't do this in ScenePresence? // The only physics engine that benefits from it in the physics plugin is this one if (x > (int)Constants.RegionSize || y > (int)Constants.RegionSize || @@ -650,7 +650,7 @@ namespace OpenSim.Region.Physics.BulletDotNETPlugin if (iPropertiesNotSupportedDefault == 0) { -#if SPAM +#if SPAM m_log.Warn("NonMesh"); #endif return false; -- cgit v1.1