From b1c8d0588829dfa76f89460eeb8406d9c4fc479f Mon Sep 17 00:00:00 2001 From: Master ScienceSim Date: Wed, 20 Oct 2010 16:17:54 -0700 Subject: Major refactoring of appearance handling. AvatarService -- add two new methods, GetAppearance and SetAppearance to get around the lossy encoding in AvatarData. Preseve the old functions to avoid changing the behavior for ROBUST services. AvatarAppearance -- major refactor, moved the various encoding methods used by AgentCircuitData, ClientAgentUpdate and ScenePresence into one location. Changed initialization. AvatarAttachments -- added a class specifically to handle attachments in preparation for additional functionality that will be needed for viewer 2. AvatarFactory -- removed a number of unused or methods duplicated in other locations. Moved in all appearance event handling from ScenePresence. Required a change to IClientAPI that propogated throughout all the IClientAPI implementations. --- .../InternetRelayClientView/Server/IRCClientView.cs | 4 ++-- OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs | 2 +- OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs | 16 ++++++++-------- 3 files changed, 11 insertions(+), 11 deletions(-) (limited to 'OpenSim/Region/OptionalModules') diff --git a/OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCClientView.cs b/OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCClientView.cs index 159af79..fc17192 100644 --- a/OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCClientView.cs +++ b/OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCClientView.cs @@ -676,7 +676,7 @@ namespace OpenSim.Region.OptionalModules.Agent.InternetRelayClientView.Server public event TeleportLandmarkRequest OnTeleportLandmarkRequest; public event DeRezObject OnDeRezObject; public event Action OnRegionHandShakeReply; - public event GenericCall2 OnRequestWearables; + public event GenericCall1 OnRequestWearables; public event GenericCall1 OnCompleteMovementToRegion; public event UpdateAgent OnPreAgentUpdate; public event UpdateAgent OnAgentUpdate; @@ -899,7 +899,7 @@ namespace OpenSim.Region.OptionalModules.Agent.InternetRelayClientView.Server Scene scene = (Scene)Scene; AvatarAppearance appearance; scene.GetAvatarAppearance(this, out appearance); - OnSetAppearance(appearance.Texture, (byte[])appearance.VisualParams.Clone()); + OnSetAppearance(this, appearance.Texture, (byte[])appearance.VisualParams.Clone()); } public void SendRegionHandshake(RegionInfo regionInfo, RegionHandshakeArgs args) diff --git a/OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs b/OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs index fae12b6..6928c4e 100644 --- a/OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs +++ b/OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs @@ -188,7 +188,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC public event DeRezObject OnDeRezObject; public event Action OnRegionHandShakeReply; - public event GenericCall2 OnRequestWearables; + public event GenericCall1 OnRequestWearables; public event GenericCall1 OnCompleteMovementToRegion; public event UpdateAgent OnPreAgentUpdate; public event UpdateAgent OnAgentUpdate; diff --git a/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs b/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs index ab0be77..c471636 100644 --- a/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs +++ b/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs @@ -64,15 +64,13 @@ namespace OpenSim.Region.OptionalModules.World.NPC if (m_appearanceCache.ContainsKey(target)) return m_appearanceCache[target]; - AvatarData adata = scene.AvatarService.GetAvatar(target); - if (adata != null) + AvatarAppearance appearance = scene.AvatarService.GetAppearance(target); + if (appearance != null) { - AvatarAppearance x = adata.ToAvatarAppearance(target); - - m_appearanceCache.Add(target, x); - - return x; + m_appearanceCache.Add(target, appearance); + return appearance; } + return new AvatarAppearance(); } @@ -169,7 +167,9 @@ namespace OpenSim.Region.OptionalModules.World.NPC { AvatarAppearance x = GetAppearance(p_cloneAppearanceFrom, p_scene); - sp.SetAppearance(x.Texture, (byte[])x.VisualParams.Clone()); + sp.Appearance.SetTextureEntries(x.Texture); + sp.Appearance.SetVisualParams((byte[])x.VisualParams.Clone()); + sp.SendAppearanceToAllOtherAgents(); } m_avatars.Add(npcAvatar.AgentId, npcAvatar); -- cgit v1.1