From 4f3975f04e7bbaf7b7b8e286831714240ced5e6d Mon Sep 17 00:00:00 2001 From: Rob Smart Date: Fri, 18 Sep 2009 14:11:38 +0100 Subject: addition of a new script function osSetParcelSIPAddress(string SIPAddress), now including iVoiceModule This patch allows the land owner to dynamically set the SIP address of a particular land parcel from script. This allows predetermined SIP addresses to be used, making it easier to allow non OpenSim users to join a regions voice channel. Signed-off-by: dr scofield (aka dirk husemann) --- .../Voice/FreeSwitchVoice/FreeSwitchVoiceModule.cs | 55 ++++++++++++++++++++-- 1 file changed, 52 insertions(+), 3 deletions(-) (limited to 'OpenSim/Region/OptionalModules') diff --git a/OpenSim/Region/OptionalModules/Avatar/Voice/FreeSwitchVoice/FreeSwitchVoiceModule.cs b/OpenSim/Region/OptionalModules/Avatar/Voice/FreeSwitchVoice/FreeSwitchVoiceModule.cs index 65c5274..6b30959 100644 --- a/OpenSim/Region/OptionalModules/Avatar/Voice/FreeSwitchVoice/FreeSwitchVoiceModule.cs +++ b/OpenSim/Region/OptionalModules/Avatar/Voice/FreeSwitchVoice/FreeSwitchVoiceModule.cs @@ -53,7 +53,7 @@ using System.Text.RegularExpressions; namespace OpenSim.Region.OptionalModules.Avatar.Voice.FreeSwitchVoice { - public class FreeSwitchVoiceModule : IRegionModule + public class FreeSwitchVoiceModule : IRegionModule, IVoiceModule { private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); @@ -101,13 +101,16 @@ namespace OpenSim.Region.OptionalModules.Avatar.Voice.FreeSwitchVoice private FreeSwitchDialplan m_FreeSwitchDialplan; private readonly Dictionary m_UUIDName = new Dictionary(); + private Dictionary m_ParcelAddress = new Dictionary(); + + private Scene m_scene; private IConfig m_config; public void Initialise(Scene scene, IConfigSource config) { - + m_scene = scene; m_config = config.Configs["FreeSwitchVoice"]; if (null == m_config) @@ -230,6 +233,8 @@ namespace OpenSim.Region.OptionalModules.Avatar.Voice.FreeSwitchVoice { OnRegisterCaps(scene, agentID, caps); }; + + try { @@ -255,6 +260,13 @@ namespace OpenSim.Region.OptionalModules.Avatar.Voice.FreeSwitchVoice public void PostInitialise() { + if(m_pluginEnabled) + { + m_log.Info("[FreeSwitchVoice] registering IVoiceModule with the scene"); + + // register the voice interface for this module, so the script engine can call us + m_scene.RegisterModuleInterface(this); + } } public void Close() @@ -270,7 +282,27 @@ namespace OpenSim.Region.OptionalModules.Avatar.Voice.FreeSwitchVoice { get { return true; } } - + + // + // implementation of IVoiceModule, called by osSetParcelSIPAddress script function + // + public void setLandSIPAddress(string SIPAddress,UUID GlobalID) + { + m_log.DebugFormat("[FreeSwitchVoice]: setLandSIPAddress parcel id {0}: setting sip address {1}", + GlobalID, SIPAddress); + + lock (m_ParcelAddress) + { + if (m_ParcelAddress.ContainsKey(GlobalID.ToString())) + { + m_ParcelAddress[GlobalID.ToString()] = SIPAddress; + } + else + { + m_ParcelAddress.Add(GlobalID.ToString(), SIPAddress); + } + } + } // // OnRegisterCaps is invoked via the scene.EventManager @@ -776,6 +808,16 @@ namespace OpenSim.Region.OptionalModules.Avatar.Voice.FreeSwitchVoice // Create parcel voice channel. If no parcel exists, then the voice channel ID is the same // as the directory ID. Otherwise, it reflects the parcel's ID. + + lock (m_ParcelAddress) + { + if (m_ParcelAddress.ContainsKey( land.GlobalID.ToString() )) + { + m_log.DebugFormat("[FreeSwitchVoice]: parcel id {0}: using sip address {1}", + land.GlobalID, m_ParcelAddress[land.GlobalID.ToString()]); + return m_ParcelAddress[land.GlobalID.ToString()]; + } + } if (land.LocalID != 1 && (land.Flags & (uint)ParcelFlags.UseEstateVoiceChan) == 0) { @@ -797,6 +839,13 @@ namespace OpenSim.Region.OptionalModules.Avatar.Voice.FreeSwitchVoice // the personal speech indicators as well unless some siren14-3d codec magic happens. we dont have siren143d so we'll settle for the personal speech indicator. channelUri = String.Format("sip:conf-{0}@{1}", "x" + Convert.ToBase64String(encoding.GetBytes(landUUID)), m_freeSwitchRealm); + lock (m_ParcelAddress) + { + if (!m_ParcelAddress.ContainsKey(land.GlobalID.ToString())) + { + m_ParcelAddress.Add(land.GlobalID.ToString(),channelUri); + } + } return channelUri; } -- cgit v1.1