From 0f87a99e54d0665824d055ce1dcf5f4240dec0bc Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Tue, 29 Jul 2014 18:09:11 +0100 Subject: Add debug mechanism for only sending 1 in N AgentUpdate packets to child agents. Allows experiments in manually reducing updates under heavy load. Activated by "debug scene set client-upd-per" console command. In a simple test, can send as few as every 4th update before observed movement starts becoming disturbingly rubber-banded. --- .../World/SceneCommands/SceneCommandsModule.cs | 12 ++++++++++++ 1 file changed, 12 insertions(+) (limited to 'OpenSim/Region/OptionalModules/World') diff --git a/OpenSim/Region/OptionalModules/World/SceneCommands/SceneCommandsModule.cs b/OpenSim/Region/OptionalModules/World/SceneCommands/SceneCommandsModule.cs index e49c95c..9e4f344 100644 --- a/OpenSim/Region/OptionalModules/World/SceneCommands/SceneCommandsModule.cs +++ b/OpenSim/Region/OptionalModules/World/SceneCommands/SceneCommandsModule.cs @@ -100,6 +100,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.Attachments + "client-pos-upd - the tolerance before clients are updated with new rotation information for an avatar.\n" + "client-rot-upd - the tolerance before clients are updated with new rotation information for an avatar.\n" + "client-vel-upd - the tolerance before clients are updated with new velocity information for an avatar.\n" + + "client-upd-per - if greater than 1, terse updates are only sent to child agents on every n updates.\n" + "collisions - if false then collisions with other objects are turned off.\n" + "pbackup - if false then periodic scene backup is turned off.\n" + "physics - if false then all physics objects are non-physical.\n" @@ -119,6 +120,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.Attachments + "client-pos-upd - the tolerance before clients are updated with new rotation information for an avatar.\n" + "client-rot-upd - the tolerance before clients are updated with new rotation information for an avatar.\n" + "client-vel-upd - the tolerance before clients are updated with new velocity information for an avatar.\n" + + "client-upd-per - if greater than 1, terse updates are only sent to child agents on every n updates.\n" + "collisions - if false then collisions with other objects are turned off.\n" + "pbackup - if false then periodic scene backup is turned off.\n" + "physics - if false then all physics objects are non-physical.\n" @@ -153,6 +155,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.Attachments cdl.AddRow("client-pos-upd", m_scene.ClientPositionUpdateTolerance); cdl.AddRow("client-rot-upd", m_scene.ClientRotationUpdateTolerance); cdl.AddRow("client-vel-upd", m_scene.ClientVelocityUpdateTolerance); + cdl.AddRow("client-upd-per", m_scene.ChildTerseUpdatePeriod); cdl.AddRow("pbackup", m_scene.PeriodicBackup); cdl.AddRow("physics", m_scene.PhysicsEnabled); cdl.AddRow("scripting", m_scene.ScriptsEnabled); @@ -245,6 +248,15 @@ namespace OpenSim.Region.OptionalModules.Avatar.Attachments m_scene.ClientVelocityUpdateTolerance = newValue; } + if (options.ContainsKey("client-upd-per")) + { + int newValue; + + // FIXME: This can only come from the console at the moment but might not always be true. + if (ConsoleUtil.TryParseConsoleNaturalInt(MainConsole.Instance, options["client-upd-per"], out newValue)) + m_scene.ChildTerseUpdatePeriod = newValue; + } + if (options.ContainsKey("pbackup")) { bool active; -- cgit v1.1