From 5cd21516a407fcb20c257307e0332824cdf58382 Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Tue, 29 Jul 2014 03:26:14 +0100 Subject: Add "debug scene set appear-refresh true|false" to control whether periodic appearance refresh is active. Corresponds to ResendAppearnceUpdates setting in [Appearance] in OpenSim.ini This was originally implemented to alleviate cloud appearance problems but could be too expensive with large numbers of avatars. --- .../World/SceneCommands/SceneCommandsModule.cs | 12 ++++++++++++ 1 file changed, 12 insertions(+) (limited to 'OpenSim/Region/OptionalModules/World/SceneCommands/SceneCommandsModule.cs') diff --git a/OpenSim/Region/OptionalModules/World/SceneCommands/SceneCommandsModule.cs b/OpenSim/Region/OptionalModules/World/SceneCommands/SceneCommandsModule.cs index 90f8cb4..e49c95c 100644 --- a/OpenSim/Region/OptionalModules/World/SceneCommands/SceneCommandsModule.cs +++ b/OpenSim/Region/OptionalModules/World/SceneCommands/SceneCommandsModule.cs @@ -95,6 +95,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.Attachments "List current scene options.", "active - if false then main scene update and maintenance loops are suspended.\n" + "animations - if true then extra animations debug information is logged.\n" + + "appear-refresh - if true then appearance is resent to other avatars every 60 seconds.\n" + "child-repri - how far an avatar must move in meters before we update the position of its child agents in neighbouring regions.\n" + "client-pos-upd - the tolerance before clients are updated with new rotation information for an avatar.\n" + "client-rot-upd - the tolerance before clients are updated with new rotation information for an avatar.\n" @@ -113,6 +114,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.Attachments "Turn on scene debugging options.", "active - if false then main scene update and maintenance loops are suspended.\n" + "animations - if true then extra animations debug information is logged.\n" + + "appear-refresh - if true then appearance is resent to other avatars every 60 seconds.\n" + "child-repri - how far an avatar must move in meters before we update the position of its child agents in neighbouring regions.\n" + "client-pos-upd - the tolerance before clients are updated with new rotation information for an avatar.\n" + "client-rot-upd - the tolerance before clients are updated with new rotation information for an avatar.\n" @@ -146,6 +148,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.Attachments ConsoleDisplayList cdl = new ConsoleDisplayList(); cdl.AddRow("active", m_scene.Active); cdl.AddRow("animations", m_scene.DebugAnimations); + cdl.AddRow("appear-refresh", m_scene.SendPeriodicAppearanceUpdates); cdl.AddRow("child-repri", m_scene.ChildReprioritizationDistance); cdl.AddRow("client-pos-upd", m_scene.ClientPositionUpdateTolerance); cdl.AddRow("client-rot-upd", m_scene.ClientRotationUpdateTolerance); @@ -197,6 +200,15 @@ namespace OpenSim.Region.OptionalModules.Avatar.Attachments m_scene.DebugAnimations = active; } + if (options.ContainsKey("appear-refresh")) + { + bool newValue; + + // FIXME: This can only come from the console at the moment but might not always be true. + if (ConsoleUtil.TryParseConsoleBool(MainConsole.Instance, options["appear-refresh"], out newValue)) + m_scene.SendPeriodicAppearanceUpdates = newValue; + } + if (options.ContainsKey("child-repri")) { double newValue; -- cgit v1.1