From a11edceb00b5b86f825bd957bdac9edb91f893dd Mon Sep 17 00:00:00 2001 From: UbitUmarov Date: Wed, 2 Sep 2015 19:54:53 +0100 Subject: seems to compile ( tests comented out) --- .../Region/OptionalModules/PrimLimitsModule/PrimLimitsModule.cs | 9 --------- 1 file changed, 9 deletions(-) (limited to 'OpenSim/Region/OptionalModules/PrimLimitsModule/PrimLimitsModule.cs') diff --git a/OpenSim/Region/OptionalModules/PrimLimitsModule/PrimLimitsModule.cs b/OpenSim/Region/OptionalModules/PrimLimitsModule/PrimLimitsModule.cs index d3c46c9..50a5fae 100644 --- a/OpenSim/Region/OptionalModules/PrimLimitsModule/PrimLimitsModule.cs +++ b/OpenSim/Region/OptionalModules/PrimLimitsModule/PrimLimitsModule.cs @@ -153,14 +153,6 @@ namespace OpenSim.Region.OptionalModules ILandObject newParcel = scene.LandChannel.GetLandObject(newPoint.X, newPoint.Y); -<<<<<<< HEAD - // newParcel will be null only if it outside of our current region. If this is the case, then the - // receiving permissions will perform the check. - if (newParcel == null) - return true; - - // The prim hasn't crossed a region boundary so we don't need to worry -======= if (newParcel == null) return true; @@ -168,7 +160,6 @@ namespace OpenSim.Region.OptionalModules ILandObject oldParcel = scene.LandChannel.GetLandObject(oldPoint.X, oldPoint.Y); // The prim hasn't crossed a region boundry so we don't need to worry ->>>>>>> avn/ubitvar // about prim counts here if(oldParcel != null && oldParcel.Equals(newParcel)) { -- cgit v1.1