From d1f16c4b4b3f5c0938f3f0572c70e92cb90b6a0b Mon Sep 17 00:00:00 2001 From: Oren Hurvitz Date: Sun, 5 Jan 2014 14:03:10 +0200 Subject: Check agent permissions before modifying an object's materials. Also, when creating a Material asset, set the current agent as the Creator. --- .../OptionalModules/Materials/MaterialsModule.cs | 31 +++++++++++++++------- 1 file changed, 21 insertions(+), 10 deletions(-) (limited to 'OpenSim/Region/OptionalModules/Materials') diff --git a/OpenSim/Region/OptionalModules/Materials/MaterialsModule.cs b/OpenSim/Region/OptionalModules/Materials/MaterialsModule.cs index 9779594..4b635d8 100644 --- a/OpenSim/Region/OptionalModules/Materials/MaterialsModule.cs +++ b/OpenSim/Region/OptionalModules/Materials/MaterialsModule.cs @@ -109,7 +109,10 @@ namespace OpenSim.Region.OptionalModules.Materials string capsBase = "/CAPS/" + caps.CapsObjectPath; IRequestHandler renderMaterialsPostHandler - = new RestStreamHandler("POST", capsBase + "/", RenderMaterialsPostCap, "RenderMaterials", null); + = new RestStreamHandler("POST", capsBase + "/", + (request, path, param, httpRequest, httpResponse) + => RenderMaterialsPostCap(request, agentID), + "RenderMaterials", null); caps.RegisterHandler("RenderMaterials", renderMaterialsPostHandler); // OpenSimulator CAPs infrastructure seems to be somewhat hostile towards any CAP that requires both GET @@ -117,12 +120,18 @@ namespace OpenSim.Region.OptionalModules.Materials // handler normally and then add a GET handler via MainServer IRequestHandler renderMaterialsGetHandler - = new RestStreamHandler("GET", capsBase + "/", RenderMaterialsGetCap, "RenderMaterials", null); + = new RestStreamHandler("GET", capsBase + "/", + (request, path, param, httpRequest, httpResponse) + => RenderMaterialsGetCap(request), + "RenderMaterials", null); MainServer.Instance.AddStreamHandler(renderMaterialsGetHandler); // materials viewer seems to use either POST or PUT, so assign POST handler for PUT as well IRequestHandler renderMaterialsPutHandler - = new RestStreamHandler("PUT", capsBase + "/", RenderMaterialsPostCap, "RenderMaterials", null); + = new RestStreamHandler("PUT", capsBase + "/", + (request, path, param, httpRequest, httpResponse) + => RenderMaterialsPostCap(request, agentID), + "RenderMaterials", null); MainServer.Instance.AddStreamHandler(renderMaterialsPutHandler); } @@ -195,9 +204,7 @@ namespace OpenSim.Region.OptionalModules.Materials } } - public string RenderMaterialsPostCap(string request, string path, - string param, IOSHttpRequest httpRequest, - IOSHttpResponse httpResponse) + public string RenderMaterialsPostCap(string request, UUID agentID) { OSDMap req = (OSDMap)OSDParser.DeserializeLLSDXml(request); OSDMap resp = new OSDMap(); @@ -295,6 +302,12 @@ namespace OpenSim.Region.OptionalModules.Materials continue; } + if (!m_scene.Permissions.CanEditObject(sop.UUID, agentID)) + { + m_log.WarnFormat("User {0} can't edit object {1} {2}", agentID, sop.Name, sop.UUID); + continue; + } + Primitive.TextureEntry te = new Primitive.TextureEntry(sop.Shape.TextureEntry, 0, sop.Shape.TextureEntry.Length); if (te == null) { @@ -326,7 +339,7 @@ namespace OpenSim.Region.OptionalModules.Materials // This asset might exist already, but it's ok to try to store it again string name = "Material " + ChooseMaterialName(mat, sop); name = name.Substring(0, Math.Min(64, name.Length)).Trim(); - AssetBase asset = new AssetBase(id, name, (sbyte)OpenSimAssetType.Material, sop.OwnerID.ToString()); + AssetBase asset = new AssetBase(id, name, (sbyte)OpenSimAssetType.Material, agentID.ToString()); asset.Data = data; m_scene.AssetService.Store(asset); } @@ -422,9 +435,7 @@ namespace OpenSim.Region.OptionalModules.Materials } - public string RenderMaterialsGetCap(string request, string path, - string param, IOSHttpRequest httpRequest, - IOSHttpResponse httpResponse) + public string RenderMaterialsGetCap(string request) { OSDMap resp = new OSDMap(); int matsCount = 0; -- cgit v1.1