From ca0336d8349382ddb46df4c7e7f6377c64151f25 Mon Sep 17 00:00:00 2001
From: Oren Hurvitz
Date: Thu, 5 Dec 2013 14:18:59 +0200
Subject: Renamed MaterialsDemoModule to MaterialsModule
---
.../OptionalModules/Materials/MaterialsModule.cs | 664 +++++++++++++++++++++
1 file changed, 664 insertions(+)
create mode 100644 OpenSim/Region/OptionalModules/Materials/MaterialsModule.cs
(limited to 'OpenSim/Region/OptionalModules/Materials/MaterialsModule.cs')
diff --git a/OpenSim/Region/OptionalModules/Materials/MaterialsModule.cs b/OpenSim/Region/OptionalModules/Materials/MaterialsModule.cs
new file mode 100644
index 0000000..e707154
--- /dev/null
+++ b/OpenSim/Region/OptionalModules/Materials/MaterialsModule.cs
@@ -0,0 +1,664 @@
+/*
+ * Copyright (c) Contributors, http://opensimulator.org/
+ * See CONTRIBUTORS.TXT for a full list of copyright holders.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are met:
+ * * Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * * Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ * * Neither the name of the OpenSimulator Project nor the
+ * names of its contributors may be used to endorse or promote products
+ * derived from this software without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+ * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+ * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
+ * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+ * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+ * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
+ * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+ * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+using System;
+using System.Collections.Generic;
+using System.IO;
+using System.Reflection;
+using System.Security.Cryptography; // for computing md5 hash
+using log4net;
+using Mono.Addins;
+using Nini.Config;
+
+using OpenMetaverse;
+using OpenMetaverse.StructuredData;
+
+using OpenSim.Framework;
+using OpenSim.Framework.Servers;
+using OpenSim.Framework.Servers.HttpServer;
+using OpenSim.Region.Framework.Interfaces;
+using OpenSim.Region.Framework.Scenes;
+
+using Ionic.Zlib;
+
+// You will need to uncomment these lines if you are adding a region module to some other assembly which does not already
+// specify its assembly. Otherwise, the region modules in the assembly will not be picked up when OpenSimulator scans
+// the available DLLs
+//[assembly: Addin("MaterialsDemoModule", "1.0")]
+//[assembly: AddinDependency("OpenSim", "0.5")]
+
+namespace OpenSim.Region.OptionalModules.MaterialsDemoModule
+{
+ ///
+ ///
+ // # # ## ##### # # # # # ####
+ // # # # # # # ## # # ## # # #
+ // # # # # # # # # # # # # # #
+ // # ## # ###### ##### # # # # # # # # ###
+ // ## ## # # # # # ## # # ## # #
+ // # # # # # # # # # # # ####
+ //
+ // THIS MODULE IS FOR EXPERIMENTAL USE ONLY AND MAY CAUSE REGION OR ASSET CORRUPTION!
+ //
+ ////////////// WARNING //////////////////////////////////////////////////////////////////
+ /// This is an *Experimental* module for developing support for materials-capable viewers
+ /// This module should NOT be used in a production environment! It may cause data corruption and
+ /// viewer crashes. It should be only used to evaluate implementations of materials.
+ ///
+ /// Materials are persisted via SceneObjectPart.dynattrs. This is a relatively new feature
+ /// of OpenSimulator and is not field proven at the time this module was written. Persistence
+ /// may fail or become corrupt and this could cause viewer crashes due to erroneous materials
+ /// data being sent to viewers. Materials descriptions might survive IAR, OAR, or other means
+ /// of archiving however the texture resources used by these materials probably will not as they
+ /// may not be adequately referenced to ensure proper archiving.
+ ///
+ ///
+ ///
+ /// To enable this module, add this string at the bottom of OpenSim.ini:
+ /// [MaterialsDemoModule]
+ ///
+ ///
+ ///
+
+ [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "MaterialsDemoModule")]
+ public class MaterialsDemoModule : INonSharedRegionModule
+ {
+ private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
+
+ public string Name { get { return "MaterialsDemoModule"; } }
+
+ public Type ReplaceableInterface { get { return null; } }
+
+ private Scene m_scene = null;
+ private bool m_enabled = false;
+
+ public Dictionary m_knownMaterials = new Dictionary();
+
+ public void Initialise(IConfigSource source)
+ {
+ m_enabled = (source.Configs["MaterialsDemoModule"] != null);
+ if (!m_enabled)
+ return;
+
+ m_log.DebugFormat("[MaterialsDemoModule]: Initialized");
+ }
+
+ public void Close()
+ {
+ if (!m_enabled)
+ return;
+
+ //m_log.DebugFormat("[MaterialsDemoModule]: CLOSED MODULE");
+ }
+
+ public void AddRegion(Scene scene)
+ {
+ if (!m_enabled)
+ return;
+
+ //m_log.DebugFormat("[MaterialsDemoModule]: REGION {0} ADDED", scene.RegionInfo.RegionName);
+
+ m_scene = scene;
+ m_scene.EventManager.OnRegisterCaps += OnRegisterCaps;
+ m_scene.EventManager.OnObjectAddedToScene += EventManager_OnObjectAddedToScene;
+// m_scene.EventManager.OnGatherUuids += GatherMaterialsUuids;
+ }
+
+ void EventManager_OnObjectAddedToScene(SceneObjectGroup obj)
+ {
+ foreach (var part in obj.Parts)
+ if (part != null)
+ GetStoredMaterialsForPart(part);
+ }
+
+ void OnRegisterCaps(OpenMetaverse.UUID agentID, OpenSim.Framework.Capabilities.Caps caps)
+ {
+ string capsBase = "/CAPS/" + caps.CapsObjectPath;
+
+ IRequestHandler renderMaterialsPostHandler
+ = new RestStreamHandler("POST", capsBase + "/", RenderMaterialsPostCap, "RenderMaterials", null);
+ caps.RegisterHandler("RenderMaterials", renderMaterialsPostHandler);
+
+ // OpenSimulator CAPs infrastructure seems to be somewhat hostile towards any CAP that requires both GET
+ // and POST handlers, (at least at the time this was originally written), so we first set up a POST
+ // handler normally and then add a GET handler via MainServer
+
+ IRequestHandler renderMaterialsGetHandler
+ = new RestStreamHandler("GET", capsBase + "/", RenderMaterialsGetCap, "RenderMaterials", null);
+ MainServer.Instance.AddStreamHandler(renderMaterialsGetHandler);
+
+ // materials viewer seems to use either POST or PUT, so assign POST handler for PUT as well
+ IRequestHandler renderMaterialsPutHandler
+ = new RestStreamHandler("PUT", capsBase + "/", RenderMaterialsPostCap, "RenderMaterials", null);
+ MainServer.Instance.AddStreamHandler(renderMaterialsPutHandler);
+ }
+
+ public void RemoveRegion(Scene scene)
+ {
+ if (!m_enabled)
+ return;
+
+ m_scene.EventManager.OnRegisterCaps -= OnRegisterCaps;
+ m_scene.EventManager.OnObjectAddedToScene -= EventManager_OnObjectAddedToScene;
+// m_scene.EventManager.OnGatherUuids -= GatherMaterialsUuids;
+
+ //m_log.DebugFormat("[MaterialsDemoModule]: REGION {0} REMOVED", scene.RegionInfo.RegionName);
+ }
+
+ public void RegionLoaded(Scene scene)
+ {
+ }
+
+ OSDMap GetMaterial(UUID id)
+ {
+ OSDMap map = null;
+ lock (m_knownMaterials)
+ {
+ if (m_knownMaterials.ContainsKey(id))
+ {
+ map = new OSDMap();
+ map["ID"] = OSD.FromBinary(id.GetBytes());
+ map["Material"] = m_knownMaterials[id];
+ }
+ }
+ return map;
+ }
+
+ void GetStoredMaterialsForPart(SceneObjectPart part)
+ {
+ OSD OSMaterials = null;
+ OSDArray matsArr = null;
+
+ if (part.DynAttrs == null)
+ {
+ //m_log.Warn("[MaterialsDemoModule]: NULL DYNATTRS :( ");
+ return;
+ }
+
+ lock (part.DynAttrs)
+ {
+ if (part.DynAttrs.ContainsStore("OpenSim", "Materials"))
+ {
+ OSDMap materialsStore = part.DynAttrs.GetStore("OpenSim", "Materials");
+
+ if (materialsStore == null)
+ return;
+
+ materialsStore.TryGetValue("Materials", out OSMaterials);
+ }
+
+ if (OSMaterials != null && OSMaterials is OSDArray)
+ matsArr = OSMaterials as OSDArray;
+ else
+ return;
+ }
+
+ //m_log.Info("[MaterialsDemoModule]: OSMaterials: " + OSDParser.SerializeJsonString(OSMaterials));
+
+ if (matsArr == null)
+ {
+ //m_log.Info("[MaterialsDemoModule]: matsArr is null :( ");
+ return;
+ }
+
+ foreach (OSD elemOsd in matsArr)
+ {
+ if (elemOsd != null && elemOsd is OSDMap)
+ {
+ OSDMap matMap = elemOsd as OSDMap;
+ if (matMap.ContainsKey("ID") && matMap.ContainsKey("Material"))
+ {
+ try
+ {
+ lock (m_knownMaterials)
+ m_knownMaterials[matMap["ID"].AsUUID()] = (OSDMap)matMap["Material"];
+ }
+ catch (Exception e)
+ {
+ m_log.Warn("[MaterialsDemoModule]: exception decoding persisted material ", e);
+ }
+ }
+ }
+ }
+ }
+
+ void StoreMaterialsForPart(SceneObjectPart part)
+ {
+ try
+ {
+ if (part == null || part.Shape == null)
+ return;
+
+ Dictionary mats = new Dictionary();
+
+ Primitive.TextureEntry te = part.Shape.Textures;
+
+ if (te.DefaultTexture != null)
+ {
+ lock (m_knownMaterials)
+ {
+ if (m_knownMaterials.ContainsKey(te.DefaultTexture.MaterialID))
+ mats[te.DefaultTexture.MaterialID] = m_knownMaterials[te.DefaultTexture.MaterialID];
+ }
+ }
+
+ if (te.FaceTextures != null)
+ {
+ foreach (var face in te.FaceTextures)
+ {
+ if (face != null)
+ {
+ lock (m_knownMaterials)
+ {
+ if (m_knownMaterials.ContainsKey(face.MaterialID))
+ mats[face.MaterialID] = m_knownMaterials[face.MaterialID];
+ }
+ }
+ }
+ }
+ if (mats.Count == 0)
+ return;
+
+ OSDArray matsArr = new OSDArray();
+ foreach (KeyValuePair kvp in mats)
+ {
+ OSDMap matOsd = new OSDMap();
+ matOsd["ID"] = OSD.FromUUID(kvp.Key);
+ matOsd["Material"] = kvp.Value;
+ matsArr.Add(matOsd);
+ }
+
+ OSDMap OSMaterials = new OSDMap();
+ OSMaterials["Materials"] = matsArr;
+
+ lock (part.DynAttrs)
+ part.DynAttrs.SetStore("OpenSim", "Materials", OSMaterials);
+ }
+ catch (Exception e)
+ {
+ m_log.Warn("[MaterialsDemoModule]: exception in StoreMaterialsForPart() ", e);
+ }
+ }
+
+ public string RenderMaterialsPostCap(string request, string path,
+ string param, IOSHttpRequest httpRequest,
+ IOSHttpResponse httpResponse)
+ {
+ //m_log.Debug("[MaterialsDemoModule]: POST cap handler");
+
+ OSDMap req = (OSDMap)OSDParser.DeserializeLLSDXml(request);
+ OSDMap resp = new OSDMap();
+
+ OSDMap materialsFromViewer = null;
+
+ OSDArray respArr = new OSDArray();
+
+ if (req.ContainsKey("Zipped"))
+ {
+ OSD osd = null;
+
+ byte[] inBytes = req["Zipped"].AsBinary();
+
+ try
+ {
+ osd = ZDecompressBytesToOsd(inBytes);
+
+ if (osd != null)
+ {
+ if (osd is OSDArray) // assume array of MaterialIDs designating requested material entries
+ {
+ foreach (OSD elem in (OSDArray)osd)
+ {
+
+ try
+ {
+ UUID id = new UUID(elem.AsBinary(), 0);
+
+ lock (m_knownMaterials)
+ {
+ if (m_knownMaterials.ContainsKey(id))
+ {
+ //m_log.Info("[MaterialsDemoModule]: request for known material ID: " + id.ToString());
+ OSDMap matMap = new OSDMap();
+ matMap["ID"] = OSD.FromBinary(id.GetBytes());
+
+ matMap["Material"] = m_knownMaterials[id];
+ respArr.Add(matMap);
+ }
+ else
+ m_log.Info("[MaterialsDemoModule]: request for UNKNOWN material ID: " + id.ToString());
+ }
+ }
+ catch (Exception e)
+ {
+ // report something here?
+ continue;
+ }
+ }
+ }
+ else if (osd is OSDMap) // reqest to assign a material
+ {
+ materialsFromViewer = osd as OSDMap;
+
+ if (materialsFromViewer.ContainsKey("FullMaterialsPerFace"))
+ {
+ OSD matsOsd = materialsFromViewer["FullMaterialsPerFace"];
+ if (matsOsd is OSDArray)
+ {
+ OSDArray matsArr = matsOsd as OSDArray;
+
+ try
+ {
+ foreach (OSDMap matsMap in matsArr)
+ {
+ //m_log.Debug("[MaterialsDemoModule]: processing matsMap: " + OSDParser.SerializeJsonString(matsMap));
+
+ uint primLocalID = 0;
+ try { primLocalID = matsMap["ID"].AsUInteger(); }
+ catch (Exception e) { m_log.Warn("[MaterialsDemoModule]: cannot decode \"ID\" from matsMap: " + e.Message); }
+ //m_log.Debug("[MaterialsDemoModule]: primLocalID: " + primLocalID.ToString());
+
+ OSDMap mat = null;
+ try { mat = matsMap["Material"] as OSDMap; }
+ catch (Exception e) { m_log.Warn("[MaterialsDemoModule]: cannot decode \"Material\" from matsMap: " + e.Message); }
+ //m_log.Debug("[MaterialsDemoModule]: mat: " + OSDParser.SerializeJsonString(mat));
+
+ UUID id;
+ if (mat == null)
+ {
+ id = UUID.Zero;
+ }
+ else
+ {
+ id = HashOsd(mat);
+ lock (m_knownMaterials)
+ m_knownMaterials[id] = mat;
+ }
+
+ var sop = m_scene.GetSceneObjectPart(primLocalID);
+ if (sop == null)
+ m_log.Debug("[MaterialsDemoModule]: null SOP for localId: " + primLocalID.ToString());
+ else
+ {
+ var te = new Primitive.TextureEntry(sop.Shape.TextureEntry, 0, sop.Shape.TextureEntry.Length);
+
+ if (te == null)
+ {
+ m_log.Debug("[MaterialsDemoModule]: null TextureEntry for localId: " + primLocalID.ToString());
+ }
+ else
+ {
+ int face = -1;
+
+ if (matsMap.ContainsKey("Face"))
+ {
+ face = matsMap["Face"].AsInteger();
+ if (te.FaceTextures == null) // && face == 0)
+ {
+ if (te.DefaultTexture == null)
+ m_log.Debug("[MaterialsDemoModule]: te.DefaultTexture is null");
+ else
+ te.DefaultTexture.MaterialID = id;
+ }
+ else
+ {
+ if (te.FaceTextures.Length >= face - 1)
+ {
+ if (te.FaceTextures[face] == null)
+ te.DefaultTexture.MaterialID = id;
+ else
+ te.FaceTextures[face].MaterialID = id;
+ }
+ }
+ }
+ else
+ {
+ if (te.DefaultTexture != null)
+ te.DefaultTexture.MaterialID = id;
+ }
+
+ //m_log.DebugFormat("[MaterialsDemoModule]: in \"{0}\", setting material ID for face {1} to {2}", sop.Name, face, id);
+
+ //we cant use sop.UpdateTextureEntry(te); because it filters so do it manually
+
+ if (sop.ParentGroup != null)
+ {
+ sop.Shape.TextureEntry = te.GetBytes();
+ sop.TriggerScriptChangedEvent(Changed.TEXTURE);
+ sop.UpdateFlag = UpdateRequired.FULL;
+ sop.ParentGroup.HasGroupChanged = true;
+
+ sop.ScheduleFullUpdate();
+
+ StoreMaterialsForPart(sop);
+ }
+ }
+ }
+ }
+ }
+ catch (Exception e)
+ {
+ m_log.Warn("[MaterialsDemoModule]: exception processing received material ", e);
+ }
+ }
+ }
+ }
+ }
+
+ }
+ catch (Exception e)
+ {
+ m_log.Warn("[MaterialsDemoModule]: exception decoding zipped CAP payload ", e);
+ //return "";
+ }
+ //m_log.Debug("[MaterialsDemoModule]: knownMaterials.Count: " + m_knownMaterials.Count.ToString());
+ }
+
+
+ resp["Zipped"] = ZCompressOSD(respArr, false);
+ string response = OSDParser.SerializeLLSDXmlString(resp);
+
+ //m_log.Debug("[MaterialsDemoModule]: cap request: " + request);
+ //m_log.Debug("[MaterialsDemoModule]: cap request (zipped portion): " + ZippedOsdBytesToString(req["Zipped"].AsBinary()));
+ //m_log.Debug("[MaterialsDemoModule]: cap response: " + response);
+ return response;
+ }
+
+
+ public string RenderMaterialsGetCap(string request, string path,
+ string param, IOSHttpRequest httpRequest,
+ IOSHttpResponse httpResponse)
+ {
+ //m_log.Debug("[MaterialsDemoModule]: GET cap handler");
+
+ OSDMap resp = new OSDMap();
+ int matsCount = 0;
+ OSDArray allOsd = new OSDArray();
+
+ lock (m_knownMaterials)
+ {
+ foreach (KeyValuePair kvp in m_knownMaterials)
+ {
+ OSDMap matMap = new OSDMap();
+
+ matMap["ID"] = OSD.FromBinary(kvp.Key.GetBytes());
+ matMap["Material"] = kvp.Value;
+ allOsd.Add(matMap);
+ matsCount++;
+ }
+ }
+
+ resp["Zipped"] = ZCompressOSD(allOsd, false);
+ //m_log.Debug("[MaterialsDemoModule]: matsCount: " + matsCount.ToString());
+
+ return OSDParser.SerializeLLSDXmlString(resp);
+ }
+
+ static string ZippedOsdBytesToString(byte[] bytes)
+ {
+ try
+ {
+ return OSDParser.SerializeJsonString(ZDecompressBytesToOsd(bytes));
+ }
+ catch (Exception e)
+ {
+ return "ZippedOsdBytesToString caught an exception: " + e.ToString();
+ }
+ }
+
+ ///
+ /// computes a UUID by hashing a OSD object
+ ///
+ ///
+ ///
+ private static UUID HashOsd(OSD osd)
+ {
+ using (var md5 = MD5.Create())
+ using (MemoryStream ms = new MemoryStream(OSDParser.SerializeLLSDBinary(osd, false)))
+ return new UUID(md5.ComputeHash(ms), 0);
+ }
+
+ public static OSD ZCompressOSD(OSD inOsd, bool useHeader)
+ {
+ OSD osd = null;
+
+ using (MemoryStream msSinkCompressed = new MemoryStream())
+ {
+ using (Ionic.Zlib.ZlibStream zOut = new Ionic.Zlib.ZlibStream(msSinkCompressed,
+ Ionic.Zlib.CompressionMode.Compress, CompressionLevel.BestCompression, true))
+ {
+ CopyStream(new MemoryStream(OSDParser.SerializeLLSDBinary(inOsd, useHeader)), zOut);
+ zOut.Close();
+ }
+
+ msSinkCompressed.Seek(0L, SeekOrigin.Begin);
+ osd = OSD.FromBinary( msSinkCompressed.ToArray());
+ }
+
+ return osd;
+ }
+
+
+ public static OSD ZDecompressBytesToOsd(byte[] input)
+ {
+ OSD osd = null;
+
+ using (MemoryStream msSinkUnCompressed = new MemoryStream())
+ {
+ using (Ionic.Zlib.ZlibStream zOut = new Ionic.Zlib.ZlibStream(msSinkUnCompressed, CompressionMode.Decompress, true))
+ {
+ CopyStream(new MemoryStream(input), zOut);
+ zOut.Close();
+ }
+ msSinkUnCompressed.Seek(0L, SeekOrigin.Begin);
+ osd = OSDParser.DeserializeLLSDBinary(msSinkUnCompressed.ToArray());
+ }
+
+ return osd;
+ }
+
+ static void CopyStream(System.IO.Stream input, System.IO.Stream output)
+ {
+ byte[] buffer = new byte[2048];
+ int len;
+ while ((len = input.Read(buffer, 0, 2048)) > 0)
+ {
+ output.Write(buffer, 0, len);
+ }
+
+ output.Flush();
+ }
+
+ // FIXME: This code is currently still in UuidGatherer since we cannot use Scene.EventManager as some
+ // calls to the gatherer are done for objects with no scene.
+// ///
+// /// Gather all of the texture asset UUIDs used to reference "Materials" such as normal and specular maps
+// ///
+// ///
+// ///
+// private void GatherMaterialsUuids(SceneObjectPart part, IDictionary assetUuids)
+// {
+// // scan thru the dynAttrs map of this part for any textures used as materials
+// OSD osdMaterials = null;
+//
+// lock (part.DynAttrs)
+// {
+// if (part.DynAttrs.ContainsStore("OpenSim", "Materials"))
+// {
+// OSDMap materialsStore = part.DynAttrs.GetStore("OpenSim", "Materials");
+// if (materialsStore == null)
+// return;
+//
+// materialsStore.TryGetValue("Materials", out osdMaterials);
+// }
+//
+// if (osdMaterials != null)
+// {
+// //m_log.Info("[UUID Gatherer]: found Materials: " + OSDParser.SerializeJsonString(osd));
+//
+// if (osdMaterials is OSDArray)
+// {
+// OSDArray matsArr = osdMaterials as OSDArray;
+// foreach (OSDMap matMap in matsArr)
+// {
+// try
+// {
+// if (matMap.ContainsKey("Material"))
+// {
+// OSDMap mat = matMap["Material"] as OSDMap;
+// if (mat.ContainsKey("NormMap"))
+// {
+// UUID normalMapId = mat["NormMap"].AsUUID();
+// if (normalMapId != UUID.Zero)
+// {
+// assetUuids[normalMapId] = AssetType.Texture;
+// //m_log.Info("[UUID Gatherer]: found normal map ID: " + normalMapId.ToString());
+// }
+// }
+// if (mat.ContainsKey("SpecMap"))
+// {
+// UUID specularMapId = mat["SpecMap"].AsUUID();
+// if (specularMapId != UUID.Zero)
+// {
+// assetUuids[specularMapId] = AssetType.Texture;
+// //m_log.Info("[UUID Gatherer]: found specular map ID: " + specularMapId.ToString());
+// }
+// }
+// }
+//
+// }
+// catch (Exception e)
+// {
+// m_log.Warn("[MaterialsDemoModule]: exception getting materials: " + e.Message);
+// }
+// }
+// }
+// }
+// }
+// }
+ }
+}
--
cgit v1.1
From 3018b2c5d7c9de0e8da6d158f0848c840b7864ab Mon Sep 17 00:00:00 2001
From: Oren Hurvitz
Date: Fri, 6 Dec 2013 16:21:11 +0200
Subject: Materials module: a) Store materials as assets; b) Finalized it
(removed the "Demo" label; removed most of the logging); c) Enabled by
default
Changed UuidGatherer to use 'sbyte' to identify assets instead of 'AssetType'. This lets UuidGatherer handle Materials, which are defined in a different enum from 'AssetType'.
---
.../OptionalModules/Materials/MaterialsModule.cs | 518 ++++++++-------------
1 file changed, 191 insertions(+), 327 deletions(-)
(limited to 'OpenSim/Region/OptionalModules/Materials/MaterialsModule.cs')
diff --git a/OpenSim/Region/OptionalModules/Materials/MaterialsModule.cs b/OpenSim/Region/OptionalModules/Materials/MaterialsModule.cs
index e707154..09041e8 100644
--- a/OpenSim/Region/OptionalModules/Materials/MaterialsModule.cs
+++ b/OpenSim/Region/OptionalModules/Materials/MaterialsModule.cs
@@ -42,77 +42,49 @@ using OpenSim.Framework.Servers;
using OpenSim.Framework.Servers.HttpServer;
using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes;
+using OpenSimAssetType = OpenSim.Framework.SLUtil.OpenSimAssetType;
using Ionic.Zlib;
// You will need to uncomment these lines if you are adding a region module to some other assembly which does not already
// specify its assembly. Otherwise, the region modules in the assembly will not be picked up when OpenSimulator scans
// the available DLLs
-//[assembly: Addin("MaterialsDemoModule", "1.0")]
+//[assembly: Addin("MaterialsModule", "1.0")]
//[assembly: AddinDependency("OpenSim", "0.5")]
-namespace OpenSim.Region.OptionalModules.MaterialsDemoModule
+namespace OpenSim.Region.OptionalModules.Materials
{
- ///
- ///
- // # # ## ##### # # # # # ####
- // # # # # # # ## # # ## # # #
- // # # # # # # # # # # # # # #
- // # ## # ###### ##### # # # # # # # # ###
- // ## ## # # # # # ## # # ## # #
- // # # # # # # # # # # # ####
- //
- // THIS MODULE IS FOR EXPERIMENTAL USE ONLY AND MAY CAUSE REGION OR ASSET CORRUPTION!
- //
- ////////////// WARNING //////////////////////////////////////////////////////////////////
- /// This is an *Experimental* module for developing support for materials-capable viewers
- /// This module should NOT be used in a production environment! It may cause data corruption and
- /// viewer crashes. It should be only used to evaluate implementations of materials.
- ///
- /// Materials are persisted via SceneObjectPart.dynattrs. This is a relatively new feature
- /// of OpenSimulator and is not field proven at the time this module was written. Persistence
- /// may fail or become corrupt and this could cause viewer crashes due to erroneous materials
- /// data being sent to viewers. Materials descriptions might survive IAR, OAR, or other means
- /// of archiving however the texture resources used by these materials probably will not as they
- /// may not be adequately referenced to ensure proper archiving.
- ///
- ///
- ///
- /// To enable this module, add this string at the bottom of OpenSim.ini:
- /// [MaterialsDemoModule]
- ///
- ///
- ///
-
- [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "MaterialsDemoModule")]
- public class MaterialsDemoModule : INonSharedRegionModule
+ [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "MaterialsModule")]
+ public class MaterialsModule : INonSharedRegionModule
{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
- public string Name { get { return "MaterialsDemoModule"; } }
+ public string Name { get { return "MaterialsModule"; } }
public Type ReplaceableInterface { get { return null; } }
private Scene m_scene = null;
private bool m_enabled = false;
- public Dictionary m_knownMaterials = new Dictionary();
+ public Dictionary m_regionMaterials = new Dictionary();
public void Initialise(IConfigSource source)
{
- m_enabled = (source.Configs["MaterialsDemoModule"] != null);
+ IConfig config = source.Configs["Materials"];
+ if (config == null)
+ return;
+
+ m_enabled = config.GetBoolean("enable_materials", true);
if (!m_enabled)
return;
- m_log.DebugFormat("[MaterialsDemoModule]: Initialized");
+ m_log.DebugFormat("[Materials]: Initialized");
}
public void Close()
{
if (!m_enabled)
return;
-
- //m_log.DebugFormat("[MaterialsDemoModule]: CLOSED MODULE");
}
public void AddRegion(Scene scene)
@@ -120,22 +92,19 @@ namespace OpenSim.Region.OptionalModules.MaterialsDemoModule
if (!m_enabled)
return;
- //m_log.DebugFormat("[MaterialsDemoModule]: REGION {0} ADDED", scene.RegionInfo.RegionName);
-
m_scene = scene;
m_scene.EventManager.OnRegisterCaps += OnRegisterCaps;
m_scene.EventManager.OnObjectAddedToScene += EventManager_OnObjectAddedToScene;
-// m_scene.EventManager.OnGatherUuids += GatherMaterialsUuids;
}
- void EventManager_OnObjectAddedToScene(SceneObjectGroup obj)
+ private void EventManager_OnObjectAddedToScene(SceneObjectGroup obj)
{
foreach (var part in obj.Parts)
if (part != null)
- GetStoredMaterialsForPart(part);
+ GetStoredMaterialsInPart(part);
}
- void OnRegisterCaps(OpenMetaverse.UUID agentID, OpenSim.Framework.Capabilities.Caps caps)
+ private void OnRegisterCaps(OpenMetaverse.UUID agentID, OpenSim.Framework.Capabilities.Caps caps)
{
string capsBase = "/CAPS/" + caps.CapsObjectPath;
@@ -164,143 +133,65 @@ namespace OpenSim.Region.OptionalModules.MaterialsDemoModule
m_scene.EventManager.OnRegisterCaps -= OnRegisterCaps;
m_scene.EventManager.OnObjectAddedToScene -= EventManager_OnObjectAddedToScene;
-// m_scene.EventManager.OnGatherUuids -= GatherMaterialsUuids;
-
- //m_log.DebugFormat("[MaterialsDemoModule]: REGION {0} REMOVED", scene.RegionInfo.RegionName);
}
public void RegionLoaded(Scene scene)
{
}
- OSDMap GetMaterial(UUID id)
- {
- OSDMap map = null;
- lock (m_knownMaterials)
- {
- if (m_knownMaterials.ContainsKey(id))
- {
- map = new OSDMap();
- map["ID"] = OSD.FromBinary(id.GetBytes());
- map["Material"] = m_knownMaterials[id];
- }
- }
- return map;
- }
-
- void GetStoredMaterialsForPart(SceneObjectPart part)
+ ///
+ /// Find the materials used in the SOP, and add them to 'm_regionMaterials'.
+ ///
+ private void GetStoredMaterialsInPart(SceneObjectPart part)
{
- OSD OSMaterials = null;
- OSDArray matsArr = null;
-
- if (part.DynAttrs == null)
- {
- //m_log.Warn("[MaterialsDemoModule]: NULL DYNATTRS :( ");
+ if (part.Shape == null)
return;
- }
-
- lock (part.DynAttrs)
- {
- if (part.DynAttrs.ContainsStore("OpenSim", "Materials"))
- {
- OSDMap materialsStore = part.DynAttrs.GetStore("OpenSim", "Materials");
-
- if (materialsStore == null)
- return;
-
- materialsStore.TryGetValue("Materials", out OSMaterials);
- }
-
- if (OSMaterials != null && OSMaterials is OSDArray)
- matsArr = OSMaterials as OSDArray;
- else
- return;
- }
-
- //m_log.Info("[MaterialsDemoModule]: OSMaterials: " + OSDParser.SerializeJsonString(OSMaterials));
-
- if (matsArr == null)
- {
- //m_log.Info("[MaterialsDemoModule]: matsArr is null :( ");
+ var te = new Primitive.TextureEntry(part.Shape.TextureEntry, 0, part.Shape.TextureEntry.Length);
+ if (te == null)
return;
- }
- foreach (OSD elemOsd in matsArr)
+ GetStoredMaterialInFace(part, te.DefaultTexture);
+
+ foreach (Primitive.TextureEntryFace face in te.FaceTextures)
{
- if (elemOsd != null && elemOsd is OSDMap)
- {
- OSDMap matMap = elemOsd as OSDMap;
- if (matMap.ContainsKey("ID") && matMap.ContainsKey("Material"))
- {
- try
- {
- lock (m_knownMaterials)
- m_knownMaterials[matMap["ID"].AsUUID()] = (OSDMap)matMap["Material"];
- }
- catch (Exception e)
- {
- m_log.Warn("[MaterialsDemoModule]: exception decoding persisted material ", e);
- }
- }
- }
+ if (face != null)
+ GetStoredMaterialInFace(part, face);
}
}
- void StoreMaterialsForPart(SceneObjectPart part)
+ ///
+ /// Find the materials used in one Face, and add them to 'm_regionMaterials'.
+ ///
+ private void GetStoredMaterialInFace(SceneObjectPart part, Primitive.TextureEntryFace face)
{
- try
+ UUID id = face.MaterialID;
+ if (id == UUID.Zero)
+ return;
+
+ lock (m_regionMaterials)
{
- if (part == null || part.Shape == null)
+ if (m_regionMaterials.ContainsKey(id))
return;
-
- Dictionary mats = new Dictionary();
-
- Primitive.TextureEntry te = part.Shape.Textures;
-
- if (te.DefaultTexture != null)
+
+ byte[] data = m_scene.AssetService.GetData(id.ToString());
+ if (data == null)
{
- lock (m_knownMaterials)
- {
- if (m_knownMaterials.ContainsKey(te.DefaultTexture.MaterialID))
- mats[te.DefaultTexture.MaterialID] = m_knownMaterials[te.DefaultTexture.MaterialID];
- }
+ m_log.WarnFormat("[Materials]: Prim \"{0}\" ({1}) contains unknown material ID {2}", part.Name, part.UUID, id);
+ return;
}
- if (te.FaceTextures != null)
+ OSDMap mat;
+ try
{
- foreach (var face in te.FaceTextures)
- {
- if (face != null)
- {
- lock (m_knownMaterials)
- {
- if (m_knownMaterials.ContainsKey(face.MaterialID))
- mats[face.MaterialID] = m_knownMaterials[face.MaterialID];
- }
- }
- }
+ mat = (OSDMap)OSDParser.DeserializeLLSDXml(data);
}
- if (mats.Count == 0)
- return;
-
- OSDArray matsArr = new OSDArray();
- foreach (KeyValuePair kvp in mats)
+ catch (Exception e)
{
- OSDMap matOsd = new OSDMap();
- matOsd["ID"] = OSD.FromUUID(kvp.Key);
- matOsd["Material"] = kvp.Value;
- matsArr.Add(matOsd);
+ m_log.WarnFormat("[Materials]: cannot decode material asset {0}: {1}", id, e.Message);
+ return;
}
- OSDMap OSMaterials = new OSDMap();
- OSMaterials["Materials"] = matsArr;
-
- lock (part.DynAttrs)
- part.DynAttrs.SetStore("OpenSim", "Materials", OSMaterials);
- }
- catch (Exception e)
- {
- m_log.Warn("[MaterialsDemoModule]: exception in StoreMaterialsForPart() ", e);
+ m_regionMaterials[id] = mat;
}
}
@@ -308,8 +199,6 @@ namespace OpenSim.Region.OptionalModules.MaterialsDemoModule
string param, IOSHttpRequest httpRequest,
IOSHttpResponse httpResponse)
{
- //m_log.Debug("[MaterialsDemoModule]: POST cap handler");
-
OSDMap req = (OSDMap)OSDParser.DeserializeLLSDXml(request);
OSDMap resp = new OSDMap();
@@ -333,34 +222,38 @@ namespace OpenSim.Region.OptionalModules.MaterialsDemoModule
{
foreach (OSD elem in (OSDArray)osd)
{
-
try
{
UUID id = new UUID(elem.AsBinary(), 0);
- lock (m_knownMaterials)
+ lock (m_regionMaterials)
{
- if (m_knownMaterials.ContainsKey(id))
+ if (m_regionMaterials.ContainsKey(id))
{
- //m_log.Info("[MaterialsDemoModule]: request for known material ID: " + id.ToString());
OSDMap matMap = new OSDMap();
matMap["ID"] = OSD.FromBinary(id.GetBytes());
-
- matMap["Material"] = m_knownMaterials[id];
+ matMap["Material"] = m_regionMaterials[id];
respArr.Add(matMap);
}
else
- m_log.Info("[MaterialsDemoModule]: request for UNKNOWN material ID: " + id.ToString());
+ {
+ m_log.Warn("[Materials]: request for unknown material ID: " + id.ToString());
+
+ // Theoretically we could try to load the material from the assets service,
+ // but that shouldn't be necessary because the viewer should only request
+ // materials that exist in a prim on the region, and all of these materials
+ // are already stored in m_regionMaterials.
+ }
}
}
catch (Exception e)
{
- // report something here?
+ m_log.Error("Error getting materials in response to viewer request", e);
continue;
}
}
}
- else if (osd is OSDMap) // reqest to assign a material
+ else if (osd is OSDMap) // request to assign a material
{
materialsFromViewer = osd as OSDMap;
@@ -375,94 +268,118 @@ namespace OpenSim.Region.OptionalModules.MaterialsDemoModule
{
foreach (OSDMap matsMap in matsArr)
{
- //m_log.Debug("[MaterialsDemoModule]: processing matsMap: " + OSDParser.SerializeJsonString(matsMap));
-
uint primLocalID = 0;
- try { primLocalID = matsMap["ID"].AsUInteger(); }
- catch (Exception e) { m_log.Warn("[MaterialsDemoModule]: cannot decode \"ID\" from matsMap: " + e.Message); }
- //m_log.Debug("[MaterialsDemoModule]: primLocalID: " + primLocalID.ToString());
+ try {
+ primLocalID = matsMap["ID"].AsUInteger();
+ }
+ catch (Exception e) {
+ m_log.Warn("[Materials]: cannot decode \"ID\" from matsMap: " + e.Message);
+ continue;
+ }
OSDMap mat = null;
- try { mat = matsMap["Material"] as OSDMap; }
- catch (Exception e) { m_log.Warn("[MaterialsDemoModule]: cannot decode \"Material\" from matsMap: " + e.Message); }
- //m_log.Debug("[MaterialsDemoModule]: mat: " + OSDParser.SerializeJsonString(mat));
+ try
+ {
+ mat = matsMap["Material"] as OSDMap;
+ }
+ catch (Exception e)
+ {
+ m_log.Warn("[Materials]: cannot decode \"Material\" from matsMap: " + e.Message);
+ continue;
+ }
+
+ SceneObjectPart sop = m_scene.GetSceneObjectPart(primLocalID);
+ if (sop == null)
+ {
+ m_log.WarnFormat("[Materials]: SOP not found for localId: {0}", primLocalID.ToString());
+ continue;
+ }
+
+ Primitive.TextureEntry te = new Primitive.TextureEntry(sop.Shape.TextureEntry, 0, sop.Shape.TextureEntry.Length);
+ if (te == null)
+ {
+ m_log.WarnFormat("[Materials]: Error in TextureEntry for SOP {0} {1}", sop.Name, sop.UUID);
+ continue;
+ }
+
UUID id;
if (mat == null)
{
+ // This happens then the user removes a material from a prim
id = UUID.Zero;
}
else
{
- id = HashOsd(mat);
- lock (m_knownMaterials)
- m_knownMaterials[id] = mat;
+ // Material UUID = hash of the material's data.
+ // This makes materials deduplicate across the entire grid (but isn't otherwise required).
+ byte[] data = System.Text.Encoding.ASCII.GetBytes(OSDParser.SerializeLLSDXmlString(mat));
+ using (var md5 = MD5.Create())
+ id = new UUID(md5.ComputeHash(data), 0);
+
+ lock (m_regionMaterials)
+ {
+ if (!m_regionMaterials.ContainsKey(id))
+ {
+ m_regionMaterials[id] = mat;
+
+ // This asset might exist already, but it's ok to try to store it again
+ string name = "Material " + ChooseMaterialName(mat, sop);
+ name = name.Substring(0, Math.Min(64, name.Length)).Trim();
+ AssetBase asset = new AssetBase(id, name, (sbyte)OpenSimAssetType.Material, sop.OwnerID.ToString());
+ asset.Data = data;
+ m_scene.AssetService.Store(asset);
+ }
+ }
}
- var sop = m_scene.GetSceneObjectPart(primLocalID);
- if (sop == null)
- m_log.Debug("[MaterialsDemoModule]: null SOP for localId: " + primLocalID.ToString());
- else
- {
- var te = new Primitive.TextureEntry(sop.Shape.TextureEntry, 0, sop.Shape.TextureEntry.Length);
- if (te == null)
+ int face = -1;
+
+ if (matsMap.ContainsKey("Face"))
+ {
+ face = matsMap["Face"].AsInteger();
+ if (te.FaceTextures == null) // && face == 0)
{
- m_log.Debug("[MaterialsDemoModule]: null TextureEntry for localId: " + primLocalID.ToString());
+ if (te.DefaultTexture == null)
+ m_log.WarnFormat("[Materials]: te.DefaultTexture is null in {0} {1}", sop.Name, sop.UUID);
+ else
+ te.DefaultTexture.MaterialID = id;
}
else
{
- int face = -1;
-
- if (matsMap.ContainsKey("Face"))
- {
- face = matsMap["Face"].AsInteger();
- if (te.FaceTextures == null) // && face == 0)
- {
- if (te.DefaultTexture == null)
- m_log.Debug("[MaterialsDemoModule]: te.DefaultTexture is null");
- else
- te.DefaultTexture.MaterialID = id;
- }
- else
- {
- if (te.FaceTextures.Length >= face - 1)
- {
- if (te.FaceTextures[face] == null)
- te.DefaultTexture.MaterialID = id;
- else
- te.FaceTextures[face].MaterialID = id;
- }
- }
- }
- else
+ if (te.FaceTextures.Length >= face - 1)
{
- if (te.DefaultTexture != null)
+ if (te.FaceTextures[face] == null)
te.DefaultTexture.MaterialID = id;
+ else
+ te.FaceTextures[face].MaterialID = id;
}
+ }
+ }
+ else
+ {
+ if (te.DefaultTexture != null)
+ te.DefaultTexture.MaterialID = id;
+ }
- //m_log.DebugFormat("[MaterialsDemoModule]: in \"{0}\", setting material ID for face {1} to {2}", sop.Name, face, id);
-
- //we cant use sop.UpdateTextureEntry(te); because it filters so do it manually
-
- if (sop.ParentGroup != null)
- {
- sop.Shape.TextureEntry = te.GetBytes();
- sop.TriggerScriptChangedEvent(Changed.TEXTURE);
- sop.UpdateFlag = UpdateRequired.FULL;
- sop.ParentGroup.HasGroupChanged = true;
+ //m_log.DebugFormat("[Materials]: in \"{0}\" {1}, setting material ID for face {2} to {3}", sop.Name, sop.UUID, face, id);
- sop.ScheduleFullUpdate();
+ // We can't use sop.UpdateTextureEntry(te) because it filters, so do it manually
+ sop.Shape.TextureEntry = te.GetBytes();
- StoreMaterialsForPart(sop);
- }
- }
+ if (sop.ParentGroup != null)
+ {
+ sop.TriggerScriptChangedEvent(Changed.TEXTURE);
+ sop.UpdateFlag = UpdateRequired.FULL;
+ sop.ParentGroup.HasGroupChanged = true;
+ sop.ScheduleFullUpdate();
}
}
}
catch (Exception e)
{
- m_log.Warn("[MaterialsDemoModule]: exception processing received material ", e);
+ m_log.Warn("[Materials]: exception processing received material ", e);
}
}
}
@@ -472,36 +389,63 @@ namespace OpenSim.Region.OptionalModules.MaterialsDemoModule
}
catch (Exception e)
{
- m_log.Warn("[MaterialsDemoModule]: exception decoding zipped CAP payload ", e);
+ m_log.Warn("[Materials]: exception decoding zipped CAP payload ", e);
//return "";
}
- //m_log.Debug("[MaterialsDemoModule]: knownMaterials.Count: " + m_knownMaterials.Count.ToString());
}
resp["Zipped"] = ZCompressOSD(respArr, false);
string response = OSDParser.SerializeLLSDXmlString(resp);
- //m_log.Debug("[MaterialsDemoModule]: cap request: " + request);
- //m_log.Debug("[MaterialsDemoModule]: cap request (zipped portion): " + ZippedOsdBytesToString(req["Zipped"].AsBinary()));
- //m_log.Debug("[MaterialsDemoModule]: cap response: " + response);
+ //m_log.Debug("[Materials]: cap request: " + request);
+ //m_log.Debug("[Materials]: cap request (zipped portion): " + ZippedOsdBytesToString(req["Zipped"].AsBinary()));
+ //m_log.Debug("[Materials]: cap response: " + response);
return response;
}
+ ///
+ /// Use heuristics to choose a good name for the material.
+ ///
+ private string ChooseMaterialName(OSDMap mat, SceneObjectPart sop)
+ {
+ UUID normMap = mat["NormMap"].AsUUID();
+ if (normMap != UUID.Zero)
+ {
+ AssetBase asset = m_scene.AssetService.GetCached(normMap.ToString());
+ if ((asset != null) && (asset.Name.Length > 0) && !asset.Name.Equals("From IAR"))
+ return asset.Name;
+ }
+
+ UUID specMap = mat["SpecMap"].AsUUID();
+ if (specMap != UUID.Zero)
+ {
+ AssetBase asset = m_scene.AssetService.GetCached(specMap.ToString());
+ if ((asset != null) && (asset.Name.Length > 0) && !asset.Name.Equals("From IAR"))
+ return asset.Name;
+ }
+
+ if (sop.Name != "Primitive")
+ return sop.Name;
+
+ if ((sop.ParentGroup != null) && (sop.ParentGroup.Name != "Primitive"))
+ return sop.ParentGroup.Name;
+
+ return "";
+ }
+
public string RenderMaterialsGetCap(string request, string path,
string param, IOSHttpRequest httpRequest,
IOSHttpResponse httpResponse)
{
- //m_log.Debug("[MaterialsDemoModule]: GET cap handler");
-
OSDMap resp = new OSDMap();
int matsCount = 0;
OSDArray allOsd = new OSDArray();
- lock (m_knownMaterials)
+ lock (m_regionMaterials)
{
- foreach (KeyValuePair kvp in m_knownMaterials)
+ foreach (KeyValuePair kvp in m_regionMaterials)
{
OSDMap matMap = new OSDMap();
@@ -513,12 +457,11 @@ namespace OpenSim.Region.OptionalModules.MaterialsDemoModule
}
resp["Zipped"] = ZCompressOSD(allOsd, false);
- //m_log.Debug("[MaterialsDemoModule]: matsCount: " + matsCount.ToString());
return OSDParser.SerializeLLSDXmlString(resp);
}
- static string ZippedOsdBytesToString(byte[] bytes)
+ private static string ZippedOsdBytesToString(byte[] bytes)
{
try
{
@@ -537,26 +480,27 @@ namespace OpenSim.Region.OptionalModules.MaterialsDemoModule
///
private static UUID HashOsd(OSD osd)
{
+ byte[] data = OSDParser.SerializeLLSDBinary(osd, false);
using (var md5 = MD5.Create())
- using (MemoryStream ms = new MemoryStream(OSDParser.SerializeLLSDBinary(osd, false)))
- return new UUID(md5.ComputeHash(ms), 0);
+ return new UUID(md5.ComputeHash(data), 0);
}
public static OSD ZCompressOSD(OSD inOsd, bool useHeader)
{
OSD osd = null;
+ byte[] data = OSDParser.SerializeLLSDBinary(inOsd, useHeader);
+
using (MemoryStream msSinkCompressed = new MemoryStream())
{
using (Ionic.Zlib.ZlibStream zOut = new Ionic.Zlib.ZlibStream(msSinkCompressed,
Ionic.Zlib.CompressionMode.Compress, CompressionLevel.BestCompression, true))
{
- CopyStream(new MemoryStream(OSDParser.SerializeLLSDBinary(inOsd, useHeader)), zOut);
- zOut.Close();
+ zOut.Write(data, 0, data.Length);
}
msSinkCompressed.Seek(0L, SeekOrigin.Begin);
- osd = OSD.FromBinary( msSinkCompressed.ToArray());
+ osd = OSD.FromBinary(msSinkCompressed.ToArray());
}
return osd;
@@ -571,94 +515,14 @@ namespace OpenSim.Region.OptionalModules.MaterialsDemoModule
{
using (Ionic.Zlib.ZlibStream zOut = new Ionic.Zlib.ZlibStream(msSinkUnCompressed, CompressionMode.Decompress, true))
{
- CopyStream(new MemoryStream(input), zOut);
- zOut.Close();
+ zOut.Write(input, 0, input.Length);
}
+
msSinkUnCompressed.Seek(0L, SeekOrigin.Begin);
osd = OSDParser.DeserializeLLSDBinary(msSinkUnCompressed.ToArray());
}
return osd;
}
-
- static void CopyStream(System.IO.Stream input, System.IO.Stream output)
- {
- byte[] buffer = new byte[2048];
- int len;
- while ((len = input.Read(buffer, 0, 2048)) > 0)
- {
- output.Write(buffer, 0, len);
- }
-
- output.Flush();
- }
-
- // FIXME: This code is currently still in UuidGatherer since we cannot use Scene.EventManager as some
- // calls to the gatherer are done for objects with no scene.
-// ///
-// /// Gather all of the texture asset UUIDs used to reference "Materials" such as normal and specular maps
-// ///
-// ///
-// ///
-// private void GatherMaterialsUuids(SceneObjectPart part, IDictionary assetUuids)
-// {
-// // scan thru the dynAttrs map of this part for any textures used as materials
-// OSD osdMaterials = null;
-//
-// lock (part.DynAttrs)
-// {
-// if (part.DynAttrs.ContainsStore("OpenSim", "Materials"))
-// {
-// OSDMap materialsStore = part.DynAttrs.GetStore("OpenSim", "Materials");
-// if (materialsStore == null)
-// return;
-//
-// materialsStore.TryGetValue("Materials", out osdMaterials);
-// }
-//
-// if (osdMaterials != null)
-// {
-// //m_log.Info("[UUID Gatherer]: found Materials: " + OSDParser.SerializeJsonString(osd));
-//
-// if (osdMaterials is OSDArray)
-// {
-// OSDArray matsArr = osdMaterials as OSDArray;
-// foreach (OSDMap matMap in matsArr)
-// {
-// try
-// {
-// if (matMap.ContainsKey("Material"))
-// {
-// OSDMap mat = matMap["Material"] as OSDMap;
-// if (mat.ContainsKey("NormMap"))
-// {
-// UUID normalMapId = mat["NormMap"].AsUUID();
-// if (normalMapId != UUID.Zero)
-// {
-// assetUuids[normalMapId] = AssetType.Texture;
-// //m_log.Info("[UUID Gatherer]: found normal map ID: " + normalMapId.ToString());
-// }
-// }
-// if (mat.ContainsKey("SpecMap"))
-// {
-// UUID specularMapId = mat["SpecMap"].AsUUID();
-// if (specularMapId != UUID.Zero)
-// {
-// assetUuids[specularMapId] = AssetType.Texture;
-// //m_log.Info("[UUID Gatherer]: found specular map ID: " + specularMapId.ToString());
-// }
-// }
-// }
-//
-// }
-// catch (Exception e)
-// {
-// m_log.Warn("[MaterialsDemoModule]: exception getting materials: " + e.Message);
-// }
-// }
-// }
-// }
-// }
-// }
}
}
--
cgit v1.1
From 68d83425c6b39614210b28e97d5006a882ea3097 Mon Sep 17 00:00:00 2001
From: Oren Hurvitz
Date: Thu, 12 Dec 2013 15:14:24 +0200
Subject: When asked to change the Material for one face, change only that
face; not the default material
---
.../OptionalModules/Materials/MaterialsModule.cs | 23 +++++-----------------
1 file changed, 5 insertions(+), 18 deletions(-)
(limited to 'OpenSim/Region/OptionalModules/Materials/MaterialsModule.cs')
diff --git a/OpenSim/Region/OptionalModules/Materials/MaterialsModule.cs b/OpenSim/Region/OptionalModules/Materials/MaterialsModule.cs
index 09041e8..9779594 100644
--- a/OpenSim/Region/OptionalModules/Materials/MaterialsModule.cs
+++ b/OpenSim/Region/OptionalModules/Materials/MaterialsModule.cs
@@ -339,27 +339,14 @@ namespace OpenSim.Region.OptionalModules.Materials
if (matsMap.ContainsKey("Face"))
{
face = matsMap["Face"].AsInteger();
- if (te.FaceTextures == null) // && face == 0)
- {
- if (te.DefaultTexture == null)
- m_log.WarnFormat("[Materials]: te.DefaultTexture is null in {0} {1}", sop.Name, sop.UUID);
- else
- te.DefaultTexture.MaterialID = id;
- }
- else
- {
- if (te.FaceTextures.Length >= face - 1)
- {
- if (te.FaceTextures[face] == null)
- te.DefaultTexture.MaterialID = id;
- else
- te.FaceTextures[face].MaterialID = id;
- }
- }
+ Primitive.TextureEntryFace faceEntry = te.CreateFace((uint)face);
+ faceEntry.MaterialID = id;
}
else
{
- if (te.DefaultTexture != null)
+ if (te.DefaultTexture == null)
+ m_log.WarnFormat("[Materials]: TextureEntry.DefaultTexture is null in {0} {1}", sop.Name, sop.UUID);
+ else
te.DefaultTexture.MaterialID = id;
}
--
cgit v1.1
From d1f16c4b4b3f5c0938f3f0572c70e92cb90b6a0b Mon Sep 17 00:00:00 2001
From: Oren Hurvitz
Date: Sun, 5 Jan 2014 14:03:10 +0200
Subject: Check agent permissions before modifying an object's materials. Also,
when creating a Material asset, set the current agent as the Creator.
---
.../OptionalModules/Materials/MaterialsModule.cs | 31 +++++++++++++++-------
1 file changed, 21 insertions(+), 10 deletions(-)
(limited to 'OpenSim/Region/OptionalModules/Materials/MaterialsModule.cs')
diff --git a/OpenSim/Region/OptionalModules/Materials/MaterialsModule.cs b/OpenSim/Region/OptionalModules/Materials/MaterialsModule.cs
index 9779594..4b635d8 100644
--- a/OpenSim/Region/OptionalModules/Materials/MaterialsModule.cs
+++ b/OpenSim/Region/OptionalModules/Materials/MaterialsModule.cs
@@ -109,7 +109,10 @@ namespace OpenSim.Region.OptionalModules.Materials
string capsBase = "/CAPS/" + caps.CapsObjectPath;
IRequestHandler renderMaterialsPostHandler
- = new RestStreamHandler("POST", capsBase + "/", RenderMaterialsPostCap, "RenderMaterials", null);
+ = new RestStreamHandler("POST", capsBase + "/",
+ (request, path, param, httpRequest, httpResponse)
+ => RenderMaterialsPostCap(request, agentID),
+ "RenderMaterials", null);
caps.RegisterHandler("RenderMaterials", renderMaterialsPostHandler);
// OpenSimulator CAPs infrastructure seems to be somewhat hostile towards any CAP that requires both GET
@@ -117,12 +120,18 @@ namespace OpenSim.Region.OptionalModules.Materials
// handler normally and then add a GET handler via MainServer
IRequestHandler renderMaterialsGetHandler
- = new RestStreamHandler("GET", capsBase + "/", RenderMaterialsGetCap, "RenderMaterials", null);
+ = new RestStreamHandler("GET", capsBase + "/",
+ (request, path, param, httpRequest, httpResponse)
+ => RenderMaterialsGetCap(request),
+ "RenderMaterials", null);
MainServer.Instance.AddStreamHandler(renderMaterialsGetHandler);
// materials viewer seems to use either POST or PUT, so assign POST handler for PUT as well
IRequestHandler renderMaterialsPutHandler
- = new RestStreamHandler("PUT", capsBase + "/", RenderMaterialsPostCap, "RenderMaterials", null);
+ = new RestStreamHandler("PUT", capsBase + "/",
+ (request, path, param, httpRequest, httpResponse)
+ => RenderMaterialsPostCap(request, agentID),
+ "RenderMaterials", null);
MainServer.Instance.AddStreamHandler(renderMaterialsPutHandler);
}
@@ -195,9 +204,7 @@ namespace OpenSim.Region.OptionalModules.Materials
}
}
- public string RenderMaterialsPostCap(string request, string path,
- string param, IOSHttpRequest httpRequest,
- IOSHttpResponse httpResponse)
+ public string RenderMaterialsPostCap(string request, UUID agentID)
{
OSDMap req = (OSDMap)OSDParser.DeserializeLLSDXml(request);
OSDMap resp = new OSDMap();
@@ -295,6 +302,12 @@ namespace OpenSim.Region.OptionalModules.Materials
continue;
}
+ if (!m_scene.Permissions.CanEditObject(sop.UUID, agentID))
+ {
+ m_log.WarnFormat("User {0} can't edit object {1} {2}", agentID, sop.Name, sop.UUID);
+ continue;
+ }
+
Primitive.TextureEntry te = new Primitive.TextureEntry(sop.Shape.TextureEntry, 0, sop.Shape.TextureEntry.Length);
if (te == null)
{
@@ -326,7 +339,7 @@ namespace OpenSim.Region.OptionalModules.Materials
// This asset might exist already, but it's ok to try to store it again
string name = "Material " + ChooseMaterialName(mat, sop);
name = name.Substring(0, Math.Min(64, name.Length)).Trim();
- AssetBase asset = new AssetBase(id, name, (sbyte)OpenSimAssetType.Material, sop.OwnerID.ToString());
+ AssetBase asset = new AssetBase(id, name, (sbyte)OpenSimAssetType.Material, agentID.ToString());
asset.Data = data;
m_scene.AssetService.Store(asset);
}
@@ -422,9 +435,7 @@ namespace OpenSim.Region.OptionalModules.Materials
}
- public string RenderMaterialsGetCap(string request, string path,
- string param, IOSHttpRequest httpRequest,
- IOSHttpResponse httpResponse)
+ public string RenderMaterialsGetCap(string request)
{
OSDMap resp = new OSDMap();
int matsCount = 0;
--
cgit v1.1
From 28723beb0ccec654ac24ee1632b137b424fd3360 Mon Sep 17 00:00:00 2001
From: dahlia
Date: Mon, 20 Jan 2014 02:57:08 -0800
Subject: Add code to convert legacy materials stored in DynAttrs to new asset
format and store them as assets
---
.../OptionalModules/Materials/MaterialsModule.cs | 122 +++++++++++++++++----
1 file changed, 102 insertions(+), 20 deletions(-)
(limited to 'OpenSim/Region/OptionalModules/Materials/MaterialsModule.cs')
diff --git a/OpenSim/Region/OptionalModules/Materials/MaterialsModule.cs b/OpenSim/Region/OptionalModules/Materials/MaterialsModule.cs
index 4b635d8..1b5a7a3 100644
--- a/OpenSim/Region/OptionalModules/Materials/MaterialsModule.cs
+++ b/OpenSim/Region/OptionalModules/Materials/MaterialsModule.cs
@@ -149,12 +149,87 @@ namespace OpenSim.Region.OptionalModules.Materials
}
///
+ /// Searches the part for any legacy materials stored in DynAttrs and converts them to assets, replacing
+ /// the MaterialIDs in the TextureEntries for the part.
+ /// Deletes the legacy materials from the part as they are no longer needed.
+ ///
+ ///
+ private void ConvertLegacyMaterialsInPart(SceneObjectPart part)
+ {
+ if (part.DynAttrs == null)
+ return;
+
+ var te = new Primitive.TextureEntry(part.Shape.TextureEntry, 0, part.Shape.TextureEntry.Length);
+ if (te == null)
+ return;
+
+ OSD OSMaterials = null;
+ OSDArray matsArr = null;
+
+ lock (part.DynAttrs)
+ {
+ if (part.DynAttrs.ContainsStore("OpenSim", "Materials"))
+ {
+ OSDMap materialsStore = part.DynAttrs.GetStore("OpenSim", "Materials");
+
+ if (materialsStore == null)
+ return;
+
+ materialsStore.TryGetValue("Materials", out OSMaterials);
+ }
+
+ if (OSMaterials != null && OSMaterials is OSDArray)
+ matsArr = OSMaterials as OSDArray;
+ else
+ return;
+ }
+
+ if (matsArr == null)
+ return;
+
+ foreach (OSD elemOsd in matsArr)
+ {
+ if (elemOsd != null && elemOsd is OSDMap)
+ {
+ OSDMap matMap = elemOsd as OSDMap;
+ if (matMap.ContainsKey("ID") && matMap.ContainsKey("Material"))
+ {
+ UUID id = matMap["ID"].AsUUID();
+ OSDMap material = (OSDMap)matMap["Material"];
+ bool used = false;
+
+ foreach (var face in te.FaceTextures)
+ if (face.MaterialID == id)
+ used = true;
+
+ if (used)
+ { // store legacy material in new asset format, and update the part texture entry with the new hashed UUID
+
+ var newId = StoreMaterialAsAsset(part.CreatorID, material, part);
+ foreach (var face in te.FaceTextures)
+ if (face.MaterialID == id)
+ face.MaterialID = newId;
+ }
+ }
+ }
+ }
+
+ part.Shape.TextureEntry = te.GetBytes();
+
+ lock (part.DynAttrs)
+ part.DynAttrs.RemoveStore("OpenSim", "Materials");
+ }
+
+ ///
/// Find the materials used in the SOP, and add them to 'm_regionMaterials'.
///
private void GetStoredMaterialsInPart(SceneObjectPart part)
{
if (part.Shape == null)
return;
+
+ ConvertLegacyMaterialsInPart(part);
+
var te = new Primitive.TextureEntry(part.Shape.TextureEntry, 0, part.Shape.TextureEntry.Length);
if (te == null)
return;
@@ -324,26 +399,7 @@ namespace OpenSim.Region.OptionalModules.Materials
}
else
{
- // Material UUID = hash of the material's data.
- // This makes materials deduplicate across the entire grid (but isn't otherwise required).
- byte[] data = System.Text.Encoding.ASCII.GetBytes(OSDParser.SerializeLLSDXmlString(mat));
- using (var md5 = MD5.Create())
- id = new UUID(md5.ComputeHash(data), 0);
-
- lock (m_regionMaterials)
- {
- if (!m_regionMaterials.ContainsKey(id))
- {
- m_regionMaterials[id] = mat;
-
- // This asset might exist already, but it's ok to try to store it again
- string name = "Material " + ChooseMaterialName(mat, sop);
- name = name.Substring(0, Math.Min(64, name.Length)).Trim();
- AssetBase asset = new AssetBase(id, name, (sbyte)OpenSimAssetType.Material, agentID.ToString());
- asset.Data = data;
- m_scene.AssetService.Store(asset);
- }
- }
+ id = StoreMaterialAsAsset(agentID, mat, sop);
}
@@ -404,6 +460,32 @@ namespace OpenSim.Region.OptionalModules.Materials
return response;
}
+ private UUID StoreMaterialAsAsset(UUID agentID, OSDMap mat, SceneObjectPart sop)
+ {
+ UUID id;
+ // Material UUID = hash of the material's data.
+ // This makes materials deduplicate across the entire grid (but isn't otherwise required).
+ byte[] data = System.Text.Encoding.ASCII.GetBytes(OSDParser.SerializeLLSDXmlString(mat));
+ using (var md5 = MD5.Create())
+ id = new UUID(md5.ComputeHash(data), 0);
+
+ lock (m_regionMaterials)
+ {
+ if (!m_regionMaterials.ContainsKey(id))
+ {
+ m_regionMaterials[id] = mat;
+
+ // This asset might exist already, but it's ok to try to store it again
+ string name = "Material " + ChooseMaterialName(mat, sop);
+ name = name.Substring(0, Math.Min(64, name.Length)).Trim();
+ AssetBase asset = new AssetBase(id, name, (sbyte)OpenSimAssetType.Material, agentID.ToString());
+ asset.Data = data;
+ m_scene.AssetService.Store(asset);
+ }
+ }
+ return id;
+ }
+
///
/// Use heuristics to choose a good name for the material.
///
--
cgit v1.1
From 95c926b2cd8585dd5b84ad7827d21b6122ea1001 Mon Sep 17 00:00:00 2001
From: dahlia
Date: Mon, 20 Jan 2014 03:02:30 -0800
Subject: delay texture entry parsing until absolutely necessary while
converting legacy materials
---
OpenSim/Region/OptionalModules/Materials/MaterialsModule.cs | 8 ++++----
1 file changed, 4 insertions(+), 4 deletions(-)
(limited to 'OpenSim/Region/OptionalModules/Materials/MaterialsModule.cs')
diff --git a/OpenSim/Region/OptionalModules/Materials/MaterialsModule.cs b/OpenSim/Region/OptionalModules/Materials/MaterialsModule.cs
index 1b5a7a3..d8ec979 100644
--- a/OpenSim/Region/OptionalModules/Materials/MaterialsModule.cs
+++ b/OpenSim/Region/OptionalModules/Materials/MaterialsModule.cs
@@ -159,10 +159,6 @@ namespace OpenSim.Region.OptionalModules.Materials
if (part.DynAttrs == null)
return;
- var te = new Primitive.TextureEntry(part.Shape.TextureEntry, 0, part.Shape.TextureEntry.Length);
- if (te == null)
- return;
-
OSD OSMaterials = null;
OSDArray matsArr = null;
@@ -187,6 +183,10 @@ namespace OpenSim.Region.OptionalModules.Materials
if (matsArr == null)
return;
+ var te = new Primitive.TextureEntry(part.Shape.TextureEntry, 0, part.Shape.TextureEntry.Length);
+ if (te == null)
+ return;
+
foreach (OSD elemOsd in matsArr)
{
if (elemOsd != null && elemOsd is OSDMap)
--
cgit v1.1
From 36d8a24a867fbbc95214653fec463aced8ba7c5f Mon Sep 17 00:00:00 2001
From: dahlia
Date: Mon, 20 Jan 2014 03:11:01 -0800
Subject: force SOG update when converting legacy materials to ensure changes
are persisted
---
OpenSim/Region/OptionalModules/Materials/MaterialsModule.cs | 2 ++
1 file changed, 2 insertions(+)
(limited to 'OpenSim/Region/OptionalModules/Materials/MaterialsModule.cs')
diff --git a/OpenSim/Region/OptionalModules/Materials/MaterialsModule.cs b/OpenSim/Region/OptionalModules/Materials/MaterialsModule.cs
index d8ec979..ce2a56a 100644
--- a/OpenSim/Region/OptionalModules/Materials/MaterialsModule.cs
+++ b/OpenSim/Region/OptionalModules/Materials/MaterialsModule.cs
@@ -215,6 +215,8 @@ namespace OpenSim.Region.OptionalModules.Materials
}
part.Shape.TextureEntry = te.GetBytes();
+ part.ParentGroup.HasGroupChanged = true;
+ part.ScheduleFullUpdate();
lock (part.DynAttrs)
part.DynAttrs.RemoveStore("OpenSim", "Materials");
--
cgit v1.1
From 1cae3664a52fe48965954afc19804b11720c4add Mon Sep 17 00:00:00 2001
From: dahlia
Date: Mon, 20 Jan 2014 11:53:33 -0800
Subject: add null texture entry face check before converting legacy materials
---
OpenSim/Region/OptionalModules/Materials/MaterialsModule.cs | 4 ++--
1 file changed, 2 insertions(+), 2 deletions(-)
(limited to 'OpenSim/Region/OptionalModules/Materials/MaterialsModule.cs')
diff --git a/OpenSim/Region/OptionalModules/Materials/MaterialsModule.cs b/OpenSim/Region/OptionalModules/Materials/MaterialsModule.cs
index ce2a56a..c4bc8a0 100644
--- a/OpenSim/Region/OptionalModules/Materials/MaterialsModule.cs
+++ b/OpenSim/Region/OptionalModules/Materials/MaterialsModule.cs
@@ -199,7 +199,7 @@ namespace OpenSim.Region.OptionalModules.Materials
bool used = false;
foreach (var face in te.FaceTextures)
- if (face.MaterialID == id)
+ if (face != null && face.MaterialID == id)
used = true;
if (used)
@@ -207,7 +207,7 @@ namespace OpenSim.Region.OptionalModules.Materials
var newId = StoreMaterialAsAsset(part.CreatorID, material, part);
foreach (var face in te.FaceTextures)
- if (face.MaterialID == id)
+ if (face != null && face.MaterialID == id)
face.MaterialID = newId;
}
}
--
cgit v1.1
From af58631f00b95081dc99f4f75e8ec6b031b8cf2a Mon Sep 17 00:00:00 2001
From: dahlia
Date: Mon, 20 Jan 2014 13:57:14 -0800
Subject: rather than converting existing materials to assets, just retrieve
them and make them available for viewing. Any new materials added to the
scene will become assets.
---
.../OptionalModules/Materials/MaterialsModule.cs | 44 ++++++----------------
1 file changed, 12 insertions(+), 32 deletions(-)
(limited to 'OpenSim/Region/OptionalModules/Materials/MaterialsModule.cs')
diff --git a/OpenSim/Region/OptionalModules/Materials/MaterialsModule.cs b/OpenSim/Region/OptionalModules/Materials/MaterialsModule.cs
index c4bc8a0..afb788b 100644
--- a/OpenSim/Region/OptionalModules/Materials/MaterialsModule.cs
+++ b/OpenSim/Region/OptionalModules/Materials/MaterialsModule.cs
@@ -149,12 +149,10 @@ namespace OpenSim.Region.OptionalModules.Materials
}
///
- /// Searches the part for any legacy materials stored in DynAttrs and converts them to assets, replacing
- /// the MaterialIDs in the TextureEntries for the part.
- /// Deletes the legacy materials from the part as they are no longer needed.
+ /// Finds any legacy materials stored in DynAttrs that may exist for this part and add them to 'm_regionMaterials'.
///
///
- private void ConvertLegacyMaterialsInPart(SceneObjectPart part)
+ private void GetLegacyStoredMaterialsInPart(SceneObjectPart part)
{
if (part.DynAttrs == null)
return;
@@ -183,10 +181,6 @@ namespace OpenSim.Region.OptionalModules.Materials
if (matsArr == null)
return;
- var te = new Primitive.TextureEntry(part.Shape.TextureEntry, 0, part.Shape.TextureEntry.Length);
- if (te == null)
- return;
-
foreach (OSD elemOsd in matsArr)
{
if (elemOsd != null && elemOsd is OSDMap)
@@ -194,32 +188,18 @@ namespace OpenSim.Region.OptionalModules.Materials
OSDMap matMap = elemOsd as OSDMap;
if (matMap.ContainsKey("ID") && matMap.ContainsKey("Material"))
{
- UUID id = matMap["ID"].AsUUID();
- OSDMap material = (OSDMap)matMap["Material"];
- bool used = false;
-
- foreach (var face in te.FaceTextures)
- if (face != null && face.MaterialID == id)
- used = true;
-
- if (used)
- { // store legacy material in new asset format, and update the part texture entry with the new hashed UUID
-
- var newId = StoreMaterialAsAsset(part.CreatorID, material, part);
- foreach (var face in te.FaceTextures)
- if (face != null && face.MaterialID == id)
- face.MaterialID = newId;
+ try
+ {
+ lock (m_regionMaterials)
+ m_regionMaterials[matMap["ID"].AsUUID()] = (OSDMap)matMap["Material"];
+ }
+ catch (Exception e)
+ {
+ m_log.Warn("[Materials]: exception decoding persisted legacy material: " + e.ToString());
}
}
}
}
-
- part.Shape.TextureEntry = te.GetBytes();
- part.ParentGroup.HasGroupChanged = true;
- part.ScheduleFullUpdate();
-
- lock (part.DynAttrs)
- part.DynAttrs.RemoveStore("OpenSim", "Materials");
}
///
@@ -230,12 +210,12 @@ namespace OpenSim.Region.OptionalModules.Materials
if (part.Shape == null)
return;
- ConvertLegacyMaterialsInPart(part);
-
var te = new Primitive.TextureEntry(part.Shape.TextureEntry, 0, part.Shape.TextureEntry.Length);
if (te == null)
return;
+ GetLegacyStoredMaterialsInPart(part);
+
GetStoredMaterialInFace(part, te.DefaultTexture);
foreach (Primitive.TextureEntryFace face in te.FaceTextures)
--
cgit v1.1