From 49d19e36507a01c657e9e9efb3edbfb5b15ddfa8 Mon Sep 17 00:00:00 2001
From: Diva Canto
Date: Fri, 4 Sep 2015 15:17:53 -0700
Subject: Moved DataSnapshot feature to OptionalModules too.

---
 .../OptionalModules/DataSnapshot/ObjectSnapshot.cs | 264 +++++++++++++++++++++
 1 file changed, 264 insertions(+)
 create mode 100644 OpenSim/Region/OptionalModules/DataSnapshot/ObjectSnapshot.cs

(limited to 'OpenSim/Region/OptionalModules/DataSnapshot/ObjectSnapshot.cs')

diff --git a/OpenSim/Region/OptionalModules/DataSnapshot/ObjectSnapshot.cs b/OpenSim/Region/OptionalModules/DataSnapshot/ObjectSnapshot.cs
new file mode 100644
index 0000000..0bb4044
--- /dev/null
+++ b/OpenSim/Region/OptionalModules/DataSnapshot/ObjectSnapshot.cs
@@ -0,0 +1,264 @@
+/*
+ * Copyright (c) Contributors, http://opensimulator.org/
+ * See CONTRIBUTORS.TXT for a full list of copyright holders.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are met:
+ *     * Redistributions of source code must retain the above copyright
+ *       notice, this list of conditions and the following disclaimer.
+ *     * Redistributions in binary form must reproduce the above copyright
+ *       notice, this list of conditions and the following disclaimer in the
+ *       documentation and/or other materials provided with the distribution.
+ *     * Neither the name of the OpenSimulator Project nor the
+ *       names of its contributors may be used to endorse or promote products
+ *       derived from this software without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+ * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+ * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
+ * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+ * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+ * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
+ * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+ * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+using System;
+using System.Collections.Generic;
+using System.Reflection;
+using System.Xml;
+using log4net;
+using OpenMetaverse;
+using OpenSim.Framework;
+using OpenSim.Region.DataSnapshot.Interfaces;
+using OpenSim.Region.Framework.Interfaces;
+using OpenSim.Region.Framework.Scenes;
+
+namespace OpenSim.Region.DataSnapshot.Providers
+{
+    public class ObjectSnapshot : IDataSnapshotProvider
+    {
+        private Scene m_scene = null;
+        // private DataSnapshotManager m_parent = null;
+        private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
+        private bool m_stale = true;
+
+        private static UUID m_DefaultImage = new UUID("89556747-24cb-43ed-920b-47caed15465f");
+        private static UUID m_BlankImage = new UUID("5748decc-f629-461c-9a36-a35a221fe21f");
+
+
+        public void Initialize(Scene scene, DataSnapshotManager parent)
+        {
+            m_scene = scene;
+            // m_parent = parent;
+
+            //To check for staleness, we must catch all incoming client packets.
+            m_scene.EventManager.OnNewClient += OnNewClient;
+            m_scene.EventManager.OnParcelPrimCountAdd += delegate(SceneObjectGroup obj) { this.Stale = true; };
+        }
+
+        public void OnNewClient(IClientAPI client)
+        {
+            //Detect object data changes by hooking into the IClientAPI.
+            //Very dirty, and breaks whenever someone changes the client API.
+
+            client.OnAddPrim += delegate (UUID ownerID, UUID groupID, Vector3 RayEnd, Quaternion rot,
+                PrimitiveBaseShape shape, byte bypassRaycast, Vector3 RayStart, UUID RayTargetID,
+                byte RayEndIsIntersection) { this.Stale = true; };
+            client.OnLinkObjects += delegate (IClientAPI remoteClient, uint parent, List<uint> children)
+                { this.Stale = true; };
+            client.OnDelinkObjects += delegate(List<uint> primIds, IClientAPI clientApi) { this.Stale = true; };
+            client.OnGrabUpdate += delegate(UUID objectID, Vector3 offset, Vector3 grapPos,
+                IClientAPI remoteClient, List<SurfaceTouchEventArgs> surfaceArgs) { this.Stale = true; };
+            client.OnObjectAttach += delegate(IClientAPI remoteClient, uint objectLocalID, uint AttachmentPt,
+                bool silent) { this.Stale = true; };
+            client.OnObjectDuplicate += delegate(uint localID, Vector3 offset, uint dupeFlags, UUID AgentID,
+                UUID GroupID) { this.Stale = true; };
+            client.OnObjectDuplicateOnRay += delegate(uint localID, uint dupeFlags, UUID AgentID, UUID GroupID,
+                UUID RayTargetObj, Vector3 RayEnd, Vector3 RayStart, bool BypassRaycast,
+                bool RayEndIsIntersection, bool CopyCenters, bool CopyRotates) { this.Stale = true; };
+            client.OnObjectIncludeInSearch += delegate(IClientAPI remoteClient, bool IncludeInSearch, uint localID)
+                { this.Stale = true; };
+            client.OnObjectPermissions += delegate(IClientAPI controller, UUID agentID, UUID sessionID,
+                byte field, uint localId, uint mask, byte set) { this.Stale = true; };
+            client.OnRezObject += delegate(IClientAPI remoteClient, UUID itemID, Vector3 RayEnd,
+                Vector3 RayStart, UUID RayTargetID, byte BypassRayCast, bool RayEndIsIntersection,
+                bool RezSelected,
+                bool RemoveItem, UUID fromTaskID) { this.Stale = true; };
+        }
+
+        public Scene GetParentScene
+        {
+            get { return m_scene; }
+        }
+
+        public XmlNode RequestSnapshotData(XmlDocument nodeFactory)
+        {
+            m_log.Debug("[DATASNAPSHOT]: Generating object data for scene " + m_scene.RegionInfo.RegionName);
+
+            XmlNode parent = nodeFactory.CreateNode(XmlNodeType.Element, "objectdata", "");
+            XmlNode node;
+
+            EntityBase[] entities = m_scene.Entities.GetEntities();
+            foreach (EntityBase entity in entities)
+            {
+                // only objects, not avatars
+                if (entity is SceneObjectGroup)
+                {
+                    SceneObjectGroup obj = (SceneObjectGroup)entity;
+
+//                    m_log.Debug("[DATASNAPSHOT]: Found object " + obj.Name + " in scene");
+
+                    // libomv will complain about PrimFlags.JointWheel
+                    // being obsolete, so we...
+                    #pragma warning disable 0612
+                    if ((obj.RootPart.Flags & PrimFlags.JointWheel) == PrimFlags.JointWheel)
+                    {
+                        SceneObjectPart m_rootPart = obj.RootPart;
+
+                        ILandObject land = m_scene.LandChannel.GetLandObject(m_rootPart.AbsolutePosition.X, m_rootPart.AbsolutePosition.Y);
+
+                        XmlNode xmlobject = nodeFactory.CreateNode(XmlNodeType.Element, "object", "");
+                        node = nodeFactory.CreateNode(XmlNodeType.Element, "uuid", "");
+                        node.InnerText = obj.UUID.ToString();
+                        xmlobject.AppendChild(node);
+
+                        node = nodeFactory.CreateNode(XmlNodeType.Element, "title", "");
+                        node.InnerText = m_rootPart.Name;
+                        xmlobject.AppendChild(node);
+
+                        node = nodeFactory.CreateNode(XmlNodeType.Element, "description", "");
+                        node.InnerText = m_rootPart.Description;
+                        xmlobject.AppendChild(node);
+
+                        node = nodeFactory.CreateNode(XmlNodeType.Element, "flags", "");
+                        node.InnerText = String.Format("{0:x}", (uint)m_rootPart.Flags);
+                        xmlobject.AppendChild(node);
+
+                        node = nodeFactory.CreateNode(XmlNodeType.Element, "regionuuid", "");
+                        node.InnerText = m_scene.RegionInfo.RegionSettings.RegionUUID.ToString();
+                        xmlobject.AppendChild(node);
+
+                        if (land != null && land.LandData != null)
+                        {
+                            node = nodeFactory.CreateNode(XmlNodeType.Element, "parceluuid", "");
+                            node.InnerText = land.LandData.GlobalID.ToString();
+                            xmlobject.AppendChild(node);
+                        }
+                        else
+                        {
+                            // Something is wrong with this object. Let's not list it.
+                            m_log.WarnFormat("[DATASNAPSHOT]: Bad data for object {0} ({1}) in region {2}", obj.Name, obj.UUID, m_scene.RegionInfo.RegionName);
+                            continue;
+                        }
+
+                        node = nodeFactory.CreateNode(XmlNodeType.Element, "location", "");
+                        Vector3 loc = obj.AbsolutePosition;
+                        node.InnerText = loc.X.ToString() + "/" + loc.Y.ToString() + "/" + loc.Z.ToString();
+                        xmlobject.AppendChild(node);
+
+                        string bestImage = GuessImage(obj);
+                        if (bestImage != string.Empty)
+                        {
+                            node = nodeFactory.CreateNode(XmlNodeType.Element, "image", "");
+                            node.InnerText = bestImage;
+                            xmlobject.AppendChild(node);
+                        }
+
+                        parent.AppendChild(xmlobject);
+                    }
+                    #pragma warning disable 0612
+                }
+            }
+            this.Stale = false;
+            return parent;
+        }
+
+        public String Name
+        {
+            get { return "ObjectSnapshot"; }
+        }
+
+        public bool Stale
+        {
+            get
+            {
+                return m_stale;
+            }
+            set
+            {
+                m_stale = value;
+
+                if (m_stale)
+                    OnStale(this);
+            }
+        }
+
+        public event ProviderStale OnStale;
+
+        /// <summary>
+        /// Guesses the best image, based on a simple heuristic. It guesses only for boxes.
+        /// We're optimizing for boxes, because those are the most common objects
+        /// marked "Show in search" -- boxes with content inside.For other shapes,
+        /// it's really hard to tell which texture should be grabbed.
+        /// </summary>
+        /// <param name="sog"></param>
+        /// <returns></returns>
+        private string GuessImage(SceneObjectGroup sog)
+        {
+            string bestguess = string.Empty;
+            Dictionary<UUID, int> counts = new Dictionary<UUID, int>();
+
+            PrimitiveBaseShape shape = sog.RootPart.Shape;
+            if (shape != null && shape.ProfileShape == ProfileShape.Square)
+            {
+                Primitive.TextureEntry textures = shape.Textures;
+                if (textures != null)
+                {
+                    if (textures.DefaultTexture != null &&
+                        textures.DefaultTexture.TextureID != UUID.Zero &&
+                        textures.DefaultTexture.TextureID != m_DefaultImage &&
+                        textures.DefaultTexture.TextureID != m_BlankImage &&
+                        textures.DefaultTexture.RGBA.A < 50f)
+                    {
+                        counts[textures.DefaultTexture.TextureID] = 8;
+                    }
+
+                    if (textures.FaceTextures != null)
+                    {
+                        foreach (Primitive.TextureEntryFace tentry in textures.FaceTextures)
+                        {
+                            if (tentry != null)
+                            {
+                                if (tentry.TextureID != UUID.Zero && tentry.TextureID != m_DefaultImage && tentry.TextureID != m_BlankImage && tentry.RGBA.A < 50)
+                                {
+                                    int c = 0;
+                                    counts.TryGetValue(tentry.TextureID, out c);
+                                    counts[tentry.TextureID] = c + 1;
+                                    // decrease the default texture count
+                                    if (counts.ContainsKey(textures.DefaultTexture.TextureID))
+                                        counts[textures.DefaultTexture.TextureID] = counts[textures.DefaultTexture.TextureID] - 1;
+                                }
+                            }
+                        }
+                    }
+
+                    // Let's pick the most unique texture
+                    int min = 9999;
+                    foreach (KeyValuePair<UUID, int> kv in counts)
+                    {
+                        if (kv.Value < min && kv.Value >= 1)
+                        {
+                            bestguess = kv.Key.ToString();
+                            min = kv.Value;
+                        }
+                    }
+                }
+            }
+
+            return bestguess;
+        }
+    }
+}
-- 
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