From 205b2f7ea4aacb66304d3e9a5c70c5001fdeda4d Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Sat, 4 Jun 2011 03:01:52 +0100 Subject: Remove the unmaintained 'CMS' framework, which was really a 'source-control' experiment from 2008. This hasn't been touched for about 2 years and I haven't being using it. If this is wrong then please let me know. --- .../ContentManagementSystem/CMModel.cs | 365 --------------------- 1 file changed, 365 deletions(-) delete mode 100644 OpenSim/Region/OptionalModules/ContentManagementSystem/CMModel.cs (limited to 'OpenSim/Region/OptionalModules/ContentManagementSystem/CMModel.cs') diff --git a/OpenSim/Region/OptionalModules/ContentManagementSystem/CMModel.cs b/OpenSim/Region/OptionalModules/ContentManagementSystem/CMModel.cs deleted file mode 100644 index 3a6996e..0000000 --- a/OpenSim/Region/OptionalModules/ContentManagementSystem/CMModel.cs +++ /dev/null @@ -1,365 +0,0 @@ -/* - * Copyright (c) Contributors, http://opensimulator.org/ - * See CONTRIBUTORS.TXT for a full list of copyright holders. - * - * Redistribution and use in source and binary forms, with or without - * modification, are permitted provided that the following conditions are met: - * * Redistributions of source code must retain the above copyright - * notice, this list of conditions and the following disclaimer. - * * Redistributions in binary form must reproduce the above copyright - * notice, this list of conditions and the following disclaimer in the - * documentation and/or other materials provided with the distribution. - * * Neither the name of the OpenSimulator Project nor the - * names of its contributors may be used to endorse or promote products - * derived from this software without specific prior written permission. - * - * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY - * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED - * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE - * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY - * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES - * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; - * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND - * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT - * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS - * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. - */ - -using System; -using System.Collections; -using System.Collections.Generic; -using System.Diagnostics; - -using OpenMetaverse; - -using OpenSim; -using OpenSim.Framework; -using OpenSim.Region.Framework.Interfaces; -using OpenSim.Region.Framework.Scenes; -using OpenSim.Region.Framework.Scenes.Serialization; -using OpenSim.Region.Physics.Manager; - -using log4net; - -namespace OpenSim.Region.OptionalModules.ContentManagement -{ - public class CMModel - { - #region Static Fields - - static float TimeToUpdate = 0; - static float TimeToConvertXml = 0; - private static readonly log4net.ILog m_log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType); - - #endregion Static Fields - - #region Fields - - /// - /// The class that contains all auras and metaentities used in the CMS. - /// - CMEntityCollection m_MetaEntityCollection = new CMEntityCollection(); - IContentDatabase m_database = null; - - #endregion Fields - - #region Constructors - - public CMModel() - { - } - - #endregion Constructors - - #region Public Properties - - public CMEntityCollection MetaEntityCollection - { - get { return m_MetaEntityCollection; } - } - - #endregion Public Properties - - #region Public Methods - - /// - /// Compares the scene's object group list to the list of meta entities. If there is an object group that does not have a corresponding meta entity - /// it is a new part that must have a green aura (for diff mode). - /// Returns list of ContentManagementEntities - /// - public ArrayList CheckForNewEntitiesMissingAuras(Scene scene) - { - ArrayList missingList = null; - ArrayList newList = new ArrayList(); - - m_log.Debug("[CONTENT MANAGEMENT] Checking for new scene object parts in scene: " + scene.RegionInfo.RegionName); - - //Check if the current scene has groups not included in the current list of MetaEntities - //If so, then the current scene's parts that are new should be marked green. - missingList = m_MetaEntityCollection.CheckForMissingEntities(scene.GetEntities()); - - foreach (Object missingPart in missingList) - { - if (m_MetaEntityCollection.Auras.ContainsKey(((SceneObjectPart)missingPart).UUID)) - continue; - newList.Add(m_MetaEntityCollection.CreateAuraForNewlyCreatedEntity((SceneObjectPart)missingPart)); - } - m_log.Info("Number of missing objects found: " + newList.Count); - return newList; - } - - /// - /// Uses the database to serialize all current scene objects into xml and save into a database with an accompanying log message. - /// - public void CommitRegion(Scene scene, String logMessage) - { - m_log.Debug("[CONTENT MANAG] saving " + scene.RegionInfo.RegionName + " with log message: " + logMessage + " length of message: " + logMessage.Length); - m_database.SaveRegion(scene.RegionInfo.RegionID, scene.RegionInfo.RegionName, logMessage); - m_log.Debug("[CONTENT MANAG] the region name we are dealing with heeeeeeeere: " + scene.RegionInfo.RegionName); - } - - public void DeleteAllMetaObjects() - { - m_MetaEntityCollection.ClearAll(); - } - - public ContentManagementEntity FindMetaEntityAffectedByUndo(UUID uuid) - { - ContentManagementEntity ent = GetMetaGroupByPrim(uuid); - return ent; - } - - //-------------------------------- HELPERS --------------------------------------------------------------------// - public ContentManagementEntity GetMetaGroupByPrim(UUID uuid) - { - foreach (Object ent in m_MetaEntityCollection.Entities.Values) - { - if (((ContentManagementEntity)ent).HasChildPrim(uuid)) - return (ContentManagementEntity)ent; - } - return null; - } - - public void Initialise(string database) - { - if (database == "FileSystemDatabase") - m_database = new FileSystemDatabase(); - else if (database == "GitDatabase") - m_database = new GitDatabase(); - } - - public void InitialiseDatabase(Scene scene, string dir) - { - m_database.Initialise(scene, dir); - } - - /// - /// Should be called just once to finish initializing the database. - /// - public void PostInitialise() - { - m_database.PostInitialise(); - } - - /// - /// Removes the green aura when an a new scene object group is deleted. - /// - public void RemoveOrUpdateDeletedEntity(SceneObjectGroup group) - { - // Deal with new parts not revisioned that have been deleted. - SceneObjectPart[] parts = group.Parts; - for (int i = 0; i < parts.Length; i++) - { - if (m_MetaEntityCollection.Auras.ContainsKey(parts[i].UUID)) - m_MetaEntityCollection.RemoveNewlyCreatedEntityAura(parts[i].UUID); - } - } - - /// - /// Retrieves the latest revision of a region in xml form, - /// converts it to scene object groups and scene presences, - /// swaps the current scene's entity list with the revision's list. - /// Note: Since deleted objects while - /// - public void RollbackRegion(Scene scene) - { - System.Collections.ArrayList xmllist = null; - SceneObjectGroup temp = null; - System.Collections.Hashtable deleteListUUIDs = new Hashtable(); -// Dictionary SearchList = new Dictionary(); - Dictionary ReplacementList = new Dictionary(); - int revision = m_database.GetMostRecentRevision(scene.RegionInfo.RegionID); -// EntityBase[] searchArray; - - xmllist = m_database.GetRegionObjectXMLList(scene.RegionInfo.RegionID, revision); - if (xmllist == null) - { - m_log.Info("[CMMODEL]: Region (" + scene.RegionInfo.RegionID + ") does not have given revision number (" + revision + ")."); - return; - } - - m_log.Info("[CMMODEL]: Region (" + scene.RegionInfo.RegionID + ") revision number (" + revision + ")."); - m_log.Info("[CMMODEL]: Scene Objects = " + xmllist.Count); - m_log.Info("[CMMODEL]: Converting scene entities list to specified revision."); - - m_log.ErrorFormat("[CMMODEL]: 1"); - - foreach (string xml in xmllist) - { - try - { - temp = SceneObjectSerializer.FromXml2Format(xml); - temp.SetScene(scene); - - SceneObjectPart[] parts = temp.Parts; - for (int i = 0; i < parts.Length; i++) - parts[i].RegionHandle = scene.RegionInfo.RegionHandle; - - ReplacementList.Add(temp.UUID, (EntityBase)temp); - } - catch (Exception e) - { - m_log.Info("[CMMODEL]: Error while creating replacement list for rollback: " + e); - } - } - - //If in scene but not in revision and not a client, remove them - while (true) - { - try - { - foreach (EntityBase entity in scene.GetEntities()) - { - if (entity == null) - continue; - - if (entity is ScenePresence) - { - ReplacementList.Add(entity.UUID, entity); - continue; - } - else //if (!ReplacementList.ContainsKey(entity.UUID)) - deleteListUUIDs.Add(entity.UUID, 0); - } - } - catch(Exception e) - { - m_log.ErrorFormat("[CMMODEL]: " + e); - deleteListUUIDs.Clear(); - ReplacementList.Clear(); - continue; - } - break; - } - - foreach (UUID uuid in deleteListUUIDs.Keys) - { - try - { - // I thought that the DeleteGroup() function would handle all of this, but it doesn't. I'm not sure WHAT it handles. - ((SceneObjectGroup)scene.Entities[uuid]).DetachFromBackup(); - scene.PhysicsScene.RemovePrim(((SceneObjectGroup)scene.Entities[uuid]).RootPart.PhysActor); - scene.SendKillObject(scene.Entities[uuid].LocalId); - scene.SceneGraph.DeleteSceneObject(uuid, false); - ((SceneObjectGroup)scene.Entities[uuid]).DeleteGroupFromScene(false); - } - catch(Exception e) - { - m_log.ErrorFormat("[CMMODEL]: Error while removing objects from scene: " + e); - } - } - - lock (scene) - { - scene.Entities.Clear(); - - foreach (KeyValuePair kvp in ReplacementList) - { - scene.Entities.Add(kvp.Value); - } - } - - foreach (EntityBase ent in ReplacementList.Values) - { - try - { - if (!(ent is SceneObjectGroup)) - continue; - - if ((((SceneObjectGroup)ent).RootPart.GetEffectiveObjectFlags() & (uint) PrimFlags.Phantom) == 0) - ((SceneObjectGroup)ent).ApplyPhysics(true); - ((SceneObjectGroup)ent).AttachToBackup(); - ((SceneObjectGroup)ent).HasGroupChanged = true; // If not true, then attaching to backup does nothing because no change is detected. - ((SceneObjectGroup)ent).ScheduleGroupForFullUpdate(); - } - catch(Exception e) - { - m_log.ErrorFormat("[CMMODEL]: Error while attaching new scene entities to backup and scheduling for a full update: " + e); - } - } - m_log.Info("[CMMODEL]: Scheduling a backup of new scene object groups to backup."); - scene.Backup(true); - } - - /// - /// Downloads the latest revision of the given scene and converts the xml file to CMEntities. After this method, the view can find the differences - /// and display the differences to clients. - /// - public void UpdateCMEntities(Scene scene) - { - Stopwatch x = new Stopwatch(); - x.Start(); - - System.Collections.ArrayList xmllist = null; - m_log.Debug("[CONTENT MANAGEMENT] Retrieving object xml files for region: " + scene.RegionInfo.RegionID); - xmllist = m_database.GetRegionObjectXMLList(scene.RegionInfo.RegionID); - m_log.Info("[FSDB]: got list"); - if (xmllist == null) - return; - - Stopwatch y = new Stopwatch(); - y.Start(); - foreach (string xml in xmllist) - m_MetaEntityCollection.CreateNewEntity(xml, scene); - y.Stop(); - TimeToConvertXml += y.ElapsedMilliseconds; - m_log.Info("[FileSystemDatabase] Time spent converting xml to metaentities for " + scene.RegionInfo.RegionName + ": " + y.ElapsedMilliseconds); - m_log.Info("[FileSystemDatabase] Time spent converting xml to metaentities so far: " + TimeToConvertXml); - - m_log.Info("[FSDB]: checking for new scene object parts missing green auras and create the auras"); - CheckForNewEntitiesMissingAuras(scene); - - x.Stop(); - TimeToUpdate += x.ElapsedMilliseconds; - m_log.Info("[FileSystemDatabase] Time spent Updating entity list for " + scene.RegionInfo.RegionName + ": " + x.ElapsedMilliseconds); - m_log.Info("[FileSystemDatabase] Time spent Updating so far: " + TimeToUpdate); - } - - /// - /// Detects if a scene object group from the scene list has moved or changed scale. The green aura - /// that surrounds the object is then moved or scaled with the group. - /// - public System.Collections.ArrayList UpdateNormalEntityEffects(SceneObjectGroup group) - { - System.Collections.ArrayList auraList = new System.Collections.ArrayList(); - if (group == null) - return null; - - SceneObjectPart[] parts = group.Parts; - for (int i = 0; i < parts.Length; i++) - { - SceneObjectPart part = parts[i]; - if (m_MetaEntityCollection.Auras.ContainsKey(part.UUID)) - { - ((AuraMetaEntity)m_MetaEntityCollection.Auras[part.UUID]).SetAura(new Vector3(0, 254, 0), part.Scale); - ((AuraMetaEntity)m_MetaEntityCollection.Auras[part.UUID]).RootPart.GroupPosition = part.GetWorldPosition(); - auraList.Add((AuraMetaEntity)m_MetaEntityCollection.Auras[part.UUID]); - } - } - - return auraList; - } - - #endregion Public Methods - } -} -- cgit v1.1