From e384ff604e081970ae9351431115a87e82345b18 Mon Sep 17 00:00:00 2001
From: Justin Clark-Casey (justincc)
Date: Tue, 20 Aug 2013 17:43:02 +0100
Subject: Add experimental "sit user name" and "stand user name" console
commands in SitStandCommandsModule.
"sit user name" will currently only sit the given avatar on prims which have a sit target set and are not already sat upon.
Chiefly for debug purposes.
---
.../Avatar/SitStand/SitStandCommandsModule.cs | 180 +++++++++++++++++++++
1 file changed, 180 insertions(+)
create mode 100644 OpenSim/Region/OptionalModules/Avatar/SitStand/SitStandCommandsModule.cs
(limited to 'OpenSim/Region/OptionalModules/Avatar/SitStand')
diff --git a/OpenSim/Region/OptionalModules/Avatar/SitStand/SitStandCommandsModule.cs b/OpenSim/Region/OptionalModules/Avatar/SitStand/SitStandCommandsModule.cs
new file mode 100644
index 0000000..874723c
--- /dev/null
+++ b/OpenSim/Region/OptionalModules/Avatar/SitStand/SitStandCommandsModule.cs
@@ -0,0 +1,180 @@
+/*
+ * Copyright (c) Contributors, http://opensimulator.org/
+ * See CONTRIBUTORS.TXT for a full list of copyright holders.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are met:
+ * * Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * * Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ * * Neither the name of the OpenSimulator Project nor the
+ * names of its contributors may be used to endorse or promote products
+ * derived from this software without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+ * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+ * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
+ * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+ * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+ * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
+ * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+ * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+using System;
+using System.Collections.Generic;
+using System.Linq;
+using System.Reflection;
+using System.Text;
+using log4net;
+using Mono.Addins;
+using Nini.Config;
+using OpenMetaverse;
+using OpenSim.Framework;
+using OpenSim.Framework.Console;
+using OpenSim.Framework.Monitoring;
+using OpenSim.Region.ClientStack.LindenUDP;
+using OpenSim.Region.Framework.Interfaces;
+using OpenSim.Region.Framework.Scenes;
+using OpenSim.Region.Framework.Scenes.Animation;
+using OpenSim.Services.Interfaces;
+
+namespace OpenSim.Region.OptionalModules.Avatar.SitStand
+{
+ ///
+ /// A module that just holds commands for changing avatar sitting and standing states.
+ ///
+ [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "AnimationsCommandModule")]
+ public class SitStandCommandModule : INonSharedRegionModule
+ {
+// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
+
+ private Scene m_scene;
+
+ public string Name { get { return "SitStand Command Module"; } }
+
+ public Type ReplaceableInterface { get { return null; } }
+
+ public void Initialise(IConfigSource source)
+ {
+// m_log.DebugFormat("[ANIMATIONS COMMAND MODULE]: INITIALIZED MODULE");
+ }
+
+ public void PostInitialise()
+ {
+// m_log.DebugFormat("[ANIMATIONS COMMAND MODULE]: POST INITIALIZED MODULE");
+ }
+
+ public void Close()
+ {
+// m_log.DebugFormat("[ANIMATIONS COMMAND MODULE]: CLOSED MODULE");
+ }
+
+ public void AddRegion(Scene scene)
+ {
+// m_log.DebugFormat("[ANIMATIONS COMMAND MODULE]: REGION {0} ADDED", scene.RegionInfo.RegionName);
+ }
+
+ public void RemoveRegion(Scene scene)
+ {
+// m_log.DebugFormat("[ATTACHMENTS COMMAND MODULE]: REGION {0} REMOVED", scene.RegionInfo.RegionName);
+ }
+
+ public void RegionLoaded(Scene scene)
+ {
+// m_log.DebugFormat("[ANIMATIONS COMMAND MODULE]: REGION {0} LOADED", scene.RegionInfo.RegionName);
+
+ m_scene = scene;
+
+ scene.AddCommand(
+ "Users", this, "sit user name",
+ "sit user name ",
+ "Sit the named user on an unoccupied object with a sit target.\n"
+ + "If there are no such objects then nothing happens",
+ HandleSitUserNameCommand);
+
+ scene.AddCommand(
+ "Users", this, "stand user name",
+ "stand user name ",
+ "Stand the named user.",
+ HandleStandUserNameCommand);
+ }
+
+ protected void HandleSitUserNameCommand(string module, string[] cmd)
+ {
+ if (MainConsole.Instance.ConsoleScene != m_scene && MainConsole.Instance.ConsoleScene != null)
+ return;
+
+ if (cmd.Length != 5)
+ {
+ MainConsole.Instance.Output("Usage: sit user name ");
+ return;
+ }
+
+ string firstName = cmd[3];
+ string lastName = cmd[4];
+
+ ScenePresence sp = m_scene.GetScenePresence(firstName, lastName);
+
+ if (sp == null || sp.IsChildAgent)
+ return;
+
+ SceneObjectPart sitPart = null;
+ List sceneObjects = m_scene.GetSceneObjectGroups();
+
+ foreach (SceneObjectGroup sceneObject in sceneObjects)
+ {
+ foreach (SceneObjectPart part in sceneObject.Parts)
+ {
+ if (part.IsSitTargetSet && part.SitTargetAvatar == UUID.Zero)
+ {
+ sitPart = part;
+ break;
+ }
+ }
+ }
+
+ if (sitPart != null)
+ {
+ MainConsole.Instance.OutputFormat(
+ "Sitting {0} on {1} {2} in {3}",
+ sp.Name, sitPart.ParentGroup.Name, sitPart.ParentGroup.UUID, m_scene.Name);
+
+ sp.HandleAgentRequestSit(sp.ControllingClient, sp.UUID, sitPart.UUID, Vector3.Zero);
+ sp.HandleAgentSit(sp.ControllingClient, sp.UUID);
+ }
+ else
+ {
+ MainConsole.Instance.OutputFormat(
+ "Could not find any unoccupied set seat on which to sit {0} in {1}",
+ sp.Name, m_scene.Name);
+ }
+ }
+
+ protected void HandleStandUserNameCommand(string module, string[] cmd)
+ {
+ if (MainConsole.Instance.ConsoleScene != m_scene && MainConsole.Instance.ConsoleScene != null)
+ return;
+
+ if (cmd.Length != 5)
+ {
+ MainConsole.Instance.Output("Usage: stand user name ");
+ return;
+ }
+
+ string firstName = cmd[3];
+ string lastName = cmd[4];
+
+ ScenePresence sp = m_scene.GetScenePresence(firstName, lastName);
+
+ if (sp == null || sp.IsChildAgent)
+ return;
+
+ sp.StandUp();
+ }
+ }
+}
\ No newline at end of file
--
cgit v1.1
From 43940f656210d5e572ef05bd223b3959513ee687 Mon Sep 17 00:00:00 2001
From: Justin Clark-Casey (justincc)
Date: Tue, 20 Aug 2013 18:13:40 +0100
Subject: Add --regex options to "sit user name" and "stand user name" console
commands to sit/stand many avatars at once.
Currently, first name and last name are input separate but are concatenated with a space in the middle to form a regex.
So to sit all bots with the first name "ima", for instance, the command is "sit user name --regex ima .*"
---
.../Avatar/SitStand/SitStandCommandsModule.cs | 131 +++++++++++++--------
1 file changed, 81 insertions(+), 50 deletions(-)
(limited to 'OpenSim/Region/OptionalModules/Avatar/SitStand')
diff --git a/OpenSim/Region/OptionalModules/Avatar/SitStand/SitStandCommandsModule.cs b/OpenSim/Region/OptionalModules/Avatar/SitStand/SitStandCommandsModule.cs
index 874723c..e9cb213 100644
--- a/OpenSim/Region/OptionalModules/Avatar/SitStand/SitStandCommandsModule.cs
+++ b/OpenSim/Region/OptionalModules/Avatar/SitStand/SitStandCommandsModule.cs
@@ -30,18 +30,16 @@ using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using System.Text;
+using System.Text.RegularExpressions;
using log4net;
using Mono.Addins;
+using NDesk.Options;
using Nini.Config;
using OpenMetaverse;
using OpenSim.Framework;
using OpenSim.Framework.Console;
-using OpenSim.Framework.Monitoring;
-using OpenSim.Region.ClientStack.LindenUDP;
using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes;
-using OpenSim.Region.Framework.Scenes.Animation;
-using OpenSim.Services.Interfaces;
namespace OpenSim.Region.OptionalModules.Avatar.SitStand
{
@@ -92,89 +90,122 @@ namespace OpenSim.Region.OptionalModules.Avatar.SitStand
scene.AddCommand(
"Users", this, "sit user name",
- "sit user name ",
- "Sit the named user on an unoccupied object with a sit target.\n"
- + "If there are no such objects then nothing happens",
+ "sit user name [--regex] ",
+ "Sit the named user on an unoccupied object with a sit target.",
+ "If there are no such objects then nothing happens.\n"
+ + "If --regex is specified then the names are treated as regular expressions.",
HandleSitUserNameCommand);
scene.AddCommand(
"Users", this, "stand user name",
- "stand user name ",
+ "stand user name [--regex] ",
"Stand the named user.",
+ "If --regex is specified then the names are treated as regular expressions.",
HandleStandUserNameCommand);
}
- protected void HandleSitUserNameCommand(string module, string[] cmd)
+ private void HandleSitUserNameCommand(string module, string[] cmd)
{
if (MainConsole.Instance.ConsoleScene != m_scene && MainConsole.Instance.ConsoleScene != null)
return;
- if (cmd.Length != 5)
+ if (cmd.Length < 5)
{
- MainConsole.Instance.Output("Usage: sit user name ");
+ MainConsole.Instance.Output("Usage: sit user name [--regex] ");
return;
}
- string firstName = cmd[3];
- string lastName = cmd[4];
+ List scenePresences = GetScenePresences(cmd);
- ScenePresence sp = m_scene.GetScenePresence(firstName, lastName);
-
- if (sp == null || sp.IsChildAgent)
- return;
-
- SceneObjectPart sitPart = null;
- List sceneObjects = m_scene.GetSceneObjectGroups();
-
- foreach (SceneObjectGroup sceneObject in sceneObjects)
+ foreach (ScenePresence sp in scenePresences)
{
- foreach (SceneObjectPart part in sceneObject.Parts)
+ SceneObjectPart sitPart = null;
+ List sceneObjects = m_scene.GetSceneObjectGroups();
+
+ foreach (SceneObjectGroup sceneObject in sceneObjects)
{
- if (part.IsSitTargetSet && part.SitTargetAvatar == UUID.Zero)
+ foreach (SceneObjectPart part in sceneObject.Parts)
{
- sitPart = part;
- break;
+ if (part.IsSitTargetSet && part.SitTargetAvatar == UUID.Zero)
+ {
+ sitPart = part;
+ break;
+ }
}
}
- }
- if (sitPart != null)
- {
- MainConsole.Instance.OutputFormat(
- "Sitting {0} on {1} {2} in {3}",
- sp.Name, sitPart.ParentGroup.Name, sitPart.ParentGroup.UUID, m_scene.Name);
+ if (sitPart != null)
+ {
+ MainConsole.Instance.OutputFormat(
+ "Sitting {0} on {1} {2} in {3}",
+ sp.Name, sitPart.ParentGroup.Name, sitPart.ParentGroup.UUID, m_scene.Name);
- sp.HandleAgentRequestSit(sp.ControllingClient, sp.UUID, sitPart.UUID, Vector3.Zero);
- sp.HandleAgentSit(sp.ControllingClient, sp.UUID);
- }
- else
- {
- MainConsole.Instance.OutputFormat(
- "Could not find any unoccupied set seat on which to sit {0} in {1}",
- sp.Name, m_scene.Name);
+ sp.HandleAgentRequestSit(sp.ControllingClient, sp.UUID, sitPart.UUID, Vector3.Zero);
+ sp.HandleAgentSit(sp.ControllingClient, sp.UUID);
+ }
+ else
+ {
+ MainConsole.Instance.OutputFormat(
+ "Could not find any unoccupied set seat on which to sit {0} in {1}. Aborting",
+ sp.Name, m_scene.Name);
+
+ break;
+ }
}
}
- protected void HandleStandUserNameCommand(string module, string[] cmd)
+ private void HandleStandUserNameCommand(string module, string[] cmd)
{
if (MainConsole.Instance.ConsoleScene != m_scene && MainConsole.Instance.ConsoleScene != null)
return;
- if (cmd.Length != 5)
+ if (cmd.Length < 5)
{
- MainConsole.Instance.Output("Usage: stand user name ");
+ MainConsole.Instance.Output("Usage: stand user name [--regex] ");
return;
}
- string firstName = cmd[3];
- string lastName = cmd[4];
+ List scenePresences = GetScenePresences(cmd);
- ScenePresence sp = m_scene.GetScenePresence(firstName, lastName);
-
- if (sp == null || sp.IsChildAgent)
- return;
+ foreach (ScenePresence sp in scenePresences)
+ {
+ MainConsole.Instance.OutputFormat("Standing {0} in {1}", sp.Name, m_scene.Name);
+ sp.StandUp();
+ }
+ }
+
+ private List GetScenePresences(string[] cmdParams)
+ {
+ bool useRegex = false;
+ OptionSet options = new OptionSet().Add("regex", v=> useRegex = v != null );
+
+ List mainParams = options.Parse(cmdParams);
+
+ string firstName = mainParams[3];
+ string lastName = mainParams[4];
+
+ List scenePresencesMatched = new List();
+
+ if (useRegex)
+ {
+ Regex nameRegex = new Regex(string.Format("{0} {1}", firstName, lastName));
+ List scenePresences = m_scene.GetScenePresences();
+
+ foreach (ScenePresence sp in scenePresences)
+ {
+ if (!sp.IsChildAgent && nameRegex.IsMatch(sp.Name))
+ scenePresencesMatched.Add(sp);
+ }
+ }
+ else
+ {
+ ScenePresence sp = m_scene.GetScenePresence(firstName, lastName);
+
+ if (sp != null && !sp.IsChildAgent)
+ scenePresencesMatched.Add(sp);
+ }
- sp.StandUp();
+ return scenePresencesMatched;
}
}
}
\ No newline at end of file
--
cgit v1.1
From 832c35d4d5288de0f976e40ede1c8f2ad7df4bcf Mon Sep 17 00:00:00 2001
From: Justin Clark-Casey (justincc)
Date: Thu, 22 Aug 2013 20:05:57 +0100
Subject: Stop "sit user name" and "stand user name" console commands from
trying to sit/stand avatars already sitting/standing
---
.../OptionalModules/Avatar/SitStand/SitStandCommandsModule.cs | 10 ++++++++--
1 file changed, 8 insertions(+), 2 deletions(-)
(limited to 'OpenSim/Region/OptionalModules/Avatar/SitStand')
diff --git a/OpenSim/Region/OptionalModules/Avatar/SitStand/SitStandCommandsModule.cs b/OpenSim/Region/OptionalModules/Avatar/SitStand/SitStandCommandsModule.cs
index e9cb213..4a591cf 100644
--- a/OpenSim/Region/OptionalModules/Avatar/SitStand/SitStandCommandsModule.cs
+++ b/OpenSim/Region/OptionalModules/Avatar/SitStand/SitStandCommandsModule.cs
@@ -119,6 +119,9 @@ namespace OpenSim.Region.OptionalModules.Avatar.SitStand
foreach (ScenePresence sp in scenePresences)
{
+ if (sp.SitGround || sp.IsSatOnObject)
+ continue;
+
SceneObjectPart sitPart = null;
List sceneObjects = m_scene.GetSceneObjectGroups();
@@ -169,8 +172,11 @@ namespace OpenSim.Region.OptionalModules.Avatar.SitStand
foreach (ScenePresence sp in scenePresences)
{
- MainConsole.Instance.OutputFormat("Standing {0} in {1}", sp.Name, m_scene.Name);
- sp.StandUp();
+ if (sp.SitGround || sp.IsSatOnObject)
+ {
+ MainConsole.Instance.OutputFormat("Standing {0} in {1}", sp.Name, m_scene.Name);
+ sp.StandUp();
+ }
}
}
--
cgit v1.1
From beb9d966f9efb571b3d6635ba2500b6b0e685fc0 Mon Sep 17 00:00:00 2001
From: Justin Clark-Casey (justincc)
Date: Thu, 22 Aug 2013 22:49:23 +0100
Subject: Stop "handle sit user name" command from trying to sit avatars on
objects which have sit positions but are attachments
---
.../Region/OptionalModules/Avatar/SitStand/SitStandCommandsModule.cs | 3 +++
1 file changed, 3 insertions(+)
(limited to 'OpenSim/Region/OptionalModules/Avatar/SitStand')
diff --git a/OpenSim/Region/OptionalModules/Avatar/SitStand/SitStandCommandsModule.cs b/OpenSim/Region/OptionalModules/Avatar/SitStand/SitStandCommandsModule.cs
index 4a591cf..5a6b284 100644
--- a/OpenSim/Region/OptionalModules/Avatar/SitStand/SitStandCommandsModule.cs
+++ b/OpenSim/Region/OptionalModules/Avatar/SitStand/SitStandCommandsModule.cs
@@ -127,6 +127,9 @@ namespace OpenSim.Region.OptionalModules.Avatar.SitStand
foreach (SceneObjectGroup sceneObject in sceneObjects)
{
+ if (sceneObject.IsAttachment)
+ continue;
+
foreach (SceneObjectPart part in sceneObject.Parts)
{
if (part.IsSitTargetSet && part.SitTargetAvatar == UUID.Zero)
--
cgit v1.1