From 134f86e8d5c414409631b25b8c6f0ee45fbd8631 Mon Sep 17 00:00:00 2001
From: David Walter Seikel
Date: Thu, 3 Nov 2016 21:44:39 +1000
Subject: Initial update to OpenSim 0.8.2.1 source code.
---
.../Avatar/SitStand/SitStandCommandsModule.cs | 220 +++++++++++++++++++++
1 file changed, 220 insertions(+)
create mode 100644 OpenSim/Region/OptionalModules/Avatar/SitStand/SitStandCommandsModule.cs
(limited to 'OpenSim/Region/OptionalModules/Avatar/SitStand/SitStandCommandsModule.cs')
diff --git a/OpenSim/Region/OptionalModules/Avatar/SitStand/SitStandCommandsModule.cs b/OpenSim/Region/OptionalModules/Avatar/SitStand/SitStandCommandsModule.cs
new file mode 100644
index 0000000..5a6b284
--- /dev/null
+++ b/OpenSim/Region/OptionalModules/Avatar/SitStand/SitStandCommandsModule.cs
@@ -0,0 +1,220 @@
+/*
+ * Copyright (c) Contributors, http://opensimulator.org/
+ * See CONTRIBUTORS.TXT for a full list of copyright holders.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are met:
+ * * Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * * Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ * * Neither the name of the OpenSimulator Project nor the
+ * names of its contributors may be used to endorse or promote products
+ * derived from this software without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+ * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+ * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
+ * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+ * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+ * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
+ * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+ * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+using System;
+using System.Collections.Generic;
+using System.Linq;
+using System.Reflection;
+using System.Text;
+using System.Text.RegularExpressions;
+using log4net;
+using Mono.Addins;
+using NDesk.Options;
+using Nini.Config;
+using OpenMetaverse;
+using OpenSim.Framework;
+using OpenSim.Framework.Console;
+using OpenSim.Region.Framework.Interfaces;
+using OpenSim.Region.Framework.Scenes;
+
+namespace OpenSim.Region.OptionalModules.Avatar.SitStand
+{
+ ///
+ /// A module that just holds commands for changing avatar sitting and standing states.
+ ///
+ [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "AnimationsCommandModule")]
+ public class SitStandCommandModule : INonSharedRegionModule
+ {
+// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
+
+ private Scene m_scene;
+
+ public string Name { get { return "SitStand Command Module"; } }
+
+ public Type ReplaceableInterface { get { return null; } }
+
+ public void Initialise(IConfigSource source)
+ {
+// m_log.DebugFormat("[ANIMATIONS COMMAND MODULE]: INITIALIZED MODULE");
+ }
+
+ public void PostInitialise()
+ {
+// m_log.DebugFormat("[ANIMATIONS COMMAND MODULE]: POST INITIALIZED MODULE");
+ }
+
+ public void Close()
+ {
+// m_log.DebugFormat("[ANIMATIONS COMMAND MODULE]: CLOSED MODULE");
+ }
+
+ public void AddRegion(Scene scene)
+ {
+// m_log.DebugFormat("[ANIMATIONS COMMAND MODULE]: REGION {0} ADDED", scene.RegionInfo.RegionName);
+ }
+
+ public void RemoveRegion(Scene scene)
+ {
+// m_log.DebugFormat("[ATTACHMENTS COMMAND MODULE]: REGION {0} REMOVED", scene.RegionInfo.RegionName);
+ }
+
+ public void RegionLoaded(Scene scene)
+ {
+// m_log.DebugFormat("[ANIMATIONS COMMAND MODULE]: REGION {0} LOADED", scene.RegionInfo.RegionName);
+
+ m_scene = scene;
+
+ scene.AddCommand(
+ "Users", this, "sit user name",
+ "sit user name [--regex] ",
+ "Sit the named user on an unoccupied object with a sit target.",
+ "If there are no such objects then nothing happens.\n"
+ + "If --regex is specified then the names are treated as regular expressions.",
+ HandleSitUserNameCommand);
+
+ scene.AddCommand(
+ "Users", this, "stand user name",
+ "stand user name [--regex] ",
+ "Stand the named user.",
+ "If --regex is specified then the names are treated as regular expressions.",
+ HandleStandUserNameCommand);
+ }
+
+ private void HandleSitUserNameCommand(string module, string[] cmd)
+ {
+ if (MainConsole.Instance.ConsoleScene != m_scene && MainConsole.Instance.ConsoleScene != null)
+ return;
+
+ if (cmd.Length < 5)
+ {
+ MainConsole.Instance.Output("Usage: sit user name [--regex] ");
+ return;
+ }
+
+ List scenePresences = GetScenePresences(cmd);
+
+ foreach (ScenePresence sp in scenePresences)
+ {
+ if (sp.SitGround || sp.IsSatOnObject)
+ continue;
+
+ SceneObjectPart sitPart = null;
+ List sceneObjects = m_scene.GetSceneObjectGroups();
+
+ foreach (SceneObjectGroup sceneObject in sceneObjects)
+ {
+ if (sceneObject.IsAttachment)
+ continue;
+
+ foreach (SceneObjectPart part in sceneObject.Parts)
+ {
+ if (part.IsSitTargetSet && part.SitTargetAvatar == UUID.Zero)
+ {
+ sitPart = part;
+ break;
+ }
+ }
+ }
+
+ if (sitPart != null)
+ {
+ MainConsole.Instance.OutputFormat(
+ "Sitting {0} on {1} {2} in {3}",
+ sp.Name, sitPart.ParentGroup.Name, sitPart.ParentGroup.UUID, m_scene.Name);
+
+ sp.HandleAgentRequestSit(sp.ControllingClient, sp.UUID, sitPart.UUID, Vector3.Zero);
+ sp.HandleAgentSit(sp.ControllingClient, sp.UUID);
+ }
+ else
+ {
+ MainConsole.Instance.OutputFormat(
+ "Could not find any unoccupied set seat on which to sit {0} in {1}. Aborting",
+ sp.Name, m_scene.Name);
+
+ break;
+ }
+ }
+ }
+
+ private void HandleStandUserNameCommand(string module, string[] cmd)
+ {
+ if (MainConsole.Instance.ConsoleScene != m_scene && MainConsole.Instance.ConsoleScene != null)
+ return;
+
+ if (cmd.Length < 5)
+ {
+ MainConsole.Instance.Output("Usage: stand user name [--regex] ");
+ return;
+ }
+
+ List scenePresences = GetScenePresences(cmd);
+
+ foreach (ScenePresence sp in scenePresences)
+ {
+ if (sp.SitGround || sp.IsSatOnObject)
+ {
+ MainConsole.Instance.OutputFormat("Standing {0} in {1}", sp.Name, m_scene.Name);
+ sp.StandUp();
+ }
+ }
+ }
+
+ private List GetScenePresences(string[] cmdParams)
+ {
+ bool useRegex = false;
+ OptionSet options = new OptionSet().Add("regex", v=> useRegex = v != null );
+
+ List mainParams = options.Parse(cmdParams);
+
+ string firstName = mainParams[3];
+ string lastName = mainParams[4];
+
+ List scenePresencesMatched = new List();
+
+ if (useRegex)
+ {
+ Regex nameRegex = new Regex(string.Format("{0} {1}", firstName, lastName));
+ List scenePresences = m_scene.GetScenePresences();
+
+ foreach (ScenePresence sp in scenePresences)
+ {
+ if (!sp.IsChildAgent && nameRegex.IsMatch(sp.Name))
+ scenePresencesMatched.Add(sp);
+ }
+ }
+ else
+ {
+ ScenePresence sp = m_scene.GetScenePresence(firstName, lastName);
+
+ if (sp != null && !sp.IsChildAgent)
+ scenePresencesMatched.Add(sp);
+ }
+
+ return scenePresencesMatched;
+ }
+ }
+}
\ No newline at end of file
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