From 1b9eb5285033839bdc1b948ec085aa8736473ad6 Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Tue, 6 Dec 2011 18:03:16 +0000 Subject: Allow "appearance show" command to take an optional avatar name --- .../Avatar/Appearance/AppearanceInfoModule.cs | 48 ++++++++++++++++++---- 1 file changed, 40 insertions(+), 8 deletions(-) (limited to 'OpenSim/Region/OptionalModules/Avatar/Appearance/AppearanceInfoModule.cs') diff --git a/OpenSim/Region/OptionalModules/Avatar/Appearance/AppearanceInfoModule.cs b/OpenSim/Region/OptionalModules/Avatar/Appearance/AppearanceInfoModule.cs index c6ee36b..7f3f365 100644 --- a/OpenSim/Region/OptionalModules/Avatar/Appearance/AppearanceInfoModule.cs +++ b/OpenSim/Region/OptionalModules/Avatar/Appearance/AppearanceInfoModule.cs @@ -96,14 +96,15 @@ namespace OpenSim.Region.OptionalModules.Avatar.Appearance this, "appearance show", "appearance show", "Show appearance information for each avatar in the simulator.", - "At the moment this actually just checks that we have all the required baked textures. If not, then appearance is 'corrupt' and other avatars will continue to see a cloud.", + "Optionally, you can view just a particular avatar's appearance information" + + "\nAt the moment this actually just checks that we have all the required baked textures. If not, then appearance is 'corrupt' and other avatars will continue to see a cloud.", HandleShowAppearanceCommand); scene.AddCommand( this, "appearance send", "appearance send [ ]", - "Send appearance data for each avatar in the simulator to other viewers." - + "\nOptionally, you can specify that only a particular avatar's information is sent.", + "Send appearance data for each avatar in the simulator to other viewers.", + "Optionally, you can specify that only a particular avatar's appearance data is sent.", HandleSendAppearanceCommand); } @@ -148,7 +149,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.Appearance MainConsole.Instance.OutputFormat( "Sending appearance information for {0} to all other avatars in {1}", sp.Name, scene.RegionInfo.RegionName); - + scene.AvatarFactory.SendAppearance(sp.UUID); } ); @@ -158,18 +159,49 @@ namespace OpenSim.Region.OptionalModules.Avatar.Appearance } protected void HandleShowAppearanceCommand(string module, string[] cmd) - { + { + if (cmd.Length != 2 && cmd.Length < 4) + { + MainConsole.Instance.OutputFormat("Usage: appearance show [ ]"); + return; + } + + bool targetNameSupplied = false; + string optionalTargetFirstName = null; + string optionalTargetLastName = null; + + if (cmd.Length >= 4) + { + targetNameSupplied = true; + optionalTargetFirstName = cmd[2]; + optionalTargetLastName = cmd[3]; + } + lock (m_scenes) { foreach (Scene scene in m_scenes.Values) { - scene.ForEachRootScenePresence( - delegate(ScenePresence sp) + if (targetNameSupplied) + { + ScenePresence sp = scene.GetScenePresence(optionalTargetFirstName, optionalTargetLastName); + if (sp != null && !sp.IsChildAgent) { bool bakedTextureValid = scene.AvatarFactory.ValidateBakedTextureCache(sp); MainConsole.Instance.OutputFormat( "{0} baked appearance texture is {1}", sp.Name, bakedTextureValid ? "OK" : "corrupt"); - }); + } + } + else + { + scene.ForEachRootScenePresence( + sp => + { + bool bakedTextureValid = scene.AvatarFactory.ValidateBakedTextureCache(sp); + MainConsole.Instance.OutputFormat( + "{0} baked appearance texture is {1}", sp.Name, bakedTextureValid ? "OK" : "corrupt"); + } + ); + } } } } -- cgit v1.1