From 136a6a6e0fe7bcb5d24675dae2c3c538df404d62 Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Tue, 6 Dec 2011 18:36:11 +0000 Subject: Make "show appearance" a synonym for "appearance show" --- .../OptionalModules/Avatar/Appearance/AppearanceInfoModule.cs | 10 ++++++++-- 1 file changed, 8 insertions(+), 2 deletions(-) (limited to 'OpenSim/Region/OptionalModules/Avatar/Appearance/AppearanceInfoModule.cs') diff --git a/OpenSim/Region/OptionalModules/Avatar/Appearance/AppearanceInfoModule.cs b/OpenSim/Region/OptionalModules/Avatar/Appearance/AppearanceInfoModule.cs index b949059..89704d5 100644 --- a/OpenSim/Region/OptionalModules/Avatar/Appearance/AppearanceInfoModule.cs +++ b/OpenSim/Region/OptionalModules/Avatar/Appearance/AppearanceInfoModule.cs @@ -92,11 +92,17 @@ namespace OpenSim.Region.OptionalModules.Avatar.Appearance // m_log.DebugFormat("[APPEARANCE INFO MODULE]: REGION {0} LOADED", scene.RegionInfo.RegionName); lock (m_scenes) - m_scenes[scene.RegionInfo.RegionID] = scene; + m_scenes[scene.RegionInfo.RegionID] = scene; + + scene.AddCommand( + this, "show appearance", + "show appearance [ ]", + "Synonym for 'appearance show'", + HandleShowAppearanceCommand); scene.AddCommand( this, "appearance show", - "appearance show", + "appearance show [ ]", "Show appearance information for each avatar in the simulator.", "This command checks whether the simulator has all the baked textures required to display an avatar to other viewers. " + "\nIf not, then appearance is 'corrupt' and other avatars will continue to see it as a cloud." -- cgit v1.1