From addab1244ecc586b0a6fc8560b94c871567b78da Mon Sep 17 00:00:00 2001
From: Justin Clark-Casey (justincc)
Date: Wed, 2 Jan 2013 21:38:00 +0000
Subject: Add "show animations" console command for debug purposes.
This shows the current animation sequence and default anims for avatars.
---
.../Avatar/Animations/AnimationsCommandModule.cs | 215 +++++++++++++++++++++
1 file changed, 215 insertions(+)
create mode 100644 OpenSim/Region/OptionalModules/Avatar/Animations/AnimationsCommandModule.cs
(limited to 'OpenSim/Region/OptionalModules/Avatar/Animations/AnimationsCommandModule.cs')
diff --git a/OpenSim/Region/OptionalModules/Avatar/Animations/AnimationsCommandModule.cs b/OpenSim/Region/OptionalModules/Avatar/Animations/AnimationsCommandModule.cs
new file mode 100644
index 0000000..2d418f1
--- /dev/null
+++ b/OpenSim/Region/OptionalModules/Avatar/Animations/AnimationsCommandModule.cs
@@ -0,0 +1,215 @@
+/*
+ * Copyright (c) Contributors, http://opensimulator.org/
+ * See CONTRIBUTORS.TXT for a full list of copyright holders.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are met:
+ * * Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * * Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ * * Neither the name of the OpenSimulator Project nor the
+ * names of its contributors may be used to endorse or promote products
+ * derived from this software without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+ * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+ * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
+ * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+ * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+ * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
+ * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+ * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+using System;
+using System.Collections.Generic;
+using System.Linq;
+using System.Reflection;
+using System.Text;
+using log4net;
+using Mono.Addins;
+using Nini.Config;
+using OpenMetaverse;
+using OpenSim.Framework;
+using OpenSim.Framework.Console;
+using OpenSim.Framework.Monitoring;
+using OpenSim.Region.ClientStack.LindenUDP;
+using OpenSim.Region.Framework.Interfaces;
+using OpenSim.Region.Framework.Scenes;
+using OpenSim.Region.Framework.Scenes.Animation;
+using OpenSim.Services.Interfaces;
+
+namespace OpenSim.Region.OptionalModules.Avatar.Animations
+{
+ ///
+ /// A module that just holds commands for inspecting avatar animations.
+ ///
+ [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "AnimationsCommandModule")]
+ public class AnimationsCommandModule : ISharedRegionModule
+ {
+// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
+
+ private List m_scenes = new List();
+
+ public string Name { get { return "Animations Command Module"; } }
+
+ public Type ReplaceableInterface { get { return null; } }
+
+ public void Initialise(IConfigSource source)
+ {
+// m_log.DebugFormat("[ANIMATIONS COMMAND MODULE]: INITIALIZED MODULE");
+ }
+
+ public void PostInitialise()
+ {
+// m_log.DebugFormat("[ANIMATIONS COMMAND MODULE]: POST INITIALIZED MODULE");
+ }
+
+ public void Close()
+ {
+// m_log.DebugFormat("[ANIMATIONS COMMAND MODULE]: CLOSED MODULE");
+ }
+
+ public void AddRegion(Scene scene)
+ {
+// m_log.DebugFormat("[ANIMATIONS COMMAND MODULE]: REGION {0} ADDED", scene.RegionInfo.RegionName);
+ }
+
+ public void RemoveRegion(Scene scene)
+ {
+// m_log.DebugFormat("[ATTACHMENTS COMMAND MODULE]: REGION {0} REMOVED", scene.RegionInfo.RegionName);
+
+ lock (m_scenes)
+ m_scenes.Remove(scene);
+ }
+
+ public void RegionLoaded(Scene scene)
+ {
+// m_log.DebugFormat("[ANIMATIONS COMMAND MODULE]: REGION {0} LOADED", scene.RegionInfo.RegionName);
+
+ lock (m_scenes)
+ m_scenes.Add(scene);
+
+ scene.AddCommand(
+ "Users", this, "show animations",
+ "show animations [ ]",
+ "Show animation information for avatars in this simulator.",
+ "If no name is supplied then information for all avatars is shown.\n"
+ + "Please note that for inventory animations, the animation name is the name under which the animation was originally uploaded\n"
+ + ", which is not necessarily the current inventory name.",
+ HandleShowAnimationsCommand);
+ }
+
+ protected void HandleShowAnimationsCommand(string module, string[] cmd)
+ {
+ if (cmd.Length != 2 && cmd.Length < 4)
+ {
+ MainConsole.Instance.OutputFormat("Usage: show animations [ ]");
+ return;
+ }
+
+ bool targetNameSupplied = false;
+ string optionalTargetFirstName = null;
+ string optionalTargetLastName = null;
+
+ if (cmd.Length >= 4)
+ {
+ targetNameSupplied = true;
+ optionalTargetFirstName = cmd[2];
+ optionalTargetLastName = cmd[3];
+ }
+
+ StringBuilder sb = new StringBuilder();
+
+ lock (m_scenes)
+ {
+ foreach (Scene scene in m_scenes)
+ {
+ if (targetNameSupplied)
+ {
+ ScenePresence sp = scene.GetScenePresence(optionalTargetFirstName, optionalTargetLastName);
+ if (sp != null && !sp.IsChildAgent)
+ GetAttachmentsReport(sp, sb);
+ }
+ else
+ {
+ scene.ForEachRootScenePresence(sp => GetAttachmentsReport(sp, sb));
+ }
+ }
+ }
+
+ MainConsole.Instance.Output(sb.ToString());
+ }
+
+ private void GetAttachmentsReport(ScenePresence sp, StringBuilder sb)
+ {
+ sb.AppendFormat("Animations for {0}\n", sp.Name);
+
+ ConsoleDisplayList cdl = new ConsoleDisplayList();
+ ScenePresenceAnimator spa = sp.Animator;
+ AnimationSet anims = sp.Animator.Animations;
+
+ string cma = spa.CurrentMovementAnimation;
+ cdl.AddRow(
+ "Current movement anim",
+ string.Format("{0}, {1}", DefaultAvatarAnimations.GetDefaultAnimation(cma), cma));
+
+ UUID defaultAnimId = anims.DefaultAnimation.AnimID;
+ cdl.AddRow(
+ "Default anim",
+ string.Format("{0}, {1}", defaultAnimId, GetAnimName(sp.Scene.AssetService, defaultAnimId)));
+
+ UUID implicitDefaultAnimId = anims.ImplicitDefaultAnimation.AnimID;
+ cdl.AddRow(
+ "Implicit default anim",
+ string.Format("{0}, {1}", implicitDefaultAnimId, GetAnimName(sp.Scene.AssetService, implicitDefaultAnimId)));
+
+ cdl.AddToStringBuilder(sb);
+
+ ConsoleDisplayTable cdt = new ConsoleDisplayTable() { Indent = 2 };
+ cdt.AddColumn("Animation ID", 36);
+ cdt.AddColumn("Name", 20);
+ cdt.AddColumn("Seq", 3);
+ cdt.AddColumn("Object ID", 36);
+
+ UUID[] animIds;
+ int[] sequenceNumbers;
+ UUID[] objectIds;
+
+ sp.Animator.Animations.GetArrays(out animIds, out sequenceNumbers, out objectIds);
+
+ for (int i = 0; i < animIds.Length; i++)
+ {
+ UUID animId = animIds[i];
+ string animName = GetAnimName(sp.Scene.AssetService, animId);
+ int seq = sequenceNumbers[i];
+ UUID objectId = objectIds[i];
+
+ cdt.Rows.Add(new ConsoleDisplayTableRow(animId, animName, seq, objectId));
+ }
+
+ cdt.AddToStringBuilder(sb);
+ sb.Append("\n");
+ }
+
+ private string GetAnimName(IAssetService assetService, UUID animId)
+ {
+ string animName;
+
+ if (!DefaultAvatarAnimations.AnimsNames.TryGetValue(animId, out animName))
+ {
+ AssetMetadata amd = assetService.GetMetadata(animId.ToString());
+ if (amd != null)
+ animName = amd.Name;
+ else
+ animName = "Unknown";
+ }
+
+ return animName;
+ }
+ }
+}
\ No newline at end of file
--
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