From f5623b5c3903606606fedead8f365244c0eddbed Mon Sep 17 00:00:00 2001 From: Tom Date: Tue, 19 Jul 2011 10:15:34 -0700 Subject: Tidy up a superfluous AddPrimShape override in PhysicsScene --- OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | 1 - 1 file changed, 1 deletion(-) (limited to 'OpenSim/Region/Framework') diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs index 2214f2f..037f384 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs @@ -4437,7 +4437,6 @@ namespace OpenSim.Region.Framework.Scenes { // It's not phantom anymore. So make sure the physics engine get's knowledge of it PhysActor = m_parentGroup.Scene.PhysicsScene.AddPrimShape( - LocalId, string.Format("{0}/{1}", Name, UUID), Shape, AbsolutePosition, -- cgit v1.1