From f202c36106815949e56c58612770a00c65ab80a3 Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Fri, 29 Jun 2012 00:03:22 +0100 Subject: Add IScene.Name for code clarity to replace the RegionInfo.RegionName used in many, many log messages. --- OpenSim/Region/Framework/Scenes/Scene.cs | 50 +++++++++++++--------------- OpenSim/Region/Framework/Scenes/SceneBase.cs | 12 ++++--- 2 files changed, 32 insertions(+), 30 deletions(-) (limited to 'OpenSim/Region/Framework') diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index d449116..c28979e 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs @@ -614,8 +614,7 @@ namespace OpenSim.Region.Framework.Scenes m_sceneGridService = sceneGridService; m_SimulationDataService = simDataService; m_EstateDataService = estateDataService; - m_regionHandle = m_regInfo.RegionHandle; - m_regionName = m_regInfo.RegionName; + m_regionHandle = RegionInfo.RegionHandle; m_asyncSceneObjectDeleter = new AsyncSceneObjectGroupDeleter(this); m_asyncSceneObjectDeleter.Enabled = true; @@ -630,7 +629,7 @@ namespace OpenSim.Region.Framework.Scenes // resave. // FIXME: It shouldn't be up to the database plugins to create this data - we should do it when a new // region is set up and avoid these gyrations. - RegionSettings rs = simDataService.LoadRegionSettings(m_regInfo.RegionID); + RegionSettings rs = simDataService.LoadRegionSettings(RegionInfo.RegionID); bool updatedTerrainTextures = false; if (rs.TerrainTexture1 == UUID.Zero) { @@ -659,10 +658,10 @@ namespace OpenSim.Region.Framework.Scenes if (updatedTerrainTextures) rs.Save(); - m_regInfo.RegionSettings = rs; + RegionInfo.RegionSettings = rs; if (estateDataService != null) - m_regInfo.EstateSettings = estateDataService.LoadEstateSettings(m_regInfo.RegionID, false); + RegionInfo.EstateSettings = estateDataService.LoadEstateSettings(RegionInfo.RegionID, false); #endregion Region Settings @@ -828,7 +827,7 @@ namespace OpenSim.Region.Framework.Scenes StatsReporter.OnStatsIncorrect += m_sceneGraph.RecalculateStats; } - public Scene(RegionInfo regInfo) + public Scene(RegionInfo regInfo) : base(regInfo) { PhysicalPrims = true; CollidablePrims = true; @@ -855,7 +854,6 @@ namespace OpenSim.Region.Framework.Scenes WestBorders.Add(westBorder); BordersLocked = false; - m_regInfo = regInfo; m_eventManager = new EventManager(); m_permissions = new ScenePermissions(this); @@ -1199,8 +1197,8 @@ namespace OpenSim.Region.Framework.Scenes m_sceneGraph.Close(); - if (!GridService.DeregisterRegion(m_regInfo.RegionID)) - m_log.WarnFormat("[SCENE]: Deregister from grid failed for region {0}", m_regInfo.RegionName); + if (!GridService.DeregisterRegion(RegionInfo.RegionID)) + m_log.WarnFormat("[SCENE]: Deregister from grid failed for region {0}", Name); // call the base class Close method. base.Close(); @@ -1720,14 +1718,14 @@ namespace OpenSim.Region.Framework.Scenes public void StoreWindlightProfile(RegionLightShareData wl) { - m_regInfo.WindlightSettings = wl; + RegionInfo.WindlightSettings = wl; SimulationDataService.StoreRegionWindlightSettings(wl); m_eventManager.TriggerOnSaveNewWindlightProfile(); } public void LoadWindlightProfile() { - m_regInfo.WindlightSettings = SimulationDataService.LoadRegionWindlightSettings(RegionInfo.RegionID); + RegionInfo.WindlightSettings = SimulationDataService.LoadRegionWindlightSettings(RegionInfo.RegionID); m_eventManager.TriggerOnSaveNewWindlightProfile(); } @@ -2218,7 +2216,7 @@ namespace OpenSim.Region.Framework.Scenes ForceSceneObjectBackup(so); so.DetachFromBackup(); - SimulationDataService.RemoveObject(so.UUID, m_regInfo.RegionID); + SimulationDataService.RemoveObject(so.UUID, RegionInfo.RegionID); } // We need to keep track of this state in case this group is still queued for further backup. @@ -2553,7 +2551,7 @@ namespace OpenSim.Region.Framework.Scenes // If the user is banned, we won't let any of their objects // enter. Period. // - if (m_regInfo.EstateSettings.IsBanned(sceneObject.OwnerID)) + if (RegionInfo.EstateSettings.IsBanned(sceneObject.OwnerID)) { m_log.InfoFormat("[INTERREGION]: Denied prim crossing for banned avatar {0}", sceneObject.OwnerID); @@ -3734,9 +3732,9 @@ namespace OpenSim.Region.Framework.Scenes } } - if (m_regInfo.EstateSettings != null) + if (RegionInfo.EstateSettings != null) { - if (m_regInfo.EstateSettings.IsBanned(agent.AgentID)) + if (RegionInfo.EstateSettings.IsBanned(agent.AgentID)) { m_log.WarnFormat("[CONNECTION BEGIN]: Denied access to: {0} ({1} {2}) at {3} because the user is on the banlist", agent.AgentID, agent.firstname, agent.lastname, RegionInfo.RegionName); @@ -3768,7 +3766,7 @@ namespace OpenSim.Region.Framework.Scenes } bool groupAccess = false; - UUID[] estateGroups = m_regInfo.EstateSettings.EstateGroups; + UUID[] estateGroups = RegionInfo.EstateSettings.EstateGroups; if (estateGroups != null) { @@ -3786,8 +3784,8 @@ namespace OpenSim.Region.Framework.Scenes m_log.ErrorFormat("[CONNECTION BEGIN]: EstateGroups is null!"); } - if (!m_regInfo.EstateSettings.PublicAccess && - !m_regInfo.EstateSettings.HasAccess(agent.AgentID) && + if (!RegionInfo.EstateSettings.PublicAccess && + !RegionInfo.EstateSettings.HasAccess(agent.AgentID) && !groupAccess) { m_log.WarnFormat("[CONNECTION BEGIN]: Denied access to: {0} ({1} {2}) at {3} because the user does not have access to the estate", @@ -3860,7 +3858,7 @@ namespace OpenSim.Region.Framework.Scenes // if (loggingOffUser != null) // { // UUID localRegionSecret = UUID.Zero; -// bool parsedsecret = UUID.TryParse(m_regInfo.regionSecret, out localRegionSecret); +// bool parsedsecret = UUID.TryParse(RegionInfo.regionSecret, out localRegionSecret); // // // Region Secret is used here in case a new sessionid overwrites an old one on the user server. // // Will update the user server in a few revisions to use it. @@ -4079,13 +4077,13 @@ namespace OpenSim.Region.Framework.Scenes ScenePresence sp = GetScenePresence(remoteClient.AgentId); if (sp != null) { - uint regionX = m_regInfo.RegionLocX; - uint regionY = m_regInfo.RegionLocY; + uint regionX = RegionInfo.RegionLocX; + uint regionY = RegionInfo.RegionLocY; Utils.LongToUInts(regionHandle, out regionX, out regionY); - int shiftx = (int) regionX - (int) m_regInfo.RegionLocX * (int)Constants.RegionSize; - int shifty = (int) regionY - (int) m_regInfo.RegionLocY * (int)Constants.RegionSize; + int shiftx = (int) regionX - (int) RegionInfo.RegionLocX * (int)Constants.RegionSize; + int shifty = (int) regionY - (int) RegionInfo.RegionLocY * (int)Constants.RegionSize; position.X += shiftx; position.Y += shifty; @@ -4108,7 +4106,7 @@ namespace OpenSim.Region.Framework.Scenes if (!result) { - regionHandle = m_regInfo.RegionHandle; + regionHandle = RegionInfo.RegionHandle; } else { @@ -4614,7 +4612,7 @@ namespace OpenSim.Region.Framework.Scenes public void DeleteFromStorage(UUID uuid) { - SimulationDataService.RemoveObject(uuid, m_regInfo.RegionID); + SimulationDataService.RemoveObject(uuid, RegionInfo.RegionID); } public int GetHealth() @@ -5039,7 +5037,7 @@ namespace OpenSim.Region.Framework.Scenes IEstateDataService estateDataService = EstateDataService; if (estateDataService != null) { - m_regInfo.EstateSettings = estateDataService.LoadEstateSettings(m_regInfo.RegionID, false); + RegionInfo.EstateSettings = estateDataService.LoadEstateSettings(RegionInfo.RegionID, false); TriggerEstateSunUpdate(); } } diff --git a/OpenSim/Region/Framework/Scenes/SceneBase.cs b/OpenSim/Region/Framework/Scenes/SceneBase.cs index 9c6b884..f50fbfc 100644 --- a/OpenSim/Region/Framework/Scenes/SceneBase.cs +++ b/OpenSim/Region/Framework/Scenes/SceneBase.cs @@ -51,6 +51,8 @@ namespace OpenSim.Region.Framework.Scenes #endregion #region Fields + + public string Name { get { return RegionInfo.RegionName; } } public IConfigSource Config { @@ -146,6 +148,11 @@ namespace OpenSim.Region.Framework.Scenes #endregion + public SceneBase(RegionInfo regInfo) + { + RegionInfo = regInfo; + } + #region Update Methods /// @@ -209,10 +216,7 @@ namespace OpenSim.Region.Framework.Scenes /// /// /// - public virtual RegionInfo RegionInfo - { - get { return m_regInfo; } - } + public virtual RegionInfo RegionInfo { get; private set; } #region admin stuff -- cgit v1.1