From f0406f9fe2f7a1d4d135934280735a3fdc41935f Mon Sep 17 00:00:00 2001
From: Justin Clark-Casey (justincc)
Date: Sat, 31 Mar 2012 01:45:37 +0100
Subject: Rename SOG.HasChildPrim(uint) to SOG.ContainsPart(uint) to match
existing ContainsPart method and remove method duplication.
HasChildPrim is also misleading since the 'root' prim can also be returned.
---
OpenSim/Region/Framework/Scenes/SceneGraph.cs | 6 +--
.../Region/Framework/Scenes/SceneObjectGroup.cs | 47 +++++++++-------------
2 files changed, 21 insertions(+), 32 deletions(-)
(limited to 'OpenSim/Region/Framework')
diff --git a/OpenSim/Region/Framework/Scenes/SceneGraph.cs b/OpenSim/Region/Framework/Scenes/SceneGraph.cs
index 5c542d6..cd1366c 100644
--- a/OpenSim/Region/Framework/Scenes/SceneGraph.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneGraph.cs
@@ -860,7 +860,7 @@ namespace OpenSim.Region.Framework.Scenes
if (sog != null)
{
- if (sog.HasChildPrim(localID))
+ if (sog.ContainsPart(localID))
{
// m_log.DebugFormat(
// "[SCENE GRAPH]: Found scene object {0} {1} {2} containing part with local id {3} in {4}. Returning.",
@@ -888,7 +888,7 @@ namespace OpenSim.Region.Framework.Scenes
if (ent is SceneObjectGroup)
{
sog = (SceneObjectGroup)ent;
- if (sog.HasChildPrim(localID))
+ if (sog.ContainsPart(localID))
{
lock (SceneObjectGroupsByLocalPartID)
SceneObjectGroupsByLocalPartID[localID] = sog;
@@ -926,7 +926,7 @@ namespace OpenSim.Region.Framework.Scenes
if (ent is SceneObjectGroup)
{
sog = (SceneObjectGroup)ent;
- if (sog.HasChildPrim(fullID))
+ if (sog.ContainsPart(fullID))
{
lock (SceneObjectGroupsByFullPartID)
SceneObjectGroupsByFullPartID[fullID] = sog;
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
index afb5ccf..9d16beb 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
@@ -338,6 +338,24 @@ namespace OpenSim.Region.Framework.Scenes
return m_parts.ContainsKey(partID);
}
+ ///
+ /// Does this group contain the given part?
+ /// should be able to remove these methods once we have a entity index in scene
+ ///
+ ///
+ ///
+ public bool ContainsPart(uint localID)
+ {
+ SceneObjectPart[] parts = m_parts.GetArray();
+ for (int i = 0; i < parts.Length; i++)
+ {
+ if (parts[i].LocalId == localID)
+ return true;
+ }
+
+ return false;
+ }
+
///
/// The root part of this scene object
///
@@ -1911,35 +1929,6 @@ namespace OpenSim.Region.Framework.Scenes
return null;
}
- ///
- /// Does this group contain the child prim
- /// should be able to remove these methods once we have a entity index in scene
- ///
- ///
- ///
- public bool HasChildPrim(UUID primID)
- {
- return m_parts.ContainsKey(primID);
- }
-
- ///
- /// Does this group contain the child prim
- /// should be able to remove these methods once we have a entity index in scene
- ///
- ///
- ///
- public bool HasChildPrim(uint localID)
- {
- SceneObjectPart[] parts = m_parts.GetArray();
- for (int i = 0; i < parts.Length; i++)
- {
- if (parts[i].LocalId == localID)
- return true;
- }
-
- return false;
- }
-
#endregion
#region Packet Handlers
--
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