From de19dc3024e5359f594d0a32c593d905163c24ea Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Thu, 15 Sep 2011 18:58:58 +0100 Subject: refactor: rename SOG/SOP.GetProperties() to SendPropertiesToClient() to reflect what it actually does This also makes it consistent with some other methods that send data to the client. --- OpenSim/Region/Framework/Scenes/Scene.Inventory.cs | 18 ++++++------ .../Framework/Scenes/Scene.PacketHandlers.cs | 4 +-- .../Region/Framework/Scenes/SceneObjectGroup.cs | 20 ++++++-------- OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | 32 ++++++++++++---------- .../Framework/Scenes/SceneObjectPartInventory.cs | 2 +- 5 files changed, 38 insertions(+), 38 deletions(-) (limited to 'OpenSim/Region/Framework') diff --git a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs index 9dcd10a..f9dba2d 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs @@ -274,7 +274,7 @@ namespace OpenSim.Region.Framework.Scenes if (group.UpdateInventoryItem(item)) remoteClient.SendAgentAlertMessage("Script saved", false); - part.GetProperties(remoteClient); + part.SendPropertiesToClient(remoteClient); // Trigger rerunning of script (use TriggerRezScript event, see RezScript) ArrayList errors = new ArrayList(); @@ -999,7 +999,7 @@ namespace OpenSim.Region.Framework.Scenes } group.RemoveInventoryItem(localID, itemID); - part.GetProperties(remoteClient); + part.SendPropertiesToClient(remoteClient); } private InventoryItemBase CreateAgentInventoryItemFromTask(UUID destAgent, SceneObjectPart part, UUID itemId) @@ -1272,7 +1272,7 @@ namespace OpenSim.Region.Framework.Scenes if (TryGetScenePresence(srcTaskItem.OwnerID, out avatar)) { - destPart.GetProperties(avatar.ControllingClient); + destPart.SendPropertiesToClient(avatar.ControllingClient); } } @@ -1427,7 +1427,7 @@ namespace OpenSim.Region.Framework.Scenes m_log.InfoFormat( "[PRIM INVENTORY]: Update with item {0} requested of prim {1} for {2}", item.Name, primLocalID, remoteClient.Name); - part.GetProperties(remoteClient); + part.SendPropertiesToClient(remoteClient); if (!Permissions.BypassPermissions()) { if ((item.CurrentPermissions & (uint)PermissionMask.Copy) == 0) @@ -1522,7 +1522,7 @@ namespace OpenSim.Region.Framework.Scenes if (part.Inventory.UpdateInventoryItem(itemInfo)) { - part.GetProperties(remoteClient); + part.SendPropertiesToClient(remoteClient); } } } @@ -1574,7 +1574,7 @@ namespace OpenSim.Region.Framework.Scenes // m_log.InfoFormat("[PRIMINVENTORY]: " + // "Rezzed script {0} into prim local ID {1} for user {2}", // item.inventoryName, localID, remoteClient.Name); - part.GetProperties(remoteClient); + part.SendPropertiesToClient(remoteClient); part.ParentGroup.ResumeScripts(); } else @@ -1632,7 +1632,7 @@ namespace OpenSim.Region.Framework.Scenes taskItem.AssetID = asset.FullID; part.Inventory.AddInventoryItem(taskItem, false); - part.GetProperties(remoteClient); + part.SendPropertiesToClient(remoteClient); part.Inventory.CreateScriptInstance(taskItem, 0, false, DefaultScriptEngine, 0); part.ParentGroup.ResumeScripts(); @@ -1746,7 +1746,7 @@ namespace OpenSim.Region.Framework.Scenes if (TryGetScenePresence(srcTaskItem.OwnerID, out avatar)) { - destPart.GetProperties(avatar.ControllingClient); + destPart.SendPropertiesToClient(avatar.ControllingClient); } } @@ -2084,7 +2084,7 @@ namespace OpenSim.Region.Framework.Scenes SceneObjectPart part = GetSceneObjectPart(localID); if (part == null) continue; - part.GetProperties(remoteClient); + part.SendPropertiesToClient(remoteClient); } } diff --git a/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs b/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs index 29d01d6..270e582 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs @@ -144,7 +144,7 @@ namespace OpenSim.Region.Framework.Scenes { if (((SceneObjectGroup) ent).LocalId == primLocalID) { - ((SceneObjectGroup) ent).GetProperties(remoteClient); + ((SceneObjectGroup) ent).SendPropertiesToClient(remoteClient); ((SceneObjectGroup) ent).IsSelected = true; // A prim is only tainted if it's allowed to be edited by the person clicking it. if (Permissions.CanEditObject(((SceneObjectGroup)ent).UUID, remoteClient.AgentId) @@ -167,7 +167,7 @@ namespace OpenSim.Region.Framework.Scenes { if (part.LocalId == primLocalID) { - part.GetProperties(remoteClient); + part.SendPropertiesToClient(remoteClient); foundPrim = true; break; } diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs index 2819545..e7f2491 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs @@ -1728,8 +1728,6 @@ namespace OpenSim.Region.Framework.Scenes #endregion - #region Scheduling - public override void Update() { // Check that the group was not deleted before the scheduled update @@ -1880,7 +1878,14 @@ namespace OpenSim.Region.Framework.Scenes parts[i].SendTerseUpdateToAllClients(); } - #endregion + /// + /// Send metadata about the root prim (name, description, sale price, etc.) to a client. + /// + /// + public void SendPropertiesToClient(IClientAPI client) + { + m_rootPart.SendPropertiesToClient(client); + } #region SceneGroupPart Methods @@ -2370,15 +2375,6 @@ namespace OpenSim.Region.Framework.Scenes } /// - /// Return metadata about a prim (name, description, sale price, etc.) - /// - /// - public void GetProperties(IClientAPI client) - { - m_rootPart.GetProperties(client); - } - - /// /// Set the name of a prim /// /// diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs index 04fef83..7203663 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs @@ -1305,8 +1305,6 @@ namespace OpenSim.Region.Framework.Scenes #endregion Public Properties with only Get - #region Private Methods - private uint ApplyMask(uint val, bool set, uint mask) { if (set) @@ -1327,14 +1325,27 @@ namespace OpenSim.Region.Framework.Scenes m_updateFlag = 0; } - private void SendObjectPropertiesToClient(UUID AgentID) + /// + /// Send this part's properties (name, description, inventory serial, base mask, etc.) to a client + /// + /// + public void SendPropertiesToClient(IClientAPI client) + { + client.SendObjectPropertiesReply(this); + } + + /// + /// For the scene object group to which this part belongs, send that scene object's root part properties to a client. + /// + /// + private void SendRootPartPropertiesToClient(UUID AgentID) { m_parentGroup.Scene.ForEachScenePresence(delegate(ScenePresence avatar) { // Ugly reference :( if (avatar.UUID == AgentID) { - m_parentGroup.GetProperties(avatar.ControllingClient); + m_parentGroup.SendPropertiesToClient(avatar.ControllingClient); } }); } @@ -1363,8 +1374,6 @@ namespace OpenSim.Region.Framework.Scenes // } // } - #endregion Private Methods - #region Public Methods public void ResetExpire() @@ -2030,11 +2039,6 @@ namespace OpenSim.Region.Framework.Scenes return Vector3.Zero; } - public void GetProperties(IClientAPI client) - { - client.SendObjectPropertiesReply(this); - } - /// /// Method for a prim to get it's world position from the group. /// @@ -3453,7 +3457,7 @@ namespace OpenSim.Region.Framework.Scenes { _groupID = groupID; if (client != null) - GetProperties(client); + SendPropertiesToClient(client); m_updateFlag = 2; } @@ -4273,10 +4277,10 @@ namespace OpenSim.Region.Framework.Scenes break; } - SendFullUpdateToAllClients(); - SendObjectPropertiesToClient(AgentID); + SendFullUpdateToAllClients(); + SendRootPartPropertiesToClient(AgentID); } } diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs index d63b411..9446741 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs @@ -878,7 +878,7 @@ namespace OpenSim.Region.Framework.Scenes return; } - CreateInventoryFile(); + CreateInventoryFile(); // In principle, we should only do the rest if the inventory changed; // by sending m_inventorySerial to the client, it ought to know -- cgit v1.1