From c6ec573d105b52f65e02077e8603a9b586884ecd Mon Sep 17 00:00:00 2001
From: Justin Clark-Casey (justincc)
Date: Tue, 6 Sep 2011 00:36:38 +0100
Subject: Get rid of the confusing version of
IAttachmentsModule.RezSingleAttachmentFromInventory() with the
updateInventoryStatus switch, since this is never called with false
---
OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs | 14 --------------
1 file changed, 14 deletions(-)
(limited to 'OpenSim/Region/Framework')
diff --git a/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs b/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs
index dd11ded..73d15a5 100644
--- a/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs
+++ b/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs
@@ -88,20 +88,6 @@ namespace OpenSim.Region.Framework.Interfaces
ISceneEntity RezSingleAttachmentFromInventory(IClientAPI remoteClient, UUID itemID, uint AttachmentPt);
///
- /// Rez an attachment from user inventory
- ///
- ///
- ///
- ///
- ///
- /// If true, we also update the user's inventory to show that the attachment is set. If false, we do not.
- /// False is required so that we don't attempt to update information when a user enters a scene with the
- /// attachment already correctly set up in inventory.
- /// The uuid of the scene object that was attached. Null if the scene object could not be found
- ISceneEntity RezSingleAttachmentFromInventory(
- IClientAPI remoteClient, UUID itemID, uint AttachmentPt, bool updateInventoryStatus);
-
- ///
/// Rez multiple attachments from a user's inventory
///
///
--
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