From c13a99dc5cc82efac5497dab27dcb6b0d9865cea Mon Sep 17 00:00:00 2001
From: Justin Clark-Casey (justincc)
Date: Thu, 25 Oct 2012 03:26:12 +0100
Subject: Fix script error messages not showing up in viewer 3 and associated
viewers.
Viewer 3 will discard such a message if the chat message owner does not match the avatar.
We were filling the ownerID with the primID, so this never matched, hence viewer 3 did not see any script error messages.
This commit fills the ownerID in with the prim ownerID so the script owner will receive script error messages.
This does not affect viewer 1 and associated viewers which continue to process script errors as normal.
---
OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs | 12 ++++++++++++
1 file changed, 12 insertions(+)
(limited to 'OpenSim/Region/Framework')
diff --git a/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs b/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs
index 99bf72a..df43271 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs
@@ -38,6 +38,18 @@ namespace OpenSim.Region.Framework.Scenes
{
public partial class Scene
{
+ ///
+ /// Send chat to listeners.
+ ///
+ ///
+ /// /param>
+ ///
+ ///
+ ///
+ ///
+ ///
+ ///
+ ///
protected void SimChat(byte[] message, ChatTypeEnum type, int channel, Vector3 fromPos, string fromName,
UUID fromID, UUID targetID, bool fromAgent, bool broadcast)
{
--
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