From b2356340d22578143af2daab979ea4633faa93dc Mon Sep 17 00:00:00 2001
From: Justin Clark-Casey (justincc)
Date: Fri, 16 Sep 2011 22:51:36 +0100
Subject: Remove setter from SP.OffsetPosition, since all sets should flow
through SP.AbsolutePosition
OffsetPosition is also misnamed - it returns the absolute position and never contains an offset.
---
OpenSim/Region/Framework/Scenes/EntityBase.cs | 11 +++++++++--
OpenSim/Region/Framework/Scenes/ScenePresence.cs | 17 ++++++++++++++---
2 files changed, 23 insertions(+), 5 deletions(-)
(limited to 'OpenSim/Region/Framework')
diff --git a/OpenSim/Region/Framework/Scenes/EntityBase.cs b/OpenSim/Region/Framework/Scenes/EntityBase.cs
index 213431a..320b904 100644
--- a/OpenSim/Region/Framework/Scenes/EntityBase.cs
+++ b/OpenSim/Region/Framework/Scenes/EntityBase.cs
@@ -26,8 +26,10 @@
*/
using System;
+using System.Reflection;
using System.Runtime.Serialization;
using System.Security.Permissions;
+using log4net;
using OpenSim.Framework;
using OpenMetaverse;
@@ -35,6 +37,8 @@ namespace OpenSim.Region.Framework.Scenes
{
public abstract class EntityBase : ISceneEntity
{
+ private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
+
///
/// The scene to which this entity belongs
///
@@ -71,12 +75,15 @@ namespace OpenSim.Region.Framework.Scenes
protected Vector3 m_pos;
///
- ///
+ /// Absolute position of this entity in a scene.
///
public virtual Vector3 AbsolutePosition
{
get { return m_pos; }
- set { m_pos = value; }
+ set
+ {
+ m_pos = value;
+ }
}
protected Vector3 m_velocity;
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index a8eff70..2b7966b 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -467,7 +467,9 @@ namespace OpenSim.Region.Framework.Scenes
{
PhysicsActor actor = m_physicsActor;
if (actor != null)
+ {
m_pos = actor.Position;
+ }
else
{
// Obtain the correct position of a seated avatar.
@@ -517,13 +519,16 @@ namespace OpenSim.Region.Framework.Scenes
m_pos = value;
m_parentPosition = Vector3.Zero;
+
+// m_log.DebugFormat(
+// "[ENTITY BASE]: In {0} set AbsolutePosition of {1} to {2}",
+// Scene.RegionInfo.RegionName, Name, m_pos);
}
}
public Vector3 OffsetPosition
{
get { return m_pos; }
- set { m_pos = value; }
}
///
@@ -556,6 +561,10 @@ namespace OpenSim.Region.Framework.Scenes
}
m_velocity = value;
+
+// m_log.DebugFormat(
+// "[SCENE PRESENCE]: In {0} set velocity of {1} to {2}",
+// Scene.RegionInfo.RegionName, Name, m_velocity);
}
}
@@ -1219,7 +1228,9 @@ namespace OpenSim.Region.Framework.Scenes
///
public void HandleAgentUpdate(IClientAPI remoteClient, AgentUpdateArgs agentData)
{
-// m_log.DebugFormat("[SCENE PRESENCE]: Received agent update from {0}", remoteClient.Name);
+// m_log.DebugFormat(
+// "[SCENE PRESENCE]: In {0} received agent update from {1}",
+// Scene.RegionInfo.RegionName, remoteClient.Name);
//if (m_isChildAgent)
//{
@@ -3323,7 +3334,7 @@ namespace OpenSim.Region.Framework.Scenes
//if ((Math.Abs(Velocity.X) > 0.1e-9f) || (Math.Abs(Velocity.Y) > 0.1e-9f))
// The Physics Scene will send updates every 500 ms grep: m_physicsActor.SubscribeEvents(
// as of this comment the interval is set in AddToPhysicalScene
- if (Animator!=null)
+ if (Animator != null)
Animator.UpdateMovementAnimations();
CollisionEventUpdate collisionData = (CollisionEventUpdate)e;
--
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